package/glslsandbox-player: new package

GLSL Sandbox standalone player allow one to run and render
(most of) nice shaders available online on the
http://glslsandbox.com/ website, but without the need of an
Internet connection, a web browser or any of its
dependencies. Instead, the only requirement of
glslsandbox-player is a working EGL and GLESv2 libraries.

This package is useful for stressing and testing GLES shader
compiler in GPU drivers.

https://github.com/jolivain/glslsandbox-player

Signed-off-by: Julien Olivain <juju@cotds.org>
[Arnout: add dependency on threads and make BUSYBOX_SHOW_OTHERS
 conditional]
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
This commit is contained in:
Julien Olivain 2019-08-23 22:57:11 +02:00 committed by Arnout Vandecappelle (Essensium/Mind)
parent 9d08154442
commit f201ca9d0d
5 changed files with 189 additions and 0 deletions

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@ -1394,6 +1394,7 @@ F: configs/imx8mmpico_defconfig
F: configs/imx8mpico_defconfig
F: package/fluid-soundfont/
F: package/fluidsynth/
F: package/glslsandbox-player/
F: package/ptm2human/
N: Julien Viard de Galbert <julien@vdg.name>

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@ -281,6 +281,7 @@ comment "Graphic applications"
source "package/fswebcam/Config.in"
source "package/ghostscript/Config.in"
source "package/glmark2/Config.in"
source "package/glslsandbox-player/Config.in"
source "package/gnuplot/Config.in"
source "package/jhead/Config.in"
source "package/kmscube/Config.in"

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@ -0,0 +1,112 @@
config BR2_PACKAGE_GLSLSANDBOX_PLAYER
bool "glslsandbox-player"
depends on BR2_PACKAGE_HAS_LIBEGL
depends on BR2_PACKAGE_HAS_LIBGLES
# Doesn't really depend on threads, but this makes sure we have at least
# one native windowing system available, and is good enough in practice.
depends on BR2_TOOLCHAIN_HAS_THREADS
help
GLSL Sandbox standalone player allow one to run and render
(most of) nice shaders available online on the
http://glslsandbox.com/ website, but without the need of an
Internet connection, a web browser or any of its
dependencies. Instead, the only requirement of
glslsandbox-player is a working EGL and GLESv2 libraries.
This package is useful for stressing and testing GLES shader
compiler in GPU drivers.
https://github.com/jolivain/glslsandbox-player
if BR2_PACKAGE_GLSLSANDBOX_PLAYER
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_PNG
bool "Enable PNG support"
select BR2_PACKAGE_LIBPNG
help
Enable PNG texture loading support
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_TESTING
bool "Enable testing"
help
Generate and install test suite on target
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_SCRIPTS
bool "Install scripts"
depends on !BR2_PACKAGE_PYTHON # python3
depends on !BR2_STATIC_LIBS # python3
depends on BR2_TOOLCHAIN_HAS_THREADS # python3
depends on BR2_USE_MMU # bash, python3
depends on BR2_USE_WCHAR # python3
select BR2_PACKAGE_BASH # runtime
select BR2_PACKAGE_BUSYBOX_SHOW_OTHERS if BR2_PACKAGE_BUSYBOX # bash
select BR2_PACKAGE_COREUTILS # runtime (timeout)
select BR2_PACKAGE_CURL # runtime
select BR2_PACKAGE_IMAGEMAGICK # runtime
select BR2_PACKAGE_JPEG # runtime
select BR2_PACKAGE_LIBCURL # runtime
select BR2_PACKAGE_LIBOPENSSL_BIN if BR2_PACKAGE_LIBOPENSSL # runtime
select BR2_PACKAGE_LIBRESSL_BIN if BR2_PACKAGE_LIBRESSL # runtime
select BR2_PACKAGE_MAKE # runtime
select BR2_PACKAGE_OPENSSL # runtime
select BR2_PACKAGE_PYTHON3 # runtime
help
Install additional helper scripts
choice
prompt "Native windowing system"
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI if BR2_PACKAGE_SUNXI_MALI_MAINLINE
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_RPI if BR2_PACKAGE_RPI_USERLAND
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_SDL2 if BR2_PACKAGE_SDL2_OPENGLES
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_TISGX if BR2_PACKAGE_TI_SGX_UM
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL if BR2_PACKAGE_WAYLAND
default BR2_PACKAGE_GLSLSANDBOX_PLAYER_X11 if BR2_PACKAGE_XORG7
help
Select the native windowing system you wish to use.
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_KMS
bool "KMS/DRM/GBM"
depends on BR2_TOOLCHAIN_HAS_THREADS # libdrm
select BR2_PACKAGE_LIBDRM
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI
bool "Allwinner ARM/Mali Frame Buffer"
depends on BR2_PACKAGE_SUNXI_MALI_MAINLINE
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_RPI
bool "RaspberryPI Frame Buffer"
depends on BR2_PACKAGE_RPI_USERLAND
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_SDL2
bool "SDL2"
depends on BR2_PACKAGE_SDL2_OPENGLES
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_TISGX
bool "TI/SGX Frame Buffer"
depends on BR2_PACKAGE_TI_SGX_UM
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_VIVFB
bool "Vivante Frame Buffer"
depends on BR2_PACKAGE_IMX_GPU_VIV
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL
bool "Wayland"
depends on BR2_PACKAGE_WAYLAND
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_X11
bool "X11"
depends on BR2_PACKAGE_XORG7
select BR2_PACKAGE_XLIB_LIBX11
endchoice
if BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL
config BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL_IVI
bool "Wayland IVI shell support"
endif
endif
comment "glslsandbox-player needs a toolchain w/ threads and an openGL ES and EGL driver"
depends on !BR2_TOOLCHAIN_HAS_THREADS || \
!BR2_PACKAGE_HAS_LIBEGL || !BR2_PACKAGE_HAS_LIBGLES

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@ -0,0 +1,3 @@
# Locally calculated
sha256 3458294a50c3d2fd54f806e46dd7bfba5f1e6aedadd6c396c76d70793419432b glslsandbox-player-v2019.08.23.tar.gz
sha256 06a79395e8f3a4cc7ad068c6b59dfbe12c0efa4d27791e532345ceb1f41aea8a LICENSE

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@ -0,0 +1,72 @@
################################################################################
#
# glslsandbox-player
#
################################################################################
GLSLSANDBOX_PLAYER_VERSION = v2019.08.23
GLSLSANDBOX_PLAYER_SITE = $(call github,jolivain,glslsandbox-player,$(GLSLSANDBOX_PLAYER_VERSION))
GLSLSANDBOX_PLAYER_AUTORECONF = YES
GLSLSANDBOX_PLAYER_DEPENDENCIES = libegl libgles host-pkgconf
GLSLSANDBOX_PLAYER_LICENSE = BSD-2-Clause
GLSLSANDBOX_PLAYER_LICENSE_FILES = LICENSE
ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_PNG),y)
GLSLSANDBOX_PLAYER_DEPENDENCIES += libpng
GLSLSANDBOX_PLAYER_CONF_OPTS += --with-libpng
else
GLSLSANDBOX_PLAYER_CONF_OPTS += --without-libpng
endif
ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_TESTING),y)
GLSLSANDBOX_PLAYER_CONF_OPTS += \
--with-shader-list=shader-tests.list \
--enable-testing \
--enable-install-testsuite
else
GLSLSANDBOX_PLAYER_CONF_OPTS += \
--with-shader-list=shader-local.list \
--disable-testing
endif
ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_SCRIPTS),y)
GLSLSANDBOX_PLAYER_CONF_OPTS += --enable-install-scripts
else
GLSLSANDBOX_PLAYER_CONF_OPTS += --disable-install-scripts
endif
ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_KMS),y)
# gbm dependency is not needed, as it is normally packaged with
# libegl/libgles drivers.
GLSLSANDBOX_PLAYER_DEPENDENCIES += libdrm
GLSLSANDBOX_PLAYER_CONF_OPTS += --with-native-gfx=kms
else ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_MALI),y)
GLSLSANDBOX_PLAYER_DEPENDENCIES += sunxi-mali-mainline
GLSLSANDBOX_PLAYER_CONF_OPTS += --with-native-gfx=mali
else ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_RPI),y)
GLSLSANDBOX_PLAYER_DEPENDENCIES += rpi-userland
GLSLSANDBOX_PLAYER_CONF_OPTS += --with-native-gfx=rpi
else ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_SDL2),y)
GLSLSANDBOX_PLAYER_DEPENDENCIES += sdl2
GLSLSANDBOX_PLAYER_CONF_OPTS += --with-native-gfx=sdl2
else ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_TISGX),y)
GLSLSANDBOX_PLAYER_DEPENDENCIES += ti-sgx-um
GLSLSANDBOX_PLAYER_CONF_OPTS += --with-native-gfx=tisgx
else ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_VIVFB),y)
GLSLSANDBOX_PLAYER_DEPENDENCIES += imx-gpu-viv
GLSLSANDBOX_PLAYER_CONF_OPTS += --with-native-gfx=vivfb
else ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL),y)
GLSLSANDBOX_PLAYER_DEPENDENCIES += wayland
GLSLSANDBOX_PLAYER_CONF_OPTS += --with-native-gfx=wl
ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_WL_IVI),y)
GLSLSANDBOX_PLAYER_CONF_OPTS += --enable-ivi
else
GLSLSANDBOX_PLAYER_CONF_OPTS += --disable-ivi
endif
else ifeq ($(BR2_PACKAGE_GLSLSANDBOX_PLAYER_X11),y)
GLSLSANDBOX_PLAYER_DEPENDENCIES += xlib_libX11
GLSLSANDBOX_PLAYER_CONF_OPTS += --with-native-gfx=x11
endif
$(eval $(autotools-package))