![Matt Weber](/assets/img/avatar_default.png)
Works around https://gcc.gnu.org/bugzilla/show_bug.cgi?id=85180 which is an issue where the Microblaze architecture had code that caused a infinite recursion while optimizing in versions of GCC earlier than 8.x. More BR discussion can be found on this thread. http://buildroot-busybox.2317881.n4.nabble.com/autobuild-buildroot-net-Build-results-for-2018-04-25-td192721.html Resolves: http://autobuild.buildroot.net/results/b42d68c66d8ea035845a28c5530ef0682fd95713 (boost) http://autobuild.buildroot.net/results/af976a4805fb8b3f0c17a8e3a1f901b2255caa0b (flare-engine) http://autobuild.buildroot.net/results/d20/d20700bd538ba1e9d45ab8a61ecbbba1a320ef38 (gst-ffmpeg) CC: Romain Naour <romain.naour@gmail.com> Signed-off-by: Matthew Weber <matthew.weber@rockwellcollins.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
24 lines
833 B
Plaintext
24 lines
833 B
Plaintext
config BR2_PACKAGE_FLARE_ENGINE
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bool "flare-engine"
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depends on BR2_INSTALL_LIBSTDCPP
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depends on !BR2_STATIC_LIBS # SDL2
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depends on !BR2_TOOLCHAIN_HAS_GCC_BUG_85180
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select BR2_PACKAGE_SDL2
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select BR2_PACKAGE_SDL2_IMAGE
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select BR2_PACKAGE_SDL2_MIXER
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select BR2_PACKAGE_SDL2_TTF
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help
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Flare (Free Libre Action Roleplaying Engine) is a simple game
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engine built to handle a very specific kind of game:
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single-player 2D action RPGs.
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Flare is not a reimplementation of an existing game or engine.
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It is a tribute to and exploration of the action RPG genre.
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http://flarerpg.org
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comment "flare-engine needs a toolchain w/ C++, dynamic library"
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depends on !BR2_INSTALL_LIBSTDCPP || BR2_STATIC_LIBS
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comment "flare-engine needs a toolchain not affected by GCC bug 85180"
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depends on BR2_TOOLCHAIN_HAS_GCC_BUG_85180
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