buildroot/package/solarus/Config.in
Romain Naour dd983d5d17 package/solatus: new package
Sample quest and testing quest are not included in SOLARUS_LICENSE
since it's notinstalled by default.

Remove Werror when building with debugging symbols.

Add libpng runtime dependency since solarus games require png image
support.

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Cc: Julien BOIBESSOT <julien.boibessot@armadeus.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-11-29 21:15:20 +01:00

32 lines
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config BR2_PACKAGE_SOLARUS
bool "solarus"
depends on BR2_INSTALL_LIBSTDCPP
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
depends on !BR2_STATIC_LIBS # SDL2
select BR2_PACKAGE_LIBMODPLUG
select BR2_PACKAGE_LIBOGG
select BR2_PACKAGE_LIBPNG # runtime
select BR2_PACKAGE_LIBVORBIS
select BR2_PACKAGE_LUAJIT
select BR2_PACKAGE_OPENAL
select BR2_PACKAGE_PHYSFS
select BR2_PACKAGE_SDL2
select BR2_PACKAGE_SDL2_IMAGE
select BR2_PACKAGE_SDL2_TTF
help
Solarus is an open-source Zelda-like 2D game engine written
in C++. It can run games scripted in Lua. This engine is used
by our Zelda fangames. Solarus is licensed under GPL v3.
http://www.solarus-games.org
https://github.com/solarus-games/solarus
comment "solarus needs a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library"
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS