![Thomas De Schampheleire](/assets/img/avatar_default.png)
In the Config.in file of package foo, it often happens that there are other symbols besides BR2_PACKAGE_FOO. Typically, these symbols only make sense when foo itself is enabled. There are two ways to express this: with depends on BR2_PACKAGE_FOO in each extra symbol, or with if BR2_PACKAGE_FOO ... endif around the entire set of extra symbols. The if/endif approach avoids the repetition of 'depends on' statements on multiple symbols, so this is clearly preferred. But even when there is only one extra symbol, if/endif is a more logical choice: - it is future-proof for when extra symbols are added - it allows to have just one strategy instead of two (less confusion) This patch modifies the Config.in files accordingly. Signed-off-by: Thomas De Schampheleire <thomas.de.schampheleire@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
24 lines
713 B
Plaintext
24 lines
713 B
Plaintext
config BR2_PACKAGE_SDL_SOUND
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bool "SDL_sound"
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depends on BR2_PACKAGE_SDL
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select BR2_PACKAGE_LIBICONV if !BR2_ENABLE_LOCALE
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help
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SDL_sound is a library that handles the decoding of several
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popular sound file formats, such as .WAV and .MP3.
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It is meant to make the programmer's sound playback tasks
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simpler. The programmer gives SDL_sound a filename, or feeds
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it data directly from one of many sources, and then reads the
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decoded waveform data back at her leisure.
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http://icculus.org/SDL_sound/
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if BR2_PACKAGE_SDL_SOUND
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config BR2_PACKAGE_SDL_SOUND_PLAYSOUND
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bool "install playsound tool"
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help
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Enable this option to install the playsound/playsound_simple
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tools to target.
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endif
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