buildroot/package/solarus/Config.in
Romain Naour 4ab3f51827 package/solarus: bump to version 1.6.0
Here are the big features in Solarus 1.6:

    * OpenGL backend and support for GLSL shaders (by Stdgregwar and Vlag)
    * Support for external script editor of your choice.
        Zerobrane integration: autocompletion, debug breakpoints,
        stack inspection (by Stdgregwar)
    * Multiple improvements in map editor, including the much-requested
        contour generator, tile replacement and support for multiple
        tilesets
    * Multiple improvements in tileset editor, including multiple selection,
        custom frame count for animated tile patterns
    * Multiple improvements in sprite editor
    * Data import from other quests
    * Beautiful new free tilesets (Zoria by DragonDePlatino,
        Ocean’s Heart by Max Mraz)
    * Free pixel fonts (by Wekhter)
    * Custom hero states in Lua to allow advanced customization of the hero
    * Tons of new features in the Lua API

Last but not least: Solarus 1.6 is fully compatible with Solarus 1.5 quests.
You have no work to do to upgrade your project to Solarus 1.6.

Starting with version 1.6, the Solarus engine now require OpenGL (GLX) support.
The OpenGL ES support doesn't build, this issue has been reported upstream [1].

Update the download url since solarus no longer use github.
Rebase patch.

See:
http://www.solarus-games.org/2018/12/22/solarus-1-6-released

[1] https://gitlab.com/solarus-games/solarus/issues/1324

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-12-30 16:48:12 +01:00

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config BR2_PACKAGE_SOLARUS
bool "solarus"
depends on BR2_INSTALL_LIBSTDCPP
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
depends on !BR2_STATIC_LIBS # SDL2
depends on BR2_PACKAGE_HAS_LIBGL
select BR2_PACKAGE_LIBMODPLUG
select BR2_PACKAGE_LIBOGG
select BR2_PACKAGE_LIBPNG # runtime
select BR2_PACKAGE_LIBVORBIS
select BR2_PACKAGE_LUAJIT
select BR2_PACKAGE_OPENAL
select BR2_PACKAGE_PHYSFS
select BR2_PACKAGE_SDL2
select BR2_PACKAGE_SDL2_IMAGE
select BR2_PACKAGE_SDL2_TTF
help
Solarus is an open-source Zelda-like 2D game engine written
in C++. It can run games scripted in Lua. This engine is used
by our Zelda fangames. Solarus is licensed under GPL v3.
http://www.solarus-games.org
https://github.com/solarus-games/solarus
comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library"
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
|| !BR2_PACKAGE_HAS_LIBGL