![Romain Naour](/assets/img/avatar_default.png)
Here are the big features in Solarus 1.6: * OpenGL backend and support for GLSL shaders (by Stdgregwar and Vlag) * Support for external script editor of your choice. Zerobrane integration: autocompletion, debug breakpoints, stack inspection (by Stdgregwar) * Multiple improvements in map editor, including the much-requested contour generator, tile replacement and support for multiple tilesets * Multiple improvements in tileset editor, including multiple selection, custom frame count for animated tile patterns * Multiple improvements in sprite editor * Data import from other quests * Beautiful new free tilesets (Zoria by DragonDePlatino, Ocean’s Heart by Max Mraz) * Free pixel fonts (by Wekhter) * Custom hero states in Lua to allow advanced customization of the hero * Tons of new features in the Lua API Last but not least: Solarus 1.6 is fully compatible with Solarus 1.5 quests. You have no work to do to upgrade your project to Solarus 1.6. Starting with version 1.6, the Solarus engine now require OpenGL (GLX) support. The OpenGL ES support doesn't build, this issue has been reported upstream [1]. Update the download url since solarus no longer use github. Rebase patch. See: http://www.solarus-games.org/2018/12/22/solarus-1-6-released [1] https://gitlab.com/solarus-games/solarus/issues/1324 Signed-off-by: Romain Naour <romain.naour@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
config BR2_PACKAGE_SOLARUS
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bool "solarus"
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depends on BR2_INSTALL_LIBSTDCPP
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depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
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depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
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depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
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depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
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depends on !BR2_STATIC_LIBS # SDL2
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depends on BR2_PACKAGE_HAS_LIBGL
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select BR2_PACKAGE_LIBMODPLUG
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select BR2_PACKAGE_LIBOGG
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select BR2_PACKAGE_LIBPNG # runtime
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select BR2_PACKAGE_LIBVORBIS
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select BR2_PACKAGE_LUAJIT
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select BR2_PACKAGE_OPENAL
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select BR2_PACKAGE_PHYSFS
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select BR2_PACKAGE_SDL2
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select BR2_PACKAGE_SDL2_IMAGE
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select BR2_PACKAGE_SDL2_TTF
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help
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Solarus is an open-source Zelda-like 2D game engine written
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in C++. It can run games scripted in Lua. This engine is used
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by our Zelda fangames. Solarus is licensed under GPL v3.
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http://www.solarus-games.org
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https://github.com/solarus-games/solarus
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comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library"
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depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
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depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
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depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
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|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
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|| !BR2_PACKAGE_HAS_LIBGL
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