lila/modules/relay/src/main/RelaySync.scala

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package lila.relay
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import org.joda.time.DateTime
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import chess.format.pgn.{ Tag, Tags }
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import lila.common.{ LilaException, Chronometer }
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import lila.socket.Socket.Uid
import lila.study._
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private final class RelaySync(
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studyApi: StudyApi,
chapterRepo: ChapterRepo
) {
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private type NbMoves = Int
def apply(relay: Relay, games: RelayGames): Fu[NbMoves] = studyApi byId relay.studyId flatMap {
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_ ?? { study =>
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for {
chapters <- chapterRepo orderedByStudy study.id
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movesPerGame <- lila.common.Future.traverseSequentially(games) { game =>
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chapters.find(game.is) match {
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case Some(chapter) => updateChapter(study, chapter, game)
case None => createChapter(study, game) flatMap { chapter =>
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chapters.find(_.isEmptyInitial).ifTrue(chapter.order == 2).?? { initial =>
studyApi.deleteChapter(study.ownerId, study.id, initial.id, socketUid)
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} inject chapter.root.mainline.size
}
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}
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}
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nbMoves = movesPerGame.foldLeft(0)(_ + _)
} yield nbMoves
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}
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}
private def updateChapter(study: Study, chapter: Chapter, game: RelayGame): Fu[NbMoves] =
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updateChapterTags(study, chapter, game) >>
updateChapterTree(study, chapter, game)
private def updateChapterTree(study: Study, chapter: Chapter, game: RelayGame): Fu[NbMoves] = {
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game.root.mainline.foldLeft(Path.root -> none[Node]) {
case ((parentPath, None), gameNode) =>
val path = parentPath + gameNode
chapter.root.nodeAt(path) match {
case None => parentPath -> gameNode.some
case Some(existing) =>
gameNode.clock.filter(c => !existing.clock.has(c)) ?? { c =>
studyApi.doSetClock(
userId = chapter.ownerId,
study = study,
position = Position(chapter, path),
clock = c.some,
uid = socketUid
)
}
path -> none
}
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case (found, _) => found
} match {
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// fix mainline, and call it a day
case (path, _) if !Path.isMainline(chapter.root, path) => studyApi.promote(
userId = chapter.ownerId,
studyId = study.id,
position = Position(chapter, path).ref,
toMainline = true,
uid = socketUid
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) inject 0
case (path, None) => fuccess(0) // no new nodes were found
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case (path, Some(node)) => // append new nodes to the chapter
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lila.common.Future.fold(node.mainline)(Position(chapter, path)) {
case (position, n) => studyApi.doAddNode(
userId = position.chapter.ownerId,
study = study,
position = position,
rawNode = n,
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uid = socketUid,
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opts = moveOpts.copy(clock = n.clock),
relay = Chapter.Relay(
path = position.path + n,
lastMoveAt = DateTime.now.some
).some
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) flatten s"Can't add relay node $position $node"
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} inject node.mainline.size
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}
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}
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private def updateChapterTags(study: Study, chapter: Chapter, game: RelayGame): Funit = {
val gameTags = game.tags.value.foldLeft(Tags(Nil)) {
case (newTags, tag) =>
if (!chapter.tags(_ => tag.name).has(tag.value)) newTags + tag
else newTags
}
val tags = game.end
.ifFalse(gameTags(_.Result).isDefined)
.filterNot(end => chapter.tags(_.Result).??(end.resultText ==))
.fold(gameTags) { end =>
gameTags + Tag(_.Result, end.resultText)
}
lila.common.Future.traverseSequentially(tags.value) { tag =>
studyApi.setTag(
userId = chapter.ownerId,
studyId = study.id,
lila.study.actorApi.SetTag(chapter.id, tag.name.name, tag.value),
uid = socketUid
)
}.void
}
private def createChapter(study: Study, game: RelayGame): Fu[Chapter] =
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chapterRepo.nextOrderByStudy(study.id) flatMap { order =>
val chapter = Chapter.make(
studyId = study.id,
name = Chapter.Name(s"${game.whiteName} - ${game.blackName}"),
setup = Chapter.Setup(
none,
game.tags.variant | chess.variant.Variant.default,
chess.Color.White
),
root = game.root,
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tags = game.tags,
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order = order,
ownerId = study.ownerId,
practice = false,
gamebook = false,
conceal = none
)
studyApi.doAddChapter(study, chapter, sticky = false, uid = socketUid) inject chapter
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}
private val moveOpts = MoveOpts(
write = true,
sticky = false,
promoteToMainline = true,
clock = none
)
private val socketUid = Uid("")
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}