produce twice as many rating-limited official tournaments
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@ -227,19 +227,22 @@ private final class TournamentScheduler private (api: TournamentApi) extends Act
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case 1 => Blitz
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case _ => Classical
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}
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val rating = hour % 2 match {
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case 0 => 1600
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case 1 => 2000
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}
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val perf = Schedule.Speed toPerfType speed
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val conditions = Condition.All(
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nbRatedGame = Condition.NbRatedGame(perf.some, 30).some,
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maxRating = Condition.MaxRating(perf, rating).some,
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minRating = none
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)
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at(date, hour) map { date =>
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Schedule(Hourly, speed, Standard, std, date, conditions)
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}
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List(
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1600 -> 0,
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2000 -> 1
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).flatMap {
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case (rating, hourDelay) =>
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val perf = Schedule.Speed toPerfType speed
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val conditions = Condition.All(
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nbRatedGame = Condition.NbRatedGame(perf.some, 30).some,
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maxRating = Condition.MaxRating(perf, rating).some,
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minRating = none
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)
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at(date, hour) map { date =>
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val finalDate = date plusHours hourDelay
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Schedule(Hourly, speed, Standard, std, finalDate, conditions)
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}
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}
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},
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// hourly crazyhouse tournaments!
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@ -303,6 +306,6 @@ private object TournamentScheduler {
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def start(system: ActorSystem, api: TournamentApi) = {
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val ref = system.actorOf(Props(new TournamentScheduler(api)))
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system.scheduler.schedule(1 minute, 5 minutes, ref, ScheduleNow)
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system.scheduler.schedule(1 second, 10 seconds, ref, ScheduleNow)
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}
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}
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