add light piece set
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@ -28,7 +28,7 @@ sealed trait PieceSetObject {
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object PieceSet extends PieceSetObject {
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val all = NonEmptyList("cburnett", "merida", "pirouetti", "alpha", "spatial") map { name => new PieceSet(name) }
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val all = NonEmptyList("cburnett", "merida", "pirouetti", "alpha", "spatial", "light") map { name => new PieceSet(name) }
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}
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object PieceSet3d extends PieceSetObject {
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BIN
public/piece/light/bB.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
public/piece/light/bK.png
Normal file
After Width: | Height: | Size: 5 KiB |
BIN
public/piece/light/bN.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
public/piece/light/bP.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
public/piece/light/bQ.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
public/piece/light/bR.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
public/piece/light/wB.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
public/piece/light/wK.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
public/piece/light/wN.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
public/piece/light/wP.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
public/piece/light/wQ.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
public/piece/light/wR.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
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@ -380,6 +380,43 @@ body.is2d.spatial .cg-piece.queen.black {
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body.is2d.spatial .cg-piece.king.black {
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background-image: url(../piece/spatial/bK.svg);
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}
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body.is2d.light .cg-piece.pawn.white {
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background-image: url(../piece/light/wP.png);
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}
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body.is2d.light .cg-piece.bishop.white {
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background-image: url(../piece/light/wB.png);
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}
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body.is2d.light .cg-piece.knight.white,
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#top .cg-piece.light {
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background-image: url(../piece/light/wN.png);
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}
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body.is2d.light .cg-piece.rook.white {
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background-image: url(../piece/light/wR.png);
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}
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body.is2d.light .cg-piece.queen.white {
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background-image: url(../piece/light/wQ.png);
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}
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body.is2d.light .cg-piece.king.white {
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background-image: url(../piece/light/wK.png);
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}
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body.is2d.light .cg-piece.pawn.black {
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background-image: url(../piece/light/bP.png);
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}
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body.is2d.light .cg-piece.bishop.black {
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background-image: url(../piece/light/bB.png);
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}
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body.is2d.light .cg-piece.knight.black {
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background-image: url(../piece/light/bN.png);
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}
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body.is2d.light .cg-piece.rook.black {
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background-image: url(../piece/light/bR.png);
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}
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body.is2d.light .cg-piece.queen.black {
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background-image: url(../piece/light/bQ.png);
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}
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body.is2d.light .cg-piece.king.black {
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background-image: url(../piece/light/bK.png);
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}
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body.is2d.alpha .cg-piece.pawn.white {
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background-image: url(../piece/alpha/wP.svg);
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}
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