diff --git a/public/sound/test.html b/public/sound/test.html
index c07ff0a163..58e85e5069 100644
--- a/public/sound/test.html
+++ b/public/sound/test.html
@@ -26,11 +26,13 @@
};
document.body.setAttribute('data-asset-url', `${location.protocol}//${location.host}`);
-
-
+
+
@@ -39,23 +41,27 @@
lichess.sound.changeSet(set);
lichess.sound.play(name);
}
- const soundSets = ['standard', 'piano', 'nes', 'sfx', 'futuristic', 'robot'],
- basics = [
- 'genericNotify',
- 'move',
- 'capture',
- 'explosion',
- 'lowTime',
- 'victory',
- 'defeat',
- 'draw',
- 'berserk',
- 'check',
- 'newChallenge',
- 'newPM',
- 'confirmation',
- 'error',
- ];
+ const soundSets = ['standard', 'piano', 'nes', 'sfx', 'futuristic', 'robot'];
+ const basics = [
+ 'genericNotify',
+ 'move',
+ 'capture',
+ 'explosion',
+ 'lowTime',
+ 'victory',
+ 'defeat',
+ 'draw',
+ 'berserk',
+ 'check',
+ 'newChallenge',
+ 'newPM',
+ 'confirmation',
+ 'error',
+ ];
+
+ soundSets.forEach(s => {
+ document.querySelector('thead tr').innerHTML += `${s} | `;
+ });
/*
for (var i = 0; i <= 10; i++) soundNames['countDown' + i] = 'CountDown' + i;
$.each(soundSets, function(i, soundSet) {