remove Howler, use HTML Audio directly
parent
03ce1fb238
commit
23b0980aac
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@ -1,49 +1,43 @@
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function lichessOrchestra() {
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var soundDir = lichess.assetUrl('sound/instrument/', {noVersion: true});
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const soundDir = lichess.assetUrl('sound/instrument/', {
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noVersion: true
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});
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var makeSoundPair = function(sound) {
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return [soundDir + sound + '.ogg', soundDir + sound + '.mp3'];
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};
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const load = (instrument, index, filename) =>
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lichess.soundBox.load(
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`orchestra.${instrument}.${index}`,
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`${soundDir}${instrument}/${filename}.ogg`
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);
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var instruments = {
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celesta: [],
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clav: [],
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swells: []
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const volumes = {
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celesta: 0.3,
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clav: 0.2,
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swells: 0.8
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},
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noteOverlap = 15,
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noteTimeout = 300,
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currentNotes = 0,
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maxPitch = 23;
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let currentNotes = 0;
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// load celesta and clav sounds
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for (var i = 1; i <= 24; i++) {
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for (let i = 1; i <= 24; i++) {
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if (i > 9) fn = 'c0' + i;
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else fn = 'c00' + i;
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instruments.celesta.push(new Howl({
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src: makeSoundPair('celesta/' + fn),
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volume: 0.3
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}));
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instruments.clav.push(new Howl({
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src: makeSoundPair('clav/' + fn),
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volume: 0.2
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}));
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load('celesta', i - 1, fn);
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load('clav', i - 1, fn);
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}
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// load swell sounds
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for (var i = 1; i <= 3; i++) {
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instruments.swells.push(new Howl({
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src: makeSoundPair('swells/swell' + i),
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volume: 0.8
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}));
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}
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for (let i = 1; i <= 3; i++) load('swells', i - 1, `swell${i}`);
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var play = function(instrument, pitch) {
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const play = (instrument, pitch) => {
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pitch = Math.round(Math.max(0, Math.min(maxPitch, pitch)));
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if (instrument === 'swells') pitch = Math.floor(pitch / 8);
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if (currentNotes < noteOverlap) {
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currentNotes++;
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instruments[instrument][pitch].play();
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setTimeout(function() {
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lichess.soundBox.play(`orchestra.${instrument}.${pitch}`, volumes[instrument]);
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setTimeout(() => {
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currentNotes--;
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}, noteTimeout);
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}
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@ -103,7 +103,6 @@ function makeDependencies(filename) {
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'../../public/javascripts/vendor/jquery.min.js',
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'./dist/jquery.fill.js',
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'./dep/powertip.min.js',
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'./dep/howler.min.js',
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'./dep/mousetrap.min.js',
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'./dist/consolemsg.js',
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...(abFile ? ['./dist/ab.js'] : []),
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@ -1,5 +1,7 @@
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import './standalones/util';
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import './timeago';
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import './soundbox';
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import './sound';
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import './standalones/trans';
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import './socket';
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import './main';
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@ -501,141 +501,6 @@
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});
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});
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lichess.sound = (function() {
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var api = {};
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var soundSet = $('body').data('sound-set');
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var speechStorage = lichess.storage.makeBoolean('speech.enabled');
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api.speech = function(v) {
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if (typeof v == 'undefined') return speechStorage.get();
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speechStorage.set(v);
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collection.clear();
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};
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api.volumeStorage = lichess.storage.make('sound-volume');
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api.defaultVolume = 0.7;
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var memoize = function(factory) {
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var loaded = {};
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var f = function(key) {
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if (!loaded[key]) loaded[key] = factory(key);
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return loaded[key];
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};
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f.clear = function() {
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loaded = {};
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};
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return f;
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};
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var names = {
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genericNotify: 'GenericNotify',
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move: 'Move',
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capture: 'Capture',
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explode: 'Explosion',
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lowtime: 'LowTime',
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victory: 'Victory',
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defeat: 'Defeat',
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draw: 'Draw',
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tournament1st: 'Tournament1st',
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tournament2nd: 'Tournament2nd',
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tournament3rd: 'Tournament3rd',
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tournamentOther: 'TournamentOther',
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berserk: 'Berserk',
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check: 'Check',
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newChallenge: 'NewChallenge',
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newPM: 'NewPM',
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confirmation: 'Confirmation',
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error: 'Error'
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};
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for (var i = 0; i <= 10; i++) names['countDown' + i] = 'CountDown' + i;
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var volumes = {
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lowtime: 0.5,
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explode: 0.35,
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confirmation: 0.5
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};
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var collection = new memoize(function(k) {
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var set = soundSet;
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if (set === 'music' || speechStorage.get()) {
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if (['move', 'capture', 'check'].includes(k)) return {
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play: $.noop
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};
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set = 'standard';
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}
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var baseUrl = lichess.assetUrl('sound', {
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noVersion: true
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});
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return new Howl({
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src: ['ogg', 'mp3'].map(function(ext) {
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return [baseUrl, set, names[k] + '.' + ext].join('/');
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}),
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volume: volumes[k] || 1
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});
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});
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var enabled = function() {
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return soundSet !== 'silent';
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};
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Object.keys(names).forEach(function(name) {
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api[name] = function(text) {
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if (!enabled()) return;
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if (!text || !api.say(text)) {
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Howler.volume(api.getVolume());
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var sound = collection(name);
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if (Howler.ctx && Howler.ctx.state == "suspended") {
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Howler.ctx.resume().then(() => sound.play());
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} else {
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sound.play();
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}
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}
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}
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});
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api.say = function(text, cut, force) {
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if (!speechStorage.get() && !force) return false;
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var msg = text.text ? text : new SpeechSynthesisUtterance(text);
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msg.volume = api.getVolume();
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msg.lang = 'en-US';
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if (cut) speechSynthesis.cancel();
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speechSynthesis.speak(msg);
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console.log(`%c${msg.text}`, 'color: blue');
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return true;
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};
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api.load = function(name) {
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if (enabled() && name in names) collection(name);
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};
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api.setVolume = function(v) {
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api.volumeStorage.set(v);
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Howler.volume(v);
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};
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api.getVolume = () => {
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// garbage has been stored stored by accident (e972d5612d)
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const v = parseFloat(api.volumeStorage.get());
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return v >= 0 ? v : api.defaultVolume;
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}
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var publish = function() {
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lichess.pubsub.emit('sound_set', soundSet);
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};
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setTimeout(publish, 500);
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api.changeSet = function(s) {
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soundSet = s;
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collection.clear();
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publish();
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};
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api.warmup = function() {
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if (enabled()) {
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// See goldfire/howler.js#715
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Howler._autoResume(); // This resumes sound if suspended.
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Howler._autoSuspend(); // This starts the 30s timer to suspend.
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}
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};
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api.set = function() {
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return soundSet;
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};
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return api;
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})();
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lichess.widget('watchers', {
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_create: function() {
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this.list = this.element.find(".list");
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@ -0,0 +1,104 @@
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lichess.sound = (() => {
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const api = {};
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let soundSet = $('body').data('sound-set');
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const speechStorage = lichess.storage.makeBoolean('speech.enabled');
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api.speech = v => {
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if (typeof v == 'undefined') return speechStorage.get();
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speechStorage.set(v);
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collection.clear();
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};
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api.volumeStorage = lichess.storage.make('sound-volume');
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function memoize(factory) {
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let loaded = {};
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const f = key => {
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if (!loaded[key]) loaded[key] = factory(key);
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return loaded[key];
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};
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f.clear = () => {
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loaded = {};
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};
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return f;
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};
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const names = {
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genericNotify: 'GenericNotify',
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move: 'Move',
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capture: 'Capture',
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explode: 'Explosion',
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lowtime: 'LowTime',
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victory: 'Victory',
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defeat: 'Defeat',
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draw: 'Draw',
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tournament1st: 'Tournament1st',
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tournament2nd: 'Tournament2nd',
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tournament3rd: 'Tournament3rd',
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tournamentOther: 'TournamentOther',
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berserk: 'Berserk',
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check: 'Check',
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newChallenge: 'NewChallenge',
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newPM: 'NewPM',
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confirmation: 'Confirmation',
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error: 'Error'
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};
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for (let i = 0; i <= 10; i++) names['countDown' + i] = 'CountDown' + i;
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const volumes = {
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lowtime: 0.5,
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explode: 0.35,
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confirmation: 0.5
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};
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const collection = new memoize(k => {
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let set = soundSet;
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if (set === 'music' || speechStorage.get()) {
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if (['move', 'capture', 'check'].includes(k)) return $.noop;
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set = 'standard';
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}
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const baseUrl = lichess.assetUrl('sound', {
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noVersion: true
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});
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const path = `${baseUrl}/${set}/${names[k]}`;
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lichess.soundBox.load(k, `${path}.ogg`).catch(() =>
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lichess.soundBox.load(k, `${path}.mp3`)
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);
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return () => lichess.soundBox.play(k, (volumes[k] || 1) * api.getVolume());
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});
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const enabled = () => soundSet !== 'silent';
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Object.keys(names).forEach(name => {
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api[name] = text => {
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if (enabled() && (!text || !api.say(text))) collection(name)();
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}
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});
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api.say = (text, cut, force) => {
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if (!speechStorage.get() && !force) return false;
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const msg = text.text ? text : new SpeechSynthesisUtterance(text);
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msg.volume = api.getVolume();
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msg.lang = 'en-US';
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if (cut) speechSynthesis.cancel();
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speechSynthesis.speak(msg);
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// console.log(`%c${msg.text}`, 'color: blue');
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return true;
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};
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api.load = name => {
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if (enabled() && name in names) collection(name);
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};
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api.setVolume = api.volumeStorage.set;
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api.getVolume = () => {
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// garbage has been stored stored by accident (e972d5612d)
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const v = parseFloat(api.volumeStorage.get());
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return v >= 0 ? v : 0.7;
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}
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const publish = () => lichess.pubsub.emit('sound_set', soundSet);
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if (soundSet == 'music') setTimeout(publish, 500);
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api.changeSet = s => {
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soundSet = s;
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collection.clear();
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publish();
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};
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api.set = () => soundSet;
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return api;
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})();
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@ -0,0 +1,51 @@
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// based on https://raw.githubusercontent.com/sbrl/soundbox/master/soundbox.js
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class SoundBox {
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sounds = {}; // The loaded sounds and their instances
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instances = []; // Sounds that are currently playing
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load(soundName, path) {
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this.sounds[soundName] = new Audio(path);
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return new Promise((resolve, reject) => {
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this.sounds[soundName].addEventListener("canplaythrough", resolve);
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this.sounds[soundName].addEventListener("error", reject);
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});
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};
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play(soundName, volume = 1) {
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if (!this.sounds[soundName]) {
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console.error(`Can't find sound ${soundName}`);
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return false;
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}
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const soundInstance = this.sounds[soundName].cloneNode(true);
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this.instances.push(soundInstance);
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soundInstance.volume = volume;
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soundInstance.play().catch(e => {
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console.log(e);
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this.deleteInstance(soundInstance);
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});
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return new Promise(resolve => soundInstance.addEventListener("ended", () => {
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this.deleteInstance(soundInstance);
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resolve();
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}));
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};
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deleteInstance = soundInstance => {
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let index = this.instances.indexOf(soundInstance);
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if (index != -1) this.instances.splice(index, 1);
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};
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// stopAll() {
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// // Pause all currently playing sounds
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// // Shallow clone the array to avoid issues with instances auto-removing themselves
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// this.instances.slice().forEach(instance => {
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// instance.pause();
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// instance.dispatchEvent(new Event("ended"));
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// });
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// }
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}
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lichess.soundBox = new SoundBox
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@ -54,8 +54,6 @@ export function countDown(data: TournamentData) {
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doCountDown(performance.now() + 1000 * data.secondsToStart - 100),
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900); // wait 900ms before starting countdown.
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setTimeout(li.sound.warmup, (data.secondsToStart - 15) * 1000);
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// Preload countdown sounds.
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for (let i = 10; i>=0; i--) li.sound.load('countDown' + i);
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}
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