disable round other games reload on opponent play

This commit is contained in:
Thibault Duplessis 2014-12-27 01:36:31 +01:00
parent 26270deeb3
commit 2d34eb4e21
2 changed files with 1 additions and 18 deletions

View file

@ -6,12 +6,11 @@ import scala.collection.mutable
import scala.concurrent.duration._
import actorApi.{ SocketLeave, SocketEnter }
import lila.hub.actorApi.round.MoveEvent
import lila.hub.actorApi.{ SendTo, SendTos, WithUserIds }
private final class UserRegister extends Actor {
context.system.lilaBus.subscribe(self, 'users, 'socketDoor, 'moveEvent)
context.system.lilaBus.subscribe(self, 'users, 'socketDoor)
type UID = String
type UserId = String
@ -26,10 +25,6 @@ private final class UserRegister extends Actor {
case WithUserIds(f) => f(users.keys)
case move: MoveEvent => move.opponentUserId foreach { userId =>
sendTo(userId, Socket.makeMessage("opponent_play", move.gameId))
}
case SocketEnter(uid, member) => member.userId foreach { userId =>
users get userId match {
case None => users += (userId -> mutable.Map(uid -> member))

View file

@ -807,18 +807,6 @@ var storage = {
$('div.check_count')
.find('.white').text(e.black).end()
.find('.black').text(e.white);
},
opponent_play: function(e) {
$.ajax({
url: $nowPlaying.data('reload-url'),
success: function(html) {
$nowPlaying.html(html);
$('body').trigger('lichess.content_loaded');
loadPlaying();
var nextId = $nowPlaying.find('input.next_id').val();
if (nextId) round.moveOn.next(nextId);
}
});
}
}
});