add lots of debugging to Ai client
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@ -8,21 +8,21 @@ import lila.game.{ Game, Progress, GameRepo, PgnRepo, UciMemo }
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trait Ai {
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def play(game: Game, level: Int): Fu[Progress] = withValidSituation(game) {
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def play(game: Game, level: Int): Fu[Progress] = (withValidSituation(game) {
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for {
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fen ← game.variant.exotic ?? { GameRepo initialFen game.id }
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pgn ← PgnRepo get game.id
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uciMoves ← uciMemo.get(game, pgn) map (_ mkString " ")
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moveStr ← move(uciMoves, fen, level)
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uciMove ← (UciMove(moveStr) toValid "Wrong bestmove: " + moveStr).future
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result ← (game.toChess withPgnMoves pgn)(uciMove.orig, uciMove.dest).future
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fen ← (game.variant.exotic ?? { GameRepo initialFen game.id }).thenPp
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pgn ← (PgnRepo get game.id).thenPp
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uciMoves ← (uciMemo.get(game, pgn) map (_ mkString " ")).thenPp
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moveStr ← move(uciMoves, fen, level).thenPp
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uciMove ← (UciMove(moveStr) toValid "Wrong bestmove: " + moveStr).future.thenPp
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result ← (game.toChess withPgnMoves pgn)(uciMove.orig, uciMove.dest).future.thenPp
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(c, m) = result
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(progress, pgn2) = game.update(c, m)
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_ ← (GameRepo save progress) >>
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PgnRepo.save(game.id, pgn2) >>-
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uciMemo.add(game, uciMove.uci)
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} yield progress
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}
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}).thenPp
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def uciMemo: UciMemo
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