disconnect timer seconds - closes #5888
parent
7ab94e6cae
commit
45590bce42
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@ -635,6 +635,18 @@ export default class RoundController {
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if (this.opts.onChange) setTimeout(() => this.opts.onChange(this.data), 150);
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};
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private goneTick;
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setGone = (gone: number | boolean) => {
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game.setGone(this.data, this.data.opponent.color, gone);
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clearTimeout(this.goneTick);
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if (Number(gone) > 1)
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this.goneTick = setTimeout(() => {
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const g = Number(this.opponentGone());
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if (g > 1) this.setGone(g - 1);
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}, 1000);
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this.redraw();
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}
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opponentGone = (): number | boolean => {
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const d = this.data;
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return d.opponent.gone !== false &&
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@ -124,14 +124,8 @@ export function make(send: SocketSend, ctrl: RoundController): RoundSocket {
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berserk(color: Color) {
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ctrl.setBerserk(color);
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},
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gone(isGone) {
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game.setGone(d, d.opponent.color, isGone);
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ctrl.redraw();
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},
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goneIn(seconds) {
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game.setGone(d, d.opponent.color, seconds);
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ctrl.redraw();
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},
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gone: ctrl.setGone,
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goneIn: ctrl.setGone,
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checkCount(e) {
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d.player.checks = d.player.color == 'white' ? e.white : e.black;
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d.opponent.checks = d.opponent.color == 'white' ? e.white : e.black;
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