New Crowdin translations (#6634)

* New translations: patron.xml (Catalan)

* New translations: patron.xml (Catalan)

* New translations: patron.xml (Catalan)

* New translations: patron.xml (Catalan)

* New translations: patron.xml (Catalan)

* New translations: site.xml (Catalan)

* New translations: patron.xml (Catalan)

* New translations: arena.xml (Catalan)

* New translations: learn.xml (Mongolian)

* New translations: learn.xml (Mongolian)

* New translations: learn.xml (Mongolian)

* New translations: learn.xml (Mongolian)

* New translations: site.xml (Mongolian)

* New translations: site.xml (Mongolian)

* New translations: site.xml (Mongolian)

* New translations: site.xml (Mongolian)

* New translations: activity.xml (Mongolian)

* New translations: site.xml (Mongolian)

* New translations: team.xml (Turkish)

* New translations: arena.xml (English, United States)

* New translations: site.xml (English, United States)

* New translations: faq.xml (English, United States)

* New translations: class.xml (English, United States)

* New translations: team.xml (English, United States)

* New translations: swiss.xml (English, United States)

* New translations: faq.xml (English, United States)

* New translations: lag.xml (English, United States)

* New translations: faq.xml (English, United States)

* New translations: site.xml (Slovenian)

* New translations: faq.xml (Italian)

* New translations: faq.xml (English, United States)

* New translations: lag.xml (English, United States)

* New translations: site.xml (Latin)

* New translations: site.xml (Latin)

* New translations: site.xml (Latin)

* New translations: arena.xml (Croatian)

* New translations: class.xml (Croatian)

* New translations: class.xml (Croatian)

* New translations: class.xml (Croatian)

* New translations: class.xml (Croatian)
pull/6649/head
Thibault Duplessis 2020-05-16 19:46:23 -06:00 committed by GitHub
parent 9afdf352b7
commit 571a2062b5
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19 changed files with 315 additions and 49 deletions

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@ -2,12 +2,12 @@
<resources>
<string name="activity">Хэрэглэгчийн үйл ажиллагааны гарчиг. Энэ нь өрөг тоглох, тэмцээн өрсөлдөх, эсвэл тааварыг шийдвэрлэх зэрэг хэрэглэгчийн бүхий л алдартай үйлдлүүдийг жагсаадаг.</string>
<plurals name="playedNbGames">
<item quantity="one">%1$s %2$s тоглоом тоглуулсан</item>
<item quantity="other">%1$s %2$s тоглоом тоглуулсан</item>
<item quantity="one">%1$s %2$s тоглоом тоглосон</item>
<item quantity="other">%1$s %2$s тоглоом тоглосон</item>
</plurals>
<plurals name="followedNbPlayers">
<item quantity="one">Тоглогчийг дагаж эхэллээ</item>
<item quantity="other">%s тоглогчийн дараахан эхэлсэн</item>
<item quantity="one">%s тоглогчийг дагаж эхэллээ</item>
<item quantity="other">%s тоглогчдийг дагаж эхэллээ</item>
</plurals>
<plurals name="createdNbStudies">
<item quantity="one">Судалгаа нээх</item>

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@ -12,7 +12,7 @@ Si guanyes dos jocs consecutius començaràs una série de doble puntuació, rep
Els següents jocs tindran doble puntuació fins que no guanyis un joc.
Així doncs una victòria valdrà 4 punts, un empat 2 punts, i res una derrota.
Per exemple, dos victòries seguides dun empat valdrà 6 punts: 2 + 2 + (2 x 1)</string>
<string name="berserk">Mode berserk</string>
<string name="berserk">Mode Berserk</string>
<string name="berserkAnswer">Quan un jugador pulsa el botó de berserk al principi duna partida, perd la meitat delmseu temps, però la victòria val un punt adicional.
En controls de temps que tenen increment, lopció berserk també cancel. la lincrement (1+2 és una excepció, ja que només es calcel. la lincrement, però no es parteix el temps a la meitat, resultant en 1+0).

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="arenaTournaments">Arena tournaments</string>
<string name="isItRated">Is it rated?</string>
<string name="willBeNotified">You will be notified when the tournament starts, so it is safe to play in another tab while waiting.</string>
<string name="isRated">This tournament is rated and will affect your rating.</string>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="arenaTournaments">Arena turniri</string>
<string name="isItRated">Igra li se za bodove?</string>
<string name="willBeNotified">Bit ćeš obaviješten/a kada turnir počne, stoga slobodno možeš igrati u drugom prozoru dok čekaš.</string>
<string name="isRated">Ovaj turnir se igra za bodove i utjecat će na tvoj rejting.</string>

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@ -50,6 +50,13 @@ Password: %3$s</string>
<string name="lichessUsername">Lichess username</string>
<string name="generateANewUsername">Generate a new username</string>
<string name="welcomeToClass">Welcome to your class: %s. Here is the link to access the class.</string>
<string name="invitationToClass">You are invited to join the class \"%s\" as a student.</string>
<string name="clickToViewInvitation">Click the link to view the invitation:</string>
<plurals name="nbPendingInvitations">
<item quantity="one">One pending invitation</item>
<item quantity="other">%s pending invitations</item>
</plurals>
<string name="noPendingInvitations">No pending invitations</string>
<string name="onlyVisibleToTeachers">Only visible to the class teachers</string>
<string name="lastActiveDate">Active</string>
<string name="managed">Managed</string>
@ -69,6 +76,7 @@ Password: %3$s</string>
<item quantity="one">Student</item>
<item quantity="other">%s students</item>
</plurals>
<string name="students">Students</string>
<string name="progress">Progress</string>
<string name="noStudents">No students in the class, yet.</string>
<string name="noRemovedStudents">No removed students.</string>

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@ -11,7 +11,7 @@
<string name="noClassesYet">Još nema predavanja.</string>
<string name="teachersX">Nastavnici: %s</string>
<string name="newClass">Nova nastava</string>
<string name="closeClass">Izaberi nastavu</string>
<string name="closeClass">Zatvori nastavu</string>
<string name="closedByX">Zatvoren od %s</string>
<string name="reopen">Ponovno otvori</string>
<string name="removeStudent">Ukloni studenta</string>
@ -21,15 +21,15 @@
<string name="aLinkToTheClassWillBeAdded">Poveznica za nastavu bit će automatski dodana na kraju poruke, tako da je ne moraš sam uključiti.</string>
<string name="className">Ime nastave</string>
<string name="classDescription">Opis nastave</string>
<string name="visibleByBothStudentsAndTeachers">Vidljivo i učiteljima i studentima razreda</string>
<string name="teachersOfTheClass">Učitelji razreda</string>
<string name="addLichessUsernames">Dodajte Lichess korisnička imena da biste ih pozvali kao nastavnike. Jedna po retku.</string>
<string name="theyMustFirstApply">Prvo se moraju prijaviti da bi bili učitelji lichesa.</string>
<string name="resetPassword">Resetiraj zaporku</string>
<string name="makeSureToCopy">Obavezno sada kopirajte ili zapišite lozinku. Nećete je više moći vidjeti!</string>
<string name="passwordX">Zaporka: %s</string>
<string name="generateANewPassword">Stvorite novu lozinku za studenta</string>
<string name="invitedToXByY">%2$s Vas je pozvao u %1$s</string>
<string name="visibleByBothStudentsAndTeachers">Vidljivo i nastavnicima i studentima razreda</string>
<string name="teachersOfTheClass">Nastavnici razreda</string>
<string name="addLichessUsernames">Dodaj Lichess korisnička imena da bi ih pozvao/la kao nastavnike. Jedna po retku.</string>
<string name="theyMustFirstApply">Prvo se moraju prijaviti da bi bili Lichess Nastavnici.</string>
<string name="resetPassword">Resetiraj lozinku</string>
<string name="makeSureToCopy">Obavezno sada kopiraj ili zapiši lozinku. Nećeš je više moći vidjeti!</string>
<string name="passwordX">Lozinka: %s</string>
<string name="generateANewPassword">Stvori novu lozinku za studenta</string>
<string name="invitedToXByY">%2$s te je pozvao u %1$s</string>
<string name="realName">Pravo ime</string>
<string name="privateWillNeverBeShown">Privatna. Nikad se neće prikazati izvan nastave. To pomaže da se upamti tko je student.</string>
<string name="addStudent">Dodaj studenta</string>
@ -38,19 +38,27 @@
Korisničko ime: %2$s
Lozinka: %3$s</string>
<string name="inviteALichessAccount">Pozovi Lichess račun</string>
<string name="inviteDesc1">Ako učenik već ima Lichess račun, možete ga pozvati na predavanje.</string>
<string name="inviteDesc2">Oni će na Lichessu dobiti poruku s poveznicom kako bi se pridružili predavanju.</string>
<string name="inviteDesc3">Molimo da pozovete ljude koje znate i koji su voljni sudjelovati u ovoj studiji.</string>
<string name="inviteDesc4">Nikada nemojte slati neželjene pozive proizvoljnim igračima.</string>
<string name="inviteDesc1">Ako učenik već ima Lichess račun, možeš ga pozvati na predavanje.</string>
<string name="inviteDesc2">Oni će na Lichessu dobiti poruku s linkom kako bi se pridružili predavanju.</string>
<string name="inviteDesc3">Molimo da pozoveš ljude koje znaš i koji su voljni sudjelovati u ovoj nastavi.</string>
<string name="inviteDesc4">Nikada nemoj slati neželjene pozive nasumičnim igračima.</string>
<string name="createANewLichessAccount">Kreiraj novi Lichess račun</string>
<string name="createDesc1">Ako učenik još nema Lichess račun, možete ga stvoriti ovdje.</string>
<string name="createDesc2">Nije potrebna adresa e-pošte. Stvoriti će se lozinka i morati ćete ju poslati studentu kako bi se mogao prijaviti.</string>
<string name="createDesc1">Ako učenik još nema Lichess račun, možeš ga stvoriti ovdje.</string>
<string name="createDesc2">Nije potrebna adresa e-pošte. Stvorit će se lozinka i morat ćete ju poslati studentu kako bi se mogao prijaviti.</string>
<string name="createDesc3">Važno: student ne smije imati više računa.</string>
<string name="createDesc4">Ako ih već ima, umjesto toga upotrijebite obrazac za poziv.</string>
<string name="createDesc4">Ako ih već ima, umjesto toga upotrijebi obrazac za poziv.</string>
<string name="lichessUsername">Lichess korisničko ime</string>
<string name="generateANewUsername">Stvori novo korisničko ime</string>
<string name="welcomeToClass">Dobrodošli u vaš razred: %s. Ovdje je URL veza za pristup predavanju.</string>
<string name="onlyVisibleToTeachers">Vidljivo samo predavačima</string>
<string name="welcomeToClass">Dobrodošao u tvoj razred: %s. Ovdje je link za pristup predavanju.</string>
<string name="invitationToClass">Pozvan si pridružiti se razredu \"%s\" kao student.</string>
<string name="clickToViewInvitation">Klikni na link za otvaranje pozivnice:</string>
<plurals name="nbPendingInvitations">
<item quantity="one">Jedna pozivnica na čekanju</item>
<item quantity="few">%s pozivnice na čekanju</item>
<item quantity="other">%s pozivnica na čekanju</item>
</plurals>
<string name="noPendingInvitations">Nema pozivnica na čekanju</string>
<string name="onlyVisibleToTeachers">Vidljivo samo nastavnicima</string>
<string name="lastActiveDate">Zadnja aktivnost</string>
<string name="managed">Vođen</string>
<string name="thisStudentAccountIsManaged">Ovaj je korisnički račun vođen</string>
@ -59,18 +67,19 @@ Lozinka: %3$s</string>
<string name="releaseTheAccount">Objavi račun tako da student može s njime samostalno upravljati.</string>
<string name="releaseDesc1">Objavljeni račun se ne može ponovno vratiti na upravljanje. Student će imati slobodu uključivanja dječjeg načina rada i resetiranja lozinke.</string>
<string name="releaseDesc2">Nakon što je račun objavljen, student će ostati u razredu.</string>
<string name="realUniqueEmail">Stvarna email adresa studenta. Poslati će se potvrdna e-pošta s poveznicom za objavljivanje računa.</string>
<string name="teachers">Učitelji</string>
<string name="realUniqueEmail">Stvarna email adresa studenta. Poslat će se potvrdna e-pošta s linkom za objavljivanje računa.</string>
<string name="teachers">Nastavnici</string>
<plurals name="nbTeachers">
<item quantity="one">%s učitelj</item>
<item quantity="few">%s učitelji</item>
<item quantity="other">%s učitelja</item>
<item quantity="one">%s nastavnik</item>
<item quantity="few">%s nastavnika</item>
<item quantity="other">%s nastavnika</item>
</plurals>
<plurals name="nbStudents">
<item quantity="one">%s student</item>
<item quantity="few">%s studenti</item>
<item quantity="other">%s studenata</item>
<item quantity="one">Student</item>
<item quantity="few">%s studenta</item>
<item quantity="other">%s studenta</item>
</plurals>
<string name="students">Studenti</string>
<string name="progress">Napredak</string>
<string name="noStudents">Učionica je prazna.</string>
<string name="noRemovedStudents">Nema uklonjenih studenata.</string>

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@ -16,4 +16,127 @@
<string name="otherWaysToHelp">other ways to help</string>
<string name="areThereWebsitesBasedOnLichess">Are there websites based on Lichess?</string>
<string name="yesLichessInspiredOtherOpenSourceWebsites">Yes. Lichess has indeed inspired other open-source sites that use our %1$s, %2$s, or %3$s.</string>
<string name="fairPlay">Fair Play</string>
<string name="whyFlaggedRatingManipulationOrCheater">Why am I flagged for artificial rating manipulation (sandbagging and boosting) or computer assistance?</string>
<string name="cheatDetectionMethods">Lichess has strong detection methods and a very thorough process for reviewing all the evidence and making a decision. The process often involves many moderators and can take a long time. Other than the mark itself, we will not go into details about evidence or the decision making process for individual cases. Doing so would make it easier to avoid detection in the future, and be an invitation to unproductive debates. That time and effort is better spent on other important cases. Users can appeal by emailing %1$s, but decisions are rarely overturned.</string>
<string name="whenAmIEligibleRatinRefund">When am I eligible for the automatic rating refund from cheaters?</string>
<string name="ratingRefundExplanation">One minute after a player is marked, their 40 latest rated games in the last 3 days are taken. If you are their opponent in those games, you lost rating (because of a loss or a draw), and your rating was not provisional, you get a rating refund. The refund is capped based on your peak rating and your rating progress after the game.
(For example, if your rating greatly increased after those games, you might get no refund or only a partial refund.) A refund will never exceed 150 points.</string>
<string name="preventLeavingGameWithoutResigning">What is done about players leaving games without resigning?</string>
<string name="leavingGameWithoutResigningExplanation">If your opponent frequently aborts/leaves games, they get \"play banned\", which means they\'re temporarily banned from playing games. This is not publicly indicated on their profile. If this behavior continues, the length of the playban increases - and prolonged behavior of this nature may lead to account closure.</string>
<string name="howCanIBecomeModerator">How can I become a moderator?</string>
<string name="youCannotApply">It is not possible to apply to become a moderator. If we see someone who we think would be good as a moderator, we will contact them directly.</string>
<string name="isCorrespondenceDifferent">Is correspondence different from normal chess?</string>
<string name="youCanUseOpeningBookNoEngine">On Lichess, the main difference in rules for correspondence chess is that an opening book is allowed. The use of engines is still prohibited and will result in being flagged for engine assistance. Although ICCF allows engine use in correspondence, Lichess does not.</string>
<string name="gameplay">Gameplay</string>
<string name="howBulletBlitzEtcDecided">How are Bullet, Blitz and other time controls decided?</string>
<string name="basedOnGameDuration">Lichess time controls are based on estimated game duration = %1$s
For instance, the estimated duration of a 5+3 game is 5 × 60 + 40 × 3 = 420 seconds.</string>
<string name="durationFormula">(clock initial time) + 40 × (clock increment)</string>
<string name="inferiorThanXsEqualYtimeControl">≤ %1$ss = %2$s</string>
<string name="superiorThanXsEqualYtimeControl">≥ %1$ss = %2$s</string>
<string name="whatVariantsCanIplay">What variants can I play on Lichess?</string>
<string name="lichessSupportChessAnd">Lichess supports standard chess and %1$s.</string>
<string name="eightVariants">8 chess variants</string>
<string name="whatIsACPL">What is the average centipawn loss (ACPL)?</string>
<string name="acplExplanation">The centipawn is the unit of measure used in chess as representation of the advantage. A centipawn is equal to 1/100th of a pawn. Therefore 100 centipawns = 1 pawn. These values play no formal role in the game but are useful to players, and essential in computer chess, for evaluating positions.
The top computer move will lose zero centipawns, but lesser moves will result in a deterioration of the position, measured in centipawns.
This value can be used as an indicator of the quality of play. The fewer centipawns one loses per move, the stronger the play.
The computer analysis on Lichess is powered by Stockfish.</string>
<string name="insufficientMaterial">Losing on time, drawing and insufficient material</string>
<string name="lichessFollowFIDErules">In the event of one player running out of time, that player will usually lose the game. However, the game is drawn if the position is such that the opponent cannot checkmate the player\'s king by any possible series of legal moves (%1$s).
In rare cases this can be difficult to decide automatically (forced lines, fortresses). By default we always side with the player who did not run out of time.
Note that it can be possible to mate with a single knight or bishop if the opponent has a piece that could block the king.</string>
<string name="linkToFIDErules">FIDE handbook §6.9, PDF</string>
<string name="discoveringEnPassant">Why can a pawn capture another pawn when it is already passed? (en passant)</string>
<string name="explainingEnPassant">This is a legal move known as \"en passant\". The Wikipedia article gives a %1$s.
It is described in section 3.7 (d) of the %2$s:
\"A pawn occupying a square on the same rank as and on an adjacent file to an opponents pawn which has just advanced two squares in one move from its original square may capture this opponents pawn as though the latter had been moved only one square. This capture is only legal on the move following this advance and is called an en passant capture.\"
See the %3$s on this move for some practice with it.</string>
<string name="goodIntroduction">good introduction</string>
<string name="officialRulesPDF">official rules (PDF)</string>
<string name="lichessTraining">Lichess training</string>
<string name="threefoldRepetition">Threefold repetition</string>
<string name="threefoldRepetitionExplanation">If a position occurs three times, players can claim a draw by %1$s. Lichess implements the official FIDE rules, as described in Article 9.2 (d) of the %2$s.</string>
<string name="threefoldRepetitionLowerCase">threefold repetition</string>
<string name="handBookPDF">handbook (PDF)</string>
<string name="notRepeatedMoves">We did not repeat moves. Why was the game still drawn by repetition?</string>
<string name="repeatedPositionsThatMatters">Threefold repetition is about repeated %1$s, not moves. Repetition does not have to occur consecutively.</string>
<string name="positions">positions</string>
<string name="weRepeatedthreeTimesPosButNoDraw">We repeated a position three times. Why was the game not drawn?</string>
<string name="threeFoldHasToBeClaimed">Repetition needs to be claimed by one of the players. You can do so by pressing the button that is shown, or by offering a draw before your final repeating move. You can also %1$s Lichess to automatically claim repetitions for you. Additionally, fivefold repetition always immediately ends the game.</string>
<string name="configure">configure</string>
<string name="accounts">Accounts</string>
<string name="titlesAvailableOnLichess">What titles are there on Lichess?</string>
<string name="lichessRecognizeAllOTBtitles">Lichess recognizes all FIDE titles gained from OTB (over the board) play, as well as %1$s. Here is a list of FIDE titles:</string>
<string name="showYourTitle">If you have an OTB title, you can apply to have this displayed on your account by completing the %1$s, including a clear image of an identifying document/card and a selfie of you holding the document/card.
Verifying as a titled player on Lichess gives access to play in the Titled Arena events.
Finally there is an honorary %2$s title.</string>
<string name="asWellAsManyNMtitles">many national master titles</string>
<string name="verificationForm">verification form</string>
<string name="canIbecomeLM">Can I get the Lichess Master (LM) title?</string>
<string name="noUpperCaseDot">No.</string>
<string name="lMtitleComesToYouDoNotRequestIt">This honorific title is unofficial and only exists on Lichess.
We rarely award it to highly notable players who are good citizens of Lichess, at our discretion. You don\'t get the LM title, the LM title gets to you. If you qualify, you will get a message from us regarding it and the choice to accept or decline.
Do not ask for the LM title.</string>
<string name="whatUsernameCanIchoose">What can my username be?</string>
<string name="usernamesNotOffensive">In general, usernames should not be: offensive, impersonating someone else, or advertising. You can read more about the %1$s.</string>
<string name="guidelines">guidelines</string>
<string name="uniqueTrophies">Unique trophies</string>
<string name="ownerUniqueTrophies">That trophy is unique in the history of Lichess; nobody other than %1$s will ever have it.</string>
<string name="wayOfBerserkExplanation">To get it, hiimgosu challenged himself to berserk and win 100%% games of %s.</string>
<string name="aHourlyBulletTournament">a hourly Bullet tournament</string>
<string name="goldenZeeExplanation">ZugAddict was streaming and for the last 2 hours he had been trying to defeat A.I. level 8 in a 1+0 game, without success. Thibault told him that if he successfully did it on stream, he\'d get a unique trophy. One hour later, he smashed Stockfish, and the promise was honored.</string>
<string name="lichessRatings">Lichess ratings</string>
<string name="whichRatingSystemUsedByLichess">What rating system does Lichess use?</string>
<string name="ratingSystemUsedByLichess">Ratings are calculated using the Glicko-2 rating method developed by Mark Glickman. This is a very popular rating method, and is used by a significant number of chess organisations (FIDE being a notable counter-example, as they still use the dated Elo rating system).
Fundamentally, Glicko ratings use \"confidence intervals\" when calculating and representing your rating. When you first start using the site, your rating starts at 1500 ± 700. The 1500 represents your rating, and the 700 represents the confidence interval.
Basically, the system is 90% sure that your rating is somewhere between 800 and 2200. When a player is just starting out, their rating estimate will change very dramatically, potentially several hundred points at a time. After some games against established players the confidence interval will narrow, and points gained/lost per game will decrease.
Another point to note is that, as time passes, the confidence interval will increase. This allows you to gain/lose points points more rapidly to match any changes in your skill level over that time.</string>
<string name="whatIsProvisionalRating">Why is there a question mark (?) next to a rating?</string>
<string name="provisionalRatingExplanation">The question mark means the rating is provisional. Reasons include:</string>
<string name="notPlayedEnoughRatedGamesAgainstX">The player has not yet finished enough rated games against %1$s in the rating category.</string>
<string name="similarOpponents">opponents of similar strength</string>
<string name="notPlayedRecently">The player hasn\'t played enough recent games. Depending on the number of games you\'ve played, it might take around a year of inactivity for your rating to become provisional again.</string>
<string name="ratingDeviationMorethanOneHundredTen">Concretely, it means that the Glicko-2 deviation is greater than 110. The deviation is the level of confidence the system has in the rating. The lower the deviation, the more stable a rating is.</string>
<string name="howDoLeaderoardsWork">How do ranks and leaderboards work?</string>
<string name="inOrderToAppearsYouMust">In order to get on the %1$s you must:</string>
<string name="ratingLeaderboards">rating leaderboard</string>
<string name="havePlayedMoreThanThirtyGamesInThatRating">have played at least 30 rated games in a given rating,</string>
<string name="havePlayedARatedGameAtLeastOneWeekAgo">have played a rated game within the last week for this rating,</string>
<string name="ratingDeviationLowerThanXinChessYinVariants">have a rating deviation lower than %1$s, in standard chess, and lower than %2$s in variants,</string>
<string name="beInTopTen">be in the top 10 in this rating.</string>
<string name="secondRequirementToStopOldPlayersTrustingLeaderboards">The 2nd requirement is so that players who no longer use their accounts stop populating leaderboards.</string>
<string name="whyAreRatingHigher">Why are ratings higher compared to other sites and organisations such as FIDE, USCF and the ICC?</string>
<string name="whyAreRatingHigherExplanation">It is not useful to think of ratings as absolute numbers, or compare them against other organisations. Different organisations have different levels of players, different rating systems (Elo, Glicko, Glicko-2, or a modified version of the aforementioned). These factors can drastically affect the absolute numbers (ratings).
It is useful to think of ratings as \"relative\" figures (as opposed to \"absolute\" figures): Within a pool of players, their relative differences in ratings will help you estimate who will win/draw/lose, and how often. Saying \"I have X rating\" means nothing unless there are other players to compare that rating to.</string>
<string name="howToHideRatingWhilePlaying">How to hide ratings while playing?</string>
<string name="enableZenMode">Enable Zen-mode in the %1$s, or by pressing %2$s during a game.</string>
<string name="displayPreferences">display preferences</string>
<string name="connexionLostCanIGetMyRatingBack">I lost a game due to lag/disconnection. Can I get my rating points back?</string>
<string name="weCannotDoThatEvenIfItIsServerSideButThatsRare">Unfortunately, we cannot give back rating points for games lost due to lag or disconnection, regardless of whether the problem was at your end or our end. The latter is very rare though. Also note that when Lichess restarts and you lose on time because of that, we abort the game to prevent an unfair loss.</string>
<string name="howToThreeDots">How to...</string>
<string name="enableDisableNotificationPopUps">Enable or disable notification popups?</string>
<string name="viewSiteInformationPopUp">View site information popup</string>
<string name="lichessCanOptionnalySendPopUps">Lichess can optionally send popup notifications, for example when it is your turn or you received a private message.
Click the lock icon next to the lichess.org URL in the address bar of your browser.
Then select whether to allow or block notifications from Lichess.</string>
</resources>

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@ -18,6 +18,7 @@
<string name="yesLichessInspiredOtherOpenSourceWebsites">Sì. Lichess ha ispirato altri siti open-source che usano il nostro %1$s, le nostre %2$s e il nostro %3$s.</string>
<string name="fairPlay">Fair Play</string>
<string name="whyFlaggedRatingManipulationOrCheater">Perché sono stato contrassegnato per manipolazioni del rating (manipolazioni in ribasso e in rialzo del rating) o per l\'utilizzo del computer?</string>
<string name="cheatDetectionMethods">Lichess ha metodi di rilevazione efficaci e un processo molto approfondito per la revisione di tutte le prove e per prendere una decisione. Il processo coinvolge spesso molti moderatori e può richiedere molto tempo. Oltre al marchio stesso, non entreremo nei dettagli sulle prove o sul processo decisionale per singoli casi. In questo modo sarebbe più facile evitare il rilevamento in futuro ed essere un invito a dibattiti improduttivi. Quel tempo e gli sforzi vengono spesi meglio in altri casi importanti. Gli utenti possono presentare ricorso tramite e-mail% 1 $ s, ma le decisioni vengono raramente annullate.</string>
<string name="whenAmIEligibleRatinRefund">Quando posso beneficiare del rimborso automatico del rating da parte di imbroglioni?</string>
<string name="ratingRefundExplanation">Un minuto dopo aver segnato un giocatore, vengono prese le ultime 40 partite classificate negli ultimi 3 giorni. Se sei il loro avversario in quei giochi, hai perso la valutazione (a causa di una perdita o un pareggio) e la tua valutazione non era provvisoria, otterrai un rimborso della valutazione. Il rimborso è limitato in base alla valutazione massima e ai progressi della valutazione dopo la partita.
   (Ad esempio, se la tua valutazione aumenta notevolmente dopo tali giochi, potresti non ottenere alcun rimborso o un rimborso parziale.) Un rimborso non supererà mai i 150 punti.</string>
@ -30,8 +31,13 @@
<string name="youCanUseOpeningBookNoEngine">Su Lichess, la principale differenza nelle regole per gli scacchi per corrispondenza è che è consentito un libro di apertura. L\'uso dei motori è ancora proibito e comporterà la loro segnalazione per l\'assistenza del motore. Sebbene ICCF consenta l\'uso del motore in corrispondenza, Lichess no.</string>
<string name="gameplay">Dinamica di gioco</string>
<string name="howBulletBlitzEtcDecided">Come vengono decisi Bullet, Blitz e altri controlli temporali?</string>
<string name="basedOnGameDuration">I controlli del tempo Lichess si basano sulla durata stimata del gioco =% 1 $ s
Ad esempio, la durata stimata di una partita 5 + 3 è 5 × 60 + 40 × 3 = 420 secondi.</string>
<string name="durationFormula">(ora iniziale dell\'orologio) + 40 × (incremento dell\'orologio)</string>
<string name="inferiorThanXsEqualYtimeControl">≤% 1 $ ss =% 2 $ s</string>
<string name="superiorThanXsEqualYtimeControl">≥% 1 $ ss =% 2 $ s</string>
<string name="whatVariantsCanIplay">Quali varianti posso giocare su Lichess?</string>
<string name="lichessSupportChessAnd">Lichess supporta gli scacchi standard e% 1 $ s.</string>
<string name="eightVariants">8 varianti di scacchi</string>
<string name="whatIsACPL">Qual è la perdita media di centipawn (ACPL)?</string>
<string name="acplExplanation">Il centopiedi è l\'unità di misura utilizzata negli scacchi come rappresentazione del vantaggio. Un centopiedi equivale a 1/100 di un pedone. Pertanto 100 centopiedi = 1 pedone. Questi valori non svolgono alcun ruolo formale nel gioco ma sono utili ai giocatori ed essenziali negli scacchi al computer per la valutazione delle posizioni.
@ -42,15 +48,29 @@ Questo valore può essere utilizzato come indicatore della qualità del gioco. M
L\'analisi del computer su Lichess è fornita da Stockfish.</string>
<string name="insufficientMaterial">Perdere in tempo, disegno e materiale insufficiente</string>
<string name="lichessFollowFIDErules">Nel caso in cui un giocatore finisca il tempo, quel giocatore di solito perde la partita. Tuttavia, il gioco viene disegnato se la posizione è tale che l\'avversario non può dare scacco matto al re del giocatore con alcuna serie possibile di mosse legali (% 1 $ s).
In rari casi può essere difficile decidere automaticamente (linee forzate, fortezze). Di default ci schieriamo sempre con il giocatore che non è rimasto senza tempo.
Nota che può essere possibile accoppiarsi con un singolo cavaliere o vescovo se l\'avversario ha un pezzo che potrebbe bloccare il re.</string>
<string name="linkToFIDErules">Manuale FIDE §6.9, PDF</string>
<string name="discoveringEnPassant">Perché una pedina può catturare un\'altra pedina quando è già passata? (en passant)</string>
<string name="explainingEnPassant">Questa è una mossa legale conosciuta come \"en passant\". L\'articolo di Wikipedia fornisce% 1 $ s.
È descritto nella sezione 3.7 (d) di% 2 $ s:
\"Una pedina che occupa un quadrato dello stesso rango e su un file adiacente alla pedina di un avversario che ha appena avanzato due quadrati in una mossa dal suo quadrato originale può catturare il pedone di questo avversario come se quest\'ultimo fosse stato spostato di un solo quadrato. Questo la cattura è legale solo in movimento dopo questo anticipo ed è chiamata cattura \"en passant\". \"
Vedi% 3 $ s su questa mossa per un po \'di pratica con esso.</string>
<string name="goodIntroduction">buona introduzione</string>
<string name="officialRulesPDF">regole ufficiali (PDF)</string>
<string name="lichessTraining">Allenamento Lichess</string>
<string name="threefoldRepetition">Triplice ripetizione</string>
<string name="threefoldRepetitionExplanation">Se una posizione si verifica tre volte, i giocatori possono richiedere un pareggio di% 1 $ s. Lichess attua le regole FIDE ufficiali, come descritto nell\'Articolo 9.2 (d) di% 2 $ s.</string>
<string name="threefoldRepetitionLowerCase">triplice ripetizione</string>
<string name="handBookPDF">manuale (PDF)</string>
<string name="notRepeatedMoves">Non abbiamo ripetuto le mosse. Perché il gioco è stato ancora disegnato dalla ripetizione?</string>
<string name="repeatedPositionsThatMatters">La triplice ripetizione è circa% 1 $ s ripetuta, non mosse. La ripetizione non deve avvenire consecutivamente.</string>
<string name="positions">posizioni</string>
<string name="weRepeatedthreeTimesPosButNoDraw">Abbiamo ripetuto una posizione tre volte. Perché il gioco non è stato disegnato?</string>
<string name="threeFoldHasToBeClaimed">La ripetizione deve essere rivendicata da uno dei giocatori. Puoi farlo premendo il pulsante che appare, o offrendo una patta prima di ripetere la tua mossa finale. Puoi anche %1$s Lichess per reclamare automaticamente le tre ripetizioni. Inoltre, le cinque ripetizioni terminano sempre il gioco.</string>

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@ -1,2 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources></resources>
<resources>
<string name="isLichessLagging">Is Lichess lagging?</string>
<string name="measurementInProgressThreeDot">Measurements in progress...</string>
<string name="noAndYourNetworkIsGood">No. And your network is good.</string>
<string name="noAndYourNetworkIsBad">No. And your network is bad.</string>
<string name="yesItWillBeFixedSoon">Yes. It will be fixed soon!</string>
<string name="andNowTheLongAnswerLagComposedOfTwoValues">And now, the long answer! Game lag is composed of two unrelated values (lower is better):</string>
<string name="lichessServerLatency">Lichess server latency</string>
<string name="lichessServerLatencyExplanation">The time it takes to process a move on the server. It is the same for everybody, and only depends on the server load. The more players and the higher it gets, but Lichess developers do their best to keep it low. It rarely exceeds 10ms.</string>
<string name="networkBetweenLichessAndYou">Network between Lichess and you</string>
<string name="networkBetweenLichessAndYouExplanation">The time it takes to send a move from your computer to Lichess server, and get the response back. It\'s specific to your distance to Lichess (France) as well as the quality of your Internet connection. Lichess developers cannot fix your wifi or make light go faster.</string>
<string name="youCanFindTheseValuesAtAnyTimeByClickingOnYourUsername">You can find both these values at any time, by clicking your username in the top bar.</string>
<string name="lagCompensation">Lag compensation</string>
<string name="lagCompensationExplanation">Lichess compensates network lag. This includes sustained lag and occasional lag spikes. Compensation limits and heuristics are based on time control and already compensated lag, so the result should feel reasonable for both players. As a result, having a higher network lag than your opponent is not a handicap!</string>
</resources>

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@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="learnChess">Шатар тоглож</string>
<string name="byPlaying">сурцгаая!</string>
<string name="learnChess">Шатар суралцах
Шатрын ерөнхий ойлголтын эхний хэсэг</string>
<string name="byPlaying">тоглож байна!</string>
<string name="menu">Цэс</string>
<string name="progressX">Ахиц: %s</string>
<string name="resetMyProgress">Шинээр эхлэх</string>
@ -19,11 +20,11 @@
<string name="theBishop">Тэмээ</string>
<string name="itMovesDiagonally">Тэмээ ташуу шугамаар нүүдэг</string>
<string name="bishopIntro">Бид дараагийн алхамдаа тэмээг хэрхэн жолоодохыг сурах болно!</string>
<string name="youNeedBothBishops">Чамд цагаан, хар хоёр тэмээ хоёулаа хэрэгтэй!</string>
<string name="youNeedBothBishops">Чамд цагаан замын, хар замын хоёр тэмээ хоёулаа хэрэгтэй!</string>
<string name="bishopComplete">Баяр хүргэе! Чи тэмээг жолоодон захирч сурлаа.</string>
<string name="theQueen">Бэрс</string>
<string name="queenCombinesRookAndBishop">Бэрс = Тэрэг + Тэмээ</string>
<string name="queenIntro">Шатрын хамгийн хүчирхэг хөлөг!</string>
<string name="queenIntro">Шатрын хамгийн хүчирхэг бод, Бэрс!</string>
<string name="queenComplete">Баяр хүргэе! Чи бэрсийн нууц чадлуудыг мэдэж авлаа.</string>
<string name="theKing">Ноён</string>
<string name="theMostImportantPiece">Хамгийн чухал дүрс</string>
@ -32,10 +33,10 @@
<string name="lastOne">Хамгийн сүүлийнх!</string>
<string name="kingComplete">Чи одоо ноёны манлайлалыг сурлаа!</string>
<string name="theKnight">Морь</string>
<string name="itMovesInAnLShape">Морь нүд давж нүүдэг</string>
<string name="knightIntro">Морь бол их овжин хөлөг.</string>
<string name="itMovesInAnLShape">Морь нүд давж Г хэлбэрээр нүүдэг</string>
<string name="knightIntro">Морь бол их овжин бод.</string>
<string name="knightsHaveAFancyWay">Нүд алгасан нүүх онцгой чадвартай!</string>
<string name="knightsCanJumpOverObstacles">Морь бусад хөлгийг ч бас давж нүүх авъяастай! Тэднээс зугатаж, оддыг цуглуул!</string>
<string name="knightsCanJumpOverObstacles">Морь өмнөх саадыг давж нүүж чадна! Тэднээс зугатаж, оддыг цуглуул!</string>
<string name="knightComplete">Баяр хүргэе! Чи морийг номхруулж чадлаа.</string>
<string name="thePawn">Хүү</string>
<string name="itMovesForwardOnly">Хүү зөвхөн урагшаагаа нүүдэг</string>
@ -46,15 +47,15 @@
<string name="captureThenPromote">Идээд дараа нь хүүг бод болго!</string>
<string name="useAllThePawns">Бүх хүүнүүдийг ашигла.</string>
<string name="aPawnOnTheSecondRank">2-р эгнээнд байгаа хүүг урагш 2 нүүдэл нүүлгэж болно!</string>
<string name="grabAllTheStarsNoNeedToPromote">Бүх оддыг цуглуул.</string>
<string name="grabAllTheStarsNoNeedToPromote">Бүх оддыг цуглуул. Хүүгээ дэвшүүлэх гэсний хэрэггүй.</string>
<string name="pawnComplete">Баяр хүргэе! Хүүд чамаас нуух нууц үгүй боллоо.</string>
<string name="pawnPromotion">Хүүгээ дэвшүүл</string>
<string name="yourPawnReachedTheEndOfTheBoard">Таны хүү хөлгийн тавцангийн эсрэг захад хүрлээ!</string>
<string name="itNowPromotesToAStrongerPiece">Одоо тэр илүү хүчтэй бод болон хувирч чадна.</string>
<string name="selectThePieceYouWant">Ямар хөлөг рүү дэвшүүлэхээ сонго!</string>
<string name="selectThePieceYouWant">Ямар бод руу дэвшүүлэхээ сонго!</string>
<string name="fundamentals">Анхан шат</string>
<string name="capture">Хөлөг идэлт</string>
<string name="takeTheEnemyPieces">Дайсныхаа хөлгийг ид</string>
<string name="capture">Идэх</string>
<string name="takeTheEnemyPieces">Эсрэг талынхаа хөлгийг ид</string>
<string name="captureIntro">Эсрэг талынхаа хамгаалалтгүй байгаа хөлгүүдийг олж тэдгээрийг ид!</string>
<string name="takeTheBlackPieces">Хар хөлгийг идээрэй!</string>
<string name="takeTheBlackPiecesAndDontLoseYours">Хар хөлгийг идээрэй! Гэхдээ өөрийнхөө хөлгийг алдаж болохгүй шүү.</string>

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@ -38,4 +38,35 @@ Llavors paguem a un desenvolupador a temps complert: %s, el fundador de Lichess.
<string name="changeOrContact">Sí, en qualsevol moment des d\'aquesta plana.
O pots %s.</string>
<string name="contactSupport">contacteu amb l\'assistència de Lichess</string>
<string name="otherMethods">Hi ha altres mètodes de donació?</string>
<string name="bankTransfers">També acceptem transferències bancàries</string>
<string name="bitcoin">I aquí està la nostra direcció de bitcoin: %s</string>
<string name="patronFeatures">Es reserven algunes funcions per als Patrons?</string>
<string name="noPatronFeatures">No, perquè Lichess es totalment gratuït, per sempre i per a tots. És una promesa.
Tanmateix, els patrons tenen dret a ser identificats amb una icona en el perfil.</string>
<string name="featuresComparison">Mira la comparativa detallada de funcions</string>
<string name="youSupportWith">Ajudes a lichess.org amb %s per mes.</string>
<string name="tyvm">Moltes gràcies pel teu suport. Ets genial!</string>
<string name="currentStatus">Estat actual</string>
<string name="nextPayment">Proper pagament</string>
<string name="youWillBeChargedXOnY">Se\'t cobrarà %1$s el %2$s.</string>
<string name="makeAdditionalDonation">Fes ara una donació addicional</string>
<string name="update">Actualitzar</string>
<string name="changeMonthlyAmount">Canvia la quantitat mensual (%s)</string>
<string name="cancelSupport">cancel·la el teu suport</string>
<string name="xOrY">%1$s o %2$s</string>
<string name="decideHowMuch">Decideix quant val Lichess per a tu:</string>
<string name="stopPayments">Retira la targeta de crèdit i atura els pagaments:</string>
<string name="noLongerSupport">Ja no dónes suport a Lichess</string>
<string name="paymentHistory">Historial de pagaments</string>
<string name="paid">Pagat</string>
<string name="viewOthers">Veure altres Patrons de Lichess</string>
<string name="date">Data</string>
<string name="amount">Quantitat</string>
<string name="transactionCompleted">La transacció s\'ha completat i un rebut de la teva donació se t\'ha enviat per correu electrònic.</string>
<string name="permanentPatron">Ara tens un compte de Patró permanent.</string>
<string name="checkOutProfile">Consulta la teva pàgina del perfil!</string>
<string name="nowLifetime">Ara ets Patró de Lichess de per vida!</string>
<string name="nowOneMonth">Ara ets Patró de Lichess per un mes!</string>
<string name="downgradeNextMonth">En un mes, NO es farà cap càrrec més, i el teu compte de Lichess tornarà a la versió normal.</string>
</resources>

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@ -14,7 +14,7 @@
<string name="chat">Xat</string>
<string name="resign">Rendir-se</string>
<string name="checkmate">Escac i mat</string>
<string name="stalemate">Empat</string>
<string name="stalemate">Ofegat</string>
<string name="white">Blanques</string>
<string name="black">Negres</string>
<string name="randomColor">Color a l\'atzar</string>

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@ -850,4 +850,17 @@ computer analysis, game chat and shareable URL.</string>
<string name="classicalDesc">Classical games: 25 minutes and more</string>
<string name="correspondenceDesc">Correspondence games: one or several days per move</string>
<string name="puzzleDesc">Chess tactics trainer</string>
<string name="important">Important</string>
<string name="yourQuestionMayHaveBeenAnswered">Your question may already have an answer %1$s</string>
<string name="inTheFAQ">in the F.A.Q.</string>
<string name="toReportSomeoneForCheatingOrBadBehavior">To report a user for cheating or bad behavior, %1$s</string>
<string name="useTheReportForm">use the report form</string>
<string name="toRequestSupport">To request support, %1$s</string>
<string name="tryTheContactPage">try the contact page</string>
<string name="thisTopicIsArchived">This topic has been archived and can no longer be replied to.</string>
<string name="joinTheTeamXToPost">Join the %1$s, to post in this forum</string>
<string name="teamNamedX">%1$s team</string>
<string name="youCannotPostYetPlaySomeGames">You can\'t post in the forums yet. Play some games!</string>
<string name="subscribe">Subscribe</string>
<string name="unsubscribe">Unsubscribe</string>
</resources>

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@ -225,6 +225,7 @@
<string name="rematchOfferDeclined">Recusata est novae lusionis conditio</string>
<string name="cancelRematchOffer">Novae lusionis conditionem tollere</string>
<string name="viewRematch">Novam lusionem videre</string>
<string name="confirmMove">Motum confirma</string>
<string name="play">Ludere</string>
<string name="inbox">Inbox</string>
<string name="chatRoom">Sermo</string>
@ -315,11 +316,13 @@
<string name="filterGames">Lusiones percolare</string>
<string name="reset">Reset</string>
<string name="apply">Adhibere</string>
<string name="save">Serva</string>
<string name="leaderboard">Ordines</string>
<string name="pasteTheFenStringHere">Huc FEN catenam addere</string>
<string name="pasteThePgnStringHere">Huc PGN catenam addere</string>
<string name="fromPosition">A statu</string>
<string name="continueFromHere">Hinc persequi</string>
<string name="toStudy">Stude</string>
<string name="importGame">Lusionem imponere</string>
<plurals name="nbImportedGames">
<item quantity="one">%s impositae lusiones</item>
@ -538,6 +541,8 @@
<string name="playOfflineComputer">Computratum</string>
<string name="opponent">Adversarius</string>
<string name="learnMenu">Discere</string>
<string name="studyMenu">Stude</string>
<string name="practice">Meditare</string>
<string name="community">Communitas</string>
<string name="tools">Instrumenta</string>
<string name="increment">Incrementum</string>
@ -639,6 +644,8 @@
<string name="withEverybody">In omnibus</string>
<string name="youHaveAlreadyRegisteredTheEmail">Iam email %s inscripsisti.</string>
<string name="kidMode">Modus puerilis</string>
<string name="enableKidMode">Modus puerilis face</string>
<string name="disableKidMode">Modus non puerilis face</string>
<string name="security">Cautionis</string>
<string name="playChessEverywhere">Ubique scaccos.</string>
<string name="asFreeAsLichess">Tam quam Lichess gratuito.</string>

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@ -18,7 +18,7 @@
<string name="white">Цагаан</string>
<string name="black">Хар</string>
<string name="randomColor">Дурын өнгө</string>
<string name="createAGame">Эрдэнэбаяр үүсгэх</string>
<string name="createAGame">Үүсгэх</string>
<string name="whiteIsVictorious">Цагаан хожлоо</string>
<string name="blackIsVictorious">Хар хожлоо</string>
<string name="youPlayTheWhitePieces">Та цагаанаар тоглоно</string>
@ -301,16 +301,19 @@
<string name="yourPerfRatingIsTooLow">Таны %1$s чансаа (%2$s) хэт бага байна</string>
<string name="ratedMoreThanInPerf">%2$s чансаа ≥ %1$s</string>
<string name="ratedLessThanInPerf">%2$s чансаа ≤ %1$s</string>
<string name="mustBeInTeam">Та %s багт байх ёстой</string>
<string name="youAreNotInTeam">Та %s багийн гишүүд биш байна</string>
<string name="backToGame">Тоглолт руу буцах</string>
<string name="siteDescription">Үнэ төлбөргүй шатар тоглох цахим хуудас. Цэвэрхэн интерфэйстэй, элдэв зар сурталчилгаагүй, бүртгэл шаардлагагүй. Та найзууд, дурын хүн, хиймэл оюун ухаантай шатар тоглож болно.</string>
<string name="xJoinedTeamY">%1$s багт %2$s нэгдлээ</string>
<string name="xCreatedTeamY">%1$s багийг %2$s үүсгэлээ</string>
<string name="xStartedStreaming">%s стриминг эхлүүлсэн</string>
<string name="averageElo">Дундаж чансаа</string>
<string name="location">Таны хаяг</string>
<string name="filterGames">Шүүлт хийх</string>
<string name="reset">Тохиргоог анхны хэлбэрлүү буцаах</string>
<string name="apply">Тоглолтыг шүү</string>
<string name="save">Хадгалах</string>
<string name="leaderboard">Тэргүүлэгчид</string>
<string name="pasteTheFenStringHere">Өргийн байрлалын тэмдэглэлээ (FEN) энд хуулж оруулна уу</string>
<string name="pasteThePgnStringHere">Өргийн тоглолтын тэмдэглэлээ (PGN) энд хуулж оруулна уу</string>
@ -376,6 +379,7 @@
<string name="recommendNotTouching">Бид эдгээрийг хөндөхгүй байхыг зөвлөж байна.</string>
<string name="fewerPlayers">Хэрэв та орох нөхцөлийг тохируулсан бол таны тэмцээн цөөхөн тоглогчтой болно.</string>
<string name="showAdvancedSettings">Нарийвчилсан тохиргоог харуулах</string>
<string name="makePrivateTournament">Хувийн тур нууц үгтэйгээр үүсгэх</string>
<string name="join">Нэгдэх</string>
<string name="withdraw">Тэмцээнийг орхих</string>
<string name="points">Оноо</string>
@ -417,6 +421,7 @@
<string name="lastName">Эцгийн нэр</string>
<string name="biography">Намтар</string>
<string name="country">Улс</string>
<string name="socialMediaLinks">Сошиал холбоосууд</string>
<string name="inlineNotation">Мөрийн тэмдэглэгээ</string>
<string name="watchLichessTV">Личессийн суваг үзэх</string>
<string name="previouslyOnLichessTV">Өмнөхөн цацагдсан өргийн бичлэгүүд</string>
@ -500,6 +505,7 @@
<string name="currentPassword">Одоогийн нэвтрэх үг</string>
<string name="newPassword">Шинэ нэвтрэх үг</string>
<string name="newPasswordAgain">Шинэ нэвтрэх үгээ дахин оруулна уу</string>
<string name="clockInitialTime">Эхлэх цаг</string>
<string name="clockIncrement">Цагны өсөлт</string>
<string name="privacy">Хувийн нууцлалын тохиргоо</string>
<string name="letOtherPlayersFollowYou">Бусад гишүүд чамайг дагаж болно</string>
@ -524,6 +530,9 @@
<string name="xCommentedY">%1$s дараахь сэдэвт сэтгэгдлээ бичлээ: %2$s</string>
<string name="victory">Бодлогыг амжилттай бодлоо!</string>
<string name="defeat">Явагдал</string>
<string name="victoryVsYInZ">%3$s өрөгт %2$s-н эсрэг %1$s</string>
<string name="defeatVsYInZ">%3$s өрөгт %2$s-н эсрэг %1$s</string>
<string name="drawVsYInZ">%3$s өрөгт %2$s-н эсрэг %1$s</string>
<string name="timeline">Дагагч хүмүүсийн үйлдлүүд</string>
<string name="starting">Тэмцээн эхлэхэд дараахь хугацаа үлдлээ:</string>
<string name="allInformationIsPublicAndOptional">Энэ хүснэгтийг бөглөх нь сайн дурын бөгөөд өгөгдсөн мэдээлэл нийтэд ил харагдана.</string>
@ -551,6 +560,8 @@
<string name="playOfflineComputer">Компьютер</string>
<string name="opponent">Өрсөлдөгч</string>
<string name="learnMenu">Сургалт</string>
<string name="studyMenu">Суралцах</string>
<string name="practice">Дадлага</string>
<string name="community">Гишүүд</string>
<string name="tools">Хэрэглүүр</string>
<string name="increment">Нэмэгдэл</string>
@ -579,10 +590,12 @@
<string name="tpTimeSpentOnTV">Сувагт зарцуулсан хугацаа: %s</string>
<string name="watch">Үзэх</string>
<string name="videoLibrary">Бичлэгийн сан</string>
<string name="streamersMenu">Стримчид</string>
<string name="mobileApp">Гар утасны програм</string>
<string name="webmasters">Цахим хуудсыг хөгжүүлэгчид</string>
<string name="about">Тухай</string>
<string name="aboutX">Тухай %s</string>
<string name="xIsAFreeYLibreOpenSourceChessServer">%1$s бол үнэгүй (%2$s), либрэ, зар сурталчилгаагүй, нээлттэй код бүхий шатрын сервер юм.</string>
<string name="really">бэлтгэнэ үү</string>
<string name="contribute">Хувь нэмэрээ оруулах</string>
<string name="termsOfService">Үйлчилгээний нөхцөл</string>
@ -626,8 +639,11 @@
<string name="weeklyPerfTypeRatingDistribution">%s төрөл дэх таны 7 хоног тутмын чансаа</string>
<string name="yourPerfTypeRatingIsRating">Шатрын %1$s төрөлд таны чансаа %2$s байна.</string>
<string name="youAreBetterThanPercentOfPerfTypePlayers">Та нийт гишүүдийн %1$s-иас шатрын %2$s төрөлд илүү байна.</string>
<string name="userIsBetterThanPercentOfPerfTypePlayers">%1$s та %3$s гишүүдийн %2$s-аас илүү байна.</string>
<string name="youDoNotHaveAnEstablishedPerfTypeRating">%s төрөлд таньд тогтсон чансаа алга байна.</string>
<string name="yourRating">Чиний чансаа</string>
<string name="cumulative">Өссөн дүнгээр</string>
<string name="glicko2Rating">Глико-2 систем</string>
<string name="checkYourEmail">Та цахим шуудангаа шалгана уу</string>
<string name="weHaveSentYouAnEmailClickTheLink">Бид тань руу зурвас илгээлээ. Зурвас доторх холбоос хаяг дээр дарснаар хэрэглэгчийн данс тань идэвхжинэ.</string>
<string name="ifYouDoNotSeeTheEmailCheckOtherPlaces">Хэрэв бидний зурвас үндсэн шуудангийн хайрцаг дотор тань олдохгүй байвал та бусад хайрцгуудаа ( junk, spam, social гэх мэт) шалгана уу.</string>
@ -677,6 +693,7 @@
<string name="xHostsY">%2$s-с %1$s үзүүлж байгаа</string>
<string name="xJoinsY">%2$s-с %1$s нэгдсэн</string>
<string name="xLikesY">%2$s-с %1$s-д таалагдсан</string>
<string name="xCreatesStudyY">%1$s %2$s хичээлийг үүсгэлээ</string>
<string name="quickPairing">Учирааг хурдасгах</string>
<string name="lobby">Лобби</string>
<string name="anonymous">Нэргүй</string>
@ -712,6 +729,10 @@
<string name="notifications">Мэдэгдэлүүд</string>
<string name="challenges">Бодлогууд</string>
<string name="perfRatingX">Чансаа:%s</string>
<plurals name="nbSecondsToPlayTheFirstMove">
<item quantity="one">Эхний нүүдэл хийхэд %s секунд байна</item>
<item quantity="other">Эхний нүүдэл хийхэд %s секунд байна</item>
</plurals>
<string name="practiceWithComputer">Компьютертэй сургуулилах</string>
<string name="anotherWasX">Өөр хувилбар %s</string>
<string name="bestWasX">Хамгийн сайн нүүдэл нь %s байсан</string>
@ -753,6 +774,10 @@
<string name="opening">Гараа</string>
<string name="middlegame">Тоглолтын дунд үе</string>
<string name="endgame">Төгсгөл үе</string>
<string name="registerToSendChallenges">Тулаанд дуудахаар бүртгүүлнэ үү.</string>
<string name="youCannotChallengeX">%s-г тулаанд дуудаж болохгүй.</string>
<string name="xDoesNotAcceptChallenges">%s дуудлагыг хүлээн авсангүй.</string>
<string name="yourXRatingIsTooFarFromY">Таны %1$s үнэлгээ %2$s-с хэт зөрүүтэй байна.</string>
<string name="sorry">Уучлаарай</string>
<string name="why">Яагаад</string>
<string name="thankYouForReading">Уншсанд баярлалаа</string>

View File

@ -480,7 +480,7 @@
<string name="whiteWins">Belih zmag</string>
<string name="blackWins">Črnih zmag</string>
<string name="draws">Odstotek remijev</string>
<string name="nextXTournament">Naslednjih %s turnirjev:</string>
<string name="nextXTournament">Naslednji %s turnir:</string>
<string name="averageOpponent">Povprečen nasprotnik</string>
<string name="membersOnly">Samo za člane</string>
<string name="boardEditor">Urejevalec igralne površine</string>

View File

@ -1,2 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources></resources>
<resources>
<string name="swissTournaments">Swiss tournaments</string>
</resources>

View File

@ -15,6 +15,10 @@
<string name="anyoneCanJoin">Free for all</string>
<string name="aConfirmationIsRequiredToJoin">A confirmation is required to join</string>
<string name="joiningPolicy">Joining policy</string>
<plurals name="teamLeaders">
<item quantity="one">Team leader</item>
<item quantity="other">Team leaders</item>
</plurals>
<string name="teamBestPlayers">Best players</string>
<string name="teamRecentMembers">Recent members</string>
<string name="kickSomeone">Kick someone out of the team</string>
@ -31,4 +35,11 @@
<string name="teamTournamentOverview">An Arena tournament that only members of your team can join</string>
<string name="messageAllMembers">Message all members</string>
<string name="messageAllMembersOverview">Send a private message to every member of the team</string>
<string name="messageAllMembersLongDescription">Send a private message to ALL members of the team.
You can use this to call players to join a tournament or a team battle.
Players who don\'t like receiving your messages might leave the team.</string>
<string name="teamsIlead">Teams I lead</string>
<string name="youWayWantToLinkOneOfTheseTournaments">You may want to link one of these upcoming tournaments?</string>
<string name="usersWhoCanManageThisTeam">Users who can manage this team</string>
<string name="leadersChat">Leaders chat</string>
</resources>

View File

@ -22,7 +22,7 @@
<string name="teamBestPlayers">Takımın en iyileri</string>
<string name="teamRecentMembers">Son katılan üyeler</string>
<string name="kickSomeone">Birini takımdan at</string>
<string name="whoToKick">Kimi takımdan atmak istiyorsunuz?</string>
<string name="whoToKick">Takımdan kimi atmak istiyorsunuz?</string>
<plurals name="xJoinRequests">
<item quantity="one">%s katılma talebi</item>
<item quantity="other">%s katılma talebi</item>