ping as soon as the websoket is open, and then more often
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bae4fe2d68
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@ -14,7 +14,7 @@ $.websocket = function(url, version, settings) {
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offlineTag: false,
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pingData: JSON.stringify({t: "p"}),
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pingTimeout: 5000,
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pingDelay: 2500
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pingDelay: 1500
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}
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};
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$.extend(true, this.settings, settings);
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@ -45,6 +45,7 @@ $.websocket.prototype = {
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self._debug("connected to " + self.fullUrl);
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if (self.offlineTimeout) clearTimeout(self.offlineTimeout);
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if (self.options.offlineTag) self.options.offlineTag.hide();
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self._keepAlive();
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self.settings.open();
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})
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.bind('close', function() {
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@ -57,7 +58,7 @@ $.websocket.prototype = {
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.bind('message', function(e){
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var m = JSON.parse(e.originalEvent.data);
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if (m.t == "n") {
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self.keepAlive();
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setTimeout(function() { self._keepAlive(); }, self.options.pingDelay);
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}
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self._debug(m);
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if (m.t == "batch") {
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@ -66,12 +67,10 @@ $.websocket.prototype = {
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self._handle(m);
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}
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});
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self.keepAlive();
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},
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keepAlive: function() {
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_keepAlive: function() {
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var self = this;
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clearTimeout(self.pingTimeout);
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setTimeout(function() {
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try {
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self.ws.send(self.options.pingData);
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self.pingTimeout = setTimeout(function() {
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@ -79,10 +78,10 @@ $.websocket.prototype = {
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self.connect();
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}, self.options.pingTimeout);
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} catch (e) {
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throw e;
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self._debug(e);
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self.connect();
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}
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}, self.options.pingDelay);
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},
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send: function(t, d) {
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var data = d || {};
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2
todo
2
todo
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@ -33,8 +33,6 @@ new elo system http://en.wikipedia.org/wiki/Glicko_rating_system
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spectator chat!
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guess friend list
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star people and games (and forum threads?)
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opening not recognized http://fr.lichess.org/forum/lichess-feedback/big-deploy-29-may-2012?page=7#70
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websocket ping asap (to get nb players)
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new translations:
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-rematchOfferCanceled=Rematch offer canceled
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