try harder to send pool members to their games
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b278eb2946
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@ -121,9 +121,11 @@ private[lobby] final class Socket(
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notifyPlayerStart(game, !creatorColor)(member)
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}
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case lila.pool.PoolApi.Pairing(game, whiteUid, blackUid) =>
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withMember(whiteUid.value)(notifyPlayerStart(game, chess.White))
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withMember(blackUid.value)(notifyPlayerStart(game, chess.Black))
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case pairing: lila.pool.PoolApi.Pairing =>
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def goPlayTheGame = redirectPlayers(pairing)
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goPlayTheGame // go play the game now
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context.system.scheduler.scheduleOnce(1 second)(goPlayTheGame) // I said go
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context.system.scheduler.scheduleOnce(3 second)(goPlayTheGame) // Darn it
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case HookIds(ids) =>
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val msg = makeMessage("hli", ids mkString "")
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@ -148,6 +150,11 @@ private[lobby] final class Socket(
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hookSubscriberUids += member.uid
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}
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def redirectPlayers(p: lila.pool.PoolApi.Pairing) = {
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withMember(p.whiteUid.value)(notifyPlayerStart(p.game, chess.White))
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withMember(p.blackUid.value)(notifyPlayerStart(p.game, chess.Black))
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}
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def notifyPlayerStart(game: Game, color: chess.Color) =
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notifyMember("redirect", Json.obj(
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"id" -> (game fullIdOf color),
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