conditional websocket debug based on location.search

This commit is contained in:
Thibault Duplessis 2013-05-30 23:49:00 +02:00
parent ccd34db4e2
commit 78085403ac
2 changed files with 3 additions and 3 deletions

View file

@ -7,7 +7,7 @@ import controllers.routes
trait AssetHelper {
val assetVersion = 15
val assetVersion = 16
def cssTag(name: String) = css("stylesheets/" + name)

View file

@ -22,7 +22,6 @@ var lichess_sri = Math.random().toString(36).substring(5); // 8 chars
},
options: {
name: "unnamed",
debug: false,
offlineDelay: 8000, // time before announcing the user they are offline
pingMaxLag: 8000, // time to wait for pong before reseting the connection
pingDelay: 1500, // time between pong and ping
@ -40,6 +39,7 @@ var lichess_sri = Math.random().toString(36).substring(5); // 8 chars
self.lastPingTime = self.now();
self.currentLag = 0;
self.averageLag = 0;
self.debug('Debug is enabled');
self.connect();
$(window).unload(function() {
self.destroy();
@ -285,7 +285,7 @@ var lichess_sri = Math.random().toString(36).substring(5); // 8 chars
baseUrlCookie: 'surl',
name: "site",
lagTag: $('#connection_lag'),
debug: false
debug: location.search.indexOf('debug-ws') != -1
}
},
onProduction: /.+\.lichess\.org/.test(document.domain)