who needs animations?

This commit is contained in:
Thibault Duplessis 2013-09-24 15:49:16 +02:00
parent 8b3abe650f
commit 89414db6e9

View file

@ -682,9 +682,7 @@ var storage = {
var duration = nbMoves * delay * 2.1 + 1000;
$(this).find('button').hide().end()
.find('.error').hide().end()
.find('.progression').show().animate({
width: '100%'
}, duration);
.find('.progression').show().animate({ width: '100%' }, duration);
return true;
});
@ -1114,24 +1112,8 @@ var storage = {
},
killPiece: function($piece) {
if ($.data($piece, 'draggable')) $piece.draggable("destroy");
var self = this,
$deads = self.element.find("div.lichess_cemetery." + self.getPieceColor($piece)),
$square = $piece.parent();
$deads.append($("<div>").addClass('lichess_tomb'));
var $tomb = $("div.lichess_tomb:last", $deads),
tomb_offset = $tomb.offset();
$('body').append($piece.css($square.offset()));
$piece.css("opacity", 0.5).animate({
top: tomb_offset.top,
left: tomb_offset.left
},
self.options.animation_delay * 2, function() {
$tomb.append($piece.css({
position: "relative",
top: 0,
left: 0
}));
});
this.element.find("div.lichess_cemetery." + this.getPieceColor($piece))
.append($("<div>").addClass('lichess_tomb').append($piece.css('position', 'relative')));
},
possibleMovesContain: function(from, to) {
return this.options.possible_moves != null && typeof this.options.possible_moves[from] !== 'undefined' && this.options.possible_moves[from].indexOf(to) != -1;
@ -1997,9 +1979,6 @@ var storage = {
if (!$wrap.length) return;
if (!strongSocket.available) return;
$('div.lichess_board').animate({
opacity: 0.6
}, 2000);
var $timeline = $("#timeline");
var $bot = $("div.lichess_bot");
var $newposts = $("div.new_posts");