prevent errors to be stored in game cache
By just replacing them with the absence of a game. This will cause the round and proxy to be terminated, and the next request will try to load it again.pull/9930/head
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@ -97,7 +97,7 @@ final private class GameProxy(
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private[this] var cache: Fu[Option[Game]] = fetch
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private[this] def fetch = gameRepo game id
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private[this] def fetch = gameRepo game id recoverDefault none
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}
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private object GameProxy {
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