chess960 and rated tournaments
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parent
c8b2a450c1
commit
a52ac0d8ec
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@ -15,11 +15,11 @@ trait SetupHelper { self: I18nHelper ⇒
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def translatedVariantChoices(implicit ctx: Context) = List(
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Variant.Standard.id.toString -> trans.standard.str(),
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Variant.Chess960.id.toString -> StringHelper.ucFirst(Variant.Chess960.name)
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Variant.Chess960.id.toString -> Variant.Chess960.name.capitalize
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)
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def translatedSpeedChoices(implicit ctx: Context) = Speed.all map { s ⇒
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s.id.toString -> (s.toString + " - " + StringHelper.ucFirst(s.name))
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s.id.toString -> (s.toString + " - " + s.name.capitalize)
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}
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def eloDiffChoices(elo: Int)(implicit ctx: Context) = FilterConfig.eloDiffs map { diff ⇒
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@ -11,8 +11,6 @@ object StringHelper extends StringHelper
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trait StringHelper {
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def ucFirst(str: String) = ~(str lift 0).map(_.toUpper) + (str drop 1)
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def slugify(input: String) = {
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val nowhitespace = input.trim.replace(" ", "-")
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val normalized = Normalizer.normalize(nowhitespace, Normalizer.Form.NFD)
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@ -1,6 +1,9 @@
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package lila
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package tournament
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import chess.{ Mode, Variant }
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import lila.setup.Mappings
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import play.api.data._
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import play.api.data.Forms._
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import play.api.data.validation.Constraints._
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@ -35,7 +38,9 @@ final class DataForm(isDev: Boolean) {
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"clockTime" -> numberIn(clockTimeChoices),
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"clockIncrement" -> numberIn(clockIncrementChoices),
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"minutes" -> numberIn(minuteChoices),
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"minPlayers" -> numberIn(minPlayerChoices)
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"minPlayers" -> numberIn(minPlayerChoices),
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"variant" -> Mappings.variant,
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"mode" -> Mappings.mode(true)
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)(TournamentSetup.apply)(TournamentSetup.unapply)
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.verifying("Invalid clock", _.validClock)
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.verifying("Increase tournament duration, or decrease game clock", _.validTiming)
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@ -43,14 +48,18 @@ final class DataForm(isDev: Boolean) {
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clockTime = clockTimeDefault,
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clockIncrement = clockIncrementDefault,
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minutes = minuteDefault,
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minPlayers = minPlayerDefault)
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minPlayers = minPlayerDefault,
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variant = Variant.Standard.id,
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mode = Mode.Casual.id.some)
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}
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private[tournament] case class TournamentSetup(
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clockTime: Int,
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clockIncrement: Int,
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minutes: Int,
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minPlayers: Int) {
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minPlayers: Int,
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variant: Int,
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mode: Option[Int]) {
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def validClock = (clockTime + clockIncrement) > 0
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@ -22,18 +22,17 @@ final class GameJoiner(
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def apply(tour: Started)(pairing: Pairing): IO[DbGame] = for {
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user1 ← getUser(pairing.user1) map (_ err "No such user " + pairing)
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user2 ← getUser(pairing.user2) map (_ err "No such user " + pairing)
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variant = chess.Variant.Standard
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game = DbGame(
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game = chess.Game(
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board = chess.Board init variant,
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board = chess.Board init tour.variant,
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clock = tour.clock.chessClock.some
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),
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ai = None,
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whitePlayer = DbPlayer.white withUser user1,
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blackPlayer = DbPlayer.black withUser user2,
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creatorColor = chess.Color.White,
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mode = chess.Mode.Casual,
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variant = variant
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mode = tour.mode,
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variant = tour.variant
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).withTournamentId(tour.id)
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.withId(pairing.gameId)
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.start
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@ -8,6 +8,7 @@ import com.mongodb.casbah.query.Imports.DBObject
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import ornicar.scalalib.Random
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import scalaz.NonEmptyList
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import chess.{ Variant, Mode }
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import user.User
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import game.PovRef
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@ -16,6 +17,8 @@ case class Data(
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clock: TournamentClock,
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minutes: Int,
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minPlayers: Int,
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variant: Variant,
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mode: Mode,
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createdAt: DateTime,
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createdBy: String)
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@ -40,6 +43,10 @@ sealed trait Tournament {
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def minutes = data.minutes
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lazy val duration = new Duration(minutes * 60 * 1000)
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def variant = data.variant
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def mode = data.mode
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def rated = mode.rated
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def userIds = players map (_.id)
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def activeUserIds = players filter (_.active) map (_.id)
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def nbActiveUsers = players count (_.active)
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@ -79,6 +86,8 @@ sealed trait StartedOrFinished extends Tournament {
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clock = data.clock,
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minutes = data.minutes,
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minPlayers = data.minPlayers,
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variant = data.variant.id,
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mode = data.mode.id,
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createdAt = data.createdAt,
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createdBy = data.createdBy,
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startedAt = startedAt.some,
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@ -112,6 +121,8 @@ case class Created(
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status = Status.Created.id,
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name = data.name,
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clock = data.clock,
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variant = data.variant.id,
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mode = data.mode.id,
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minutes = data.minutes,
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minPlayers = data.minPlayers,
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createdAt = data.createdAt,
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@ -214,11 +225,13 @@ case class RawTournament(
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status: Int,
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startedAt: Option[DateTime] = None,
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players: List[Player] = Nil,
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pairings: List[RawPairing] = Nil) {
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pairings: List[RawPairing] = Nil,
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variant: Int = Variant.Standard.id,
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mode: Int = Mode.Casual.id) {
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def created: Option[Created] = (status == Status.Created.id) option Created(
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id = id,
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data = Data(name, clock, minutes, minPlayers, createdAt, createdBy),
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data = Data(name, clock, minutes, minPlayers, Variant orDefault variant, Mode orDefault mode, createdAt, createdBy),
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players = players)
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def started: Option[Started] = for {
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@ -226,7 +239,7 @@ case class RawTournament(
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if status == Status.Started.id
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} yield Started(
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id = id,
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data = Data(name, clock, minutes, minPlayers, createdAt, createdBy),
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data = Data(name, clock, minutes, minPlayers, Variant orDefault variant, Mode orDefault mode, createdAt, createdBy),
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startedAt = stAt,
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players = players,
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pairings = decodePairings)
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@ -236,7 +249,7 @@ case class RawTournament(
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if status == Status.Finished.id
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} yield Finished(
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id = id,
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data = Data(name, clock, minutes, minPlayers, createdAt, createdBy),
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data = Data(name, clock, minutes, minPlayers, Variant orDefault variant, Mode orDefault mode, createdAt, createdBy),
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startedAt = stAt,
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players = players,
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pairings = decodePairings)
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@ -258,13 +271,17 @@ object Tournament {
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createdBy: User,
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clock: TournamentClock,
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minutes: Int,
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minPlayers: Int): Created = Created(
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minPlayers: Int,
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variant: Variant,
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mode: Mode): Created = Created(
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id = Random nextString 8,
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data = Data(
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name = RandomName(),
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clock = clock,
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createdBy = createdBy.id,
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createdAt = DateTime.now,
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variant = variant,
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mode = mode,
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minutes = minutes,
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minPlayers = minPlayers),
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players = List(Player(createdBy))
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@ -7,6 +7,7 @@ import scalaz.effects._
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import scalaz.{ NonEmptyList, Success, Failure }
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import play.api.libs.json._
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import chess.{ Mode, Variant }
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import controllers.routes
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import game.DbGame
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import user.User
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@ -37,7 +38,9 @@ private[tournament] final class TournamentApi(
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createdBy = me,
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clock = TournamentClock(setup.clockTime * 60, setup.clockIncrement),
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minutes = setup.minutes,
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minPlayers = setup.minPlayers)
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minPlayers = setup.minPlayers,
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mode = Mode orDefault ~setup.mode,
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variant = Variant orDefault setup.variant)
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_ ← repo saveIO created
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_ ← (withdrawIds map socket.reload).sequence
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_ ← reloadSiteSocket
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@ -47,15 +50,11 @@ private[tournament] final class TournamentApi(
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def startIfReady(created: Created): Option[IO[Unit]] = created.startIfReady map doStart
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def earlyStart(created: Created): Option[IO[Unit]] =
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def earlyStart(created: Created): Option[IO[Unit]] =
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created.readyToEarlyStart option doStart(created.start)
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private def doStart(started: Started): IO[Unit] = for {
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_ ← repo saveIO started
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_ ← socket start started.id
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_ ← reloadSiteSocket
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_ ← lobbyReload
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} yield ()
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private def doStart(started: Started): IO[Unit] =
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(repo saveIO started) >> (socket start started.id) >> reloadSiteSocket >> lobbyReload
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def wipeEmpty(created: Created): IO[Unit] = (for {
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_ ← repo removeIO created
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@ -10,6 +10,14 @@
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@tours.map { tour =>
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<tr>
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<td>@tournament.linkTo(tour)</td>
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<td class="small">
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@if(tour.variant.exotic) {
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960
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}
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@if(tour.rated) {
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rated
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}
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</td>
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<td>@tour.clock.show</td>
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<td>@{tour.minutes}m</td>
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<td>@tour.playerRatio</td>
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@ -8,7 +8,7 @@ You will be notified when the tournament starts, so it is safe to
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<a target="_blank" href="@routes.Lobby.home()">play in another tab</a> while waiting.
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## Is it rated?
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No, tournament games won't impact your ELO.
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Some tournaments are rated and will affect your ELO.
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## How to win?
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The players with the more points at the end of the tournament duration wins.
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@ -12,6 +12,22 @@ title = "New tournament") {
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<p class="error">@error.message</p>
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}
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<table>
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<tr>
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<th>
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<label for="@form("variant").id">@trans.variant()</label>
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</th>
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<td>
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@base.select(form("variant"), translatedVariantChoices)
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</td>
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</tr>
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<tr>
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<th>
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<label for="@form("mode").id">@trans.mode()</label>
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</th>
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<td>
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@base.select(form("mode"), translatedModeChoices)
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</td>
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</tr>
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<tr>
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<th>
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<label>Game clock</label>
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@ -6,8 +6,8 @@
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<thead>
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<tr>
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<th class="large">Open tournaments</th>
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<th>Clock</th>
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<th>Duration</th>
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<th>@trans.mode()</th>
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<th>@trans.timeControl()</th>
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<th colspan="2">Players</th>
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</tr>
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</thead>
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@ -15,8 +15,15 @@
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@createds.map { tour =>
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<tr>
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<td>@linkTo(tour)</td>
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<td>@tour.clock.show</td>
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<td>@{tour.minutes}m</td>
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<td class="small">
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@if(tour.variant.exotic) {
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960
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}
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@if(tour.rated) {
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@trans.rated()
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}
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</td>
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<td>@tour.clock.show | @{tour.minutes}m</td>
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<td>@tour.playerRatio</td>
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<td>
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@ctx.me.map { me =>
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@ -43,8 +50,8 @@
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<thead>
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<tr>
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<th class="large">Now Playing</th>
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<th>Clock</th>
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<th>Duration</th>
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<th>@trans.mode()</th>
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<th>@trans.timeControl()</th>
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<th>Players</th>
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<th>Leader</th>
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</tr>
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@ -53,8 +60,15 @@
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@starteds.map { tour =>
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<tr>
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<td>@linkTo(tour)</td>
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<td>@tour.clock.show</td>
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<td>@{tour.minutes}m</td>
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<td class="small">
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@if(tour.variant.exotic) {
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960
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}
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@if(tour.rated) {
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@trans.rated()
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}
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</td>
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<td>@tour.clock.show | @{tour.minutes}m</td>
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<td>@tour.playerRatio</td>
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<td>@tour.winner.map { player =>
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@userInfosLink(player.username, player.elo.some, withOnline = false)
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@ -67,8 +81,8 @@
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<thead>
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<tr>
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<th class="large">Finished</th>
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<th>Clock</th>
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<th>Duration</th>
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<th>@trans.mode()</th>
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<th>@trans.timeControl()</th>
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<th>Players</th>
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<th>Winner</th>
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</tr>
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@ -77,8 +91,15 @@
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@finisheds.map { tour =>
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<tr>
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<td>@linkTo(tour)</td>
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<td>@tour.clock.show</td>
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<td>@{tour.minutes}m</td>
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<td class="small">
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@if(tour.variant.exotic) {
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960
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}
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@if(tour.rated) {
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@trans.rated()
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}
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</td>
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<td>@tour.clock.show | @{tour.minutes}m</td>
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<td>@tour.playerRatio</td>
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<td>@tour.winner.map { player =>
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@userInfosLink(player.username, player.elo.some, withOnline = false)
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@ -6,15 +6,10 @@
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<br />
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Created by @userIdLink(tour.createdBy.some, withOnline = false)
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<br /><br />
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@tour.playerRatio players,
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@if(false) {
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rated
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} else {
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casual
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}
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<span class="s16 clock">@tour.clock.show</span>,
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@variantName(tour.variant).capitalize,
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@{ tour.rated.fold(trans.rated(), trans.casual()) }
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<br /><br />
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<span class="s16 clock">@tour.clock.show</span>
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<br />
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Duration: @tour.minutes minutes
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@if(tour.isRunning && (tour isActive ctx.me)) {
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<br /><br />
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@ -42,6 +42,9 @@
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#tournament table.slist tbody span.winner {
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background-position: right -304px;
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}
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#tournament table.slist .small {
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font-size: 0.8em;
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}
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#tournament form.inline {
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display: inline;
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