iomonadize more stuff
parent
776c5d7951
commit
c8d9efd246
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@ -19,7 +19,7 @@ trait Dependencies {
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val casbah = "com.mongodb.casbah" %% "casbah" % "2.1.5-1"
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val salat = "com.novus" %% "salat-core" % "0.0.8-SNAPSHOT"
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val slf4j = "org.slf4j" % "slf4j-nop" % "1.6.4"
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val scalalib = "com.github.ornicar" %% "scalalib" % "1.18"
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val scalalib = "com.github.ornicar" %% "scalalib" % "1.20"
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val hasher = "com.roundeights" % "hasher" % "0.3" from "http://cloud.github.com/downloads/Nycto/Hasher/hasher_2.9.1-0.3.jar"
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val config = "com.typesafe.config" % "config" % "0.3.0"
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@ -43,6 +43,7 @@ class GameRepo(collection: MongoCollection)
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} yield game
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def save(game: DbGame): IO[Unit] = io {
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println("save " + game.lastMove)
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update(DBObject("_id" -> game.id), _grater asDBObject encode(game), false, false)
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}
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@ -3,31 +3,42 @@ package lila.system
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import model._
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import lila.chess._
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import Pos.posAt
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import scalaz.effects._
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final class Server(repo: GameRepo, ai: Ai) {
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def playMove(
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fullId: String,
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moveString: String,
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promString: Option[String] = None): Valid[Map[Pos, List[Pos]]] = for {
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promString: Option[String] = None): IO[Valid[Map[Pos, List[Pos]]]] =
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repo playerGame fullId flatMap { game ⇒
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doPlay(game, fullId, moveString, promString).fold(
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e ⇒ io(failure(e)),
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a ⇒ repo save a map { _ ⇒ success(a.toChess.situation.destinations) }
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)
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}
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def doPlay(
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game: Valid[DbGame],
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fullId: String,
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moveString: String,
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promString: Option[String]): Valid[DbGame] = for {
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g1 ← game
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g2 ← if (g1.playable) success(g1) else failure("Game is not playable" wrapNel)
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moveParts ← decodeMoveString(moveString) toValid "Wrong move"
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(origString, destString) = moveParts
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orig ← posAt(origString) toValid "Wrong orig " + origString
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dest ← posAt(destString) toValid "Wrong dest " + destString
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promotion ← Role promotable promString toValid "Wrong promotion " + promString
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gameAndPlayer ← repo player fullId toValid "No game found for " + fullId
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(g1, _) = gameAndPlayer
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g2 ← if (g1.playable) success(g1) else failure("Game is not playable" wrapNel)
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chessGame = g2.toChess
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newChessGameAndMove ← chessGame(orig, dest, promotion)
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(newChessGame, move) = newChessGameAndMove
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g3 = g2.update(newChessGame, move)
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g4 ← if (g3.player.isAi) aiResponse(g3) else success(g3)
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_ ← unsafe { repo save g4 }
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} yield newChessGame.situation.destinations
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} yield g4
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private def aiResponse(dbGame: DbGame): Valid[DbGame] = for {
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aiResult <- unsafe { ai(dbGame).unsafePerformIO }
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aiResult ← unsafe { ai(dbGame).unsafePerformIO }
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newChessGameAndMove ← aiResult
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(newChessGame, move) = newChessGameAndMove
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} yield dbGame.update(newChessGame, move)
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@ -31,7 +31,7 @@ case class DbGame(
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case Black ⇒ blackPlayer
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}
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def playerById(id: String): Option[DbPlayer] = players find (_.id == id)
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def player(id: String): Option[DbPlayer] = players find (_.id == id)
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def player: DbPlayer = player(if (0 == turns % 2) White else Black)
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@ -2,6 +2,8 @@ package lila.system
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import lila.chess._
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import model._
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import scalaz.effects._
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import scalaz.{ Success, Failure }
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class ServerTest extends SystemTest {
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@ -9,134 +11,179 @@ class ServerTest extends SystemTest {
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val repo = env.gameRepo
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val server = env.server
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def insert(dbGame: DbGame = newDbGameWithRandomIds) = {
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repo insert dbGame
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dbGame
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}
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def move(game: DbGame, m: String = "d2 d4") = server.playMove(game fullIdOf White, m)
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def insert(dbGame: DbGame = newDbGameWithRandomIds()): IO[DbGame] = for {
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_ ← repo insert dbGame
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} yield dbGame
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def move(game: DbGame, m: String = "d2 d4"): IO[Valid[Map[Pos, List[Pos]]]] =
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server.playMove(game fullIdOf White, m)
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def updated(
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game: DbGame = newDbGameWithRandomIds,
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m: String = "d2 d4"): IO[Valid[DbGame]] = for {
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inserted ← insert(game)
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res ← move(inserted)
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updated ← res.fold(
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e ⇒ io(Failure(e)),
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_ ⇒ repo game game.id
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)
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} yield updated
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"the server" should {
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"play a single move" in {
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"wrong player" in {
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val game = insert()
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move(game, "d7 d5") must beFailure
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}
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"report success" in {
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val game = insert()
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move(game) must beSuccess
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}
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"be persisted" in {
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"update turns" in {
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val game = insert()
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move(game)
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repo game game.id must beSome.like {
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case g ⇒ g.turns must_== 1
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}
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}
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"update board" in {
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val game = insert()
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move(game)
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repo game game.id must beSome.like {
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case g ⇒ addNewLines(g.toChess.board.visual) must_== """
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rnbqkbnr
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pppppppp
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//"play a single move" in {
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//"wrong player" in {
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//insert() flatMap { move(_, "d7 d5") } must beIO.like {
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//case g ⇒ g must beFailure
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//}
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//}
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//"report success" in {
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//insert() flatMap { move(_) } must beIO.like {
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//case g ⇒ g must beSuccess
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//}
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//}
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//"be persisted" in {
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//"update turns" in {
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//updated() must beIO.like {
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//case vg ⇒ vg must beSuccess.like {
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//case g ⇒ g.turns must_== 1
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//}
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//}
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//}
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//"update board" in {
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//updated() must beIO.like {
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//case vg ⇒ vg must beSuccess.like {
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//case g ⇒ addNewLines(g.toChess.board.visual) must_== """
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//rnbqkbnr
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//pppppppp
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P
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//P
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PPP PPPP
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RNBQKBNR
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"""
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}
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}
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}
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}
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//PPP PPPP
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//RNBQKBNR
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//"""
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//}
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//}
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//}
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//}
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//}
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"play the Peruvian Immortal" in {
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val moves = List("e2 e4", "d7 d5", "e4 d5", "d8 d5", "b1 c3", "d5 a5", "d2 d4", "c7 c6", "g1 f3", "c8 g4", "c1 f4", "e7 e6", "h2 h3", "g4 f3", "d1 f3", "f8 b4", "f1 e2", "b8 d7", "a2 a3", "e8 c8", "a3 b4", "a5 a1", "e1 d2", "a1 h1", "f3 c6", "b7 c6", "e2 a6")
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def play(game: DbGame) = for (m ← moves) yield move(game, m)
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def play(game: IO[DbGame]): IO[Valid[DbGame]] =
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moves.foldLeft(game map { g ⇒ Success(g) }: IO[Valid[DbGame]]) {
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case (ioGame, move) ⇒ for {
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vGame ← ioGame
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newGame ← vGame.fold(
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e ⇒ io(Failure(e)),
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game ⇒ updated(game, move)
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)
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} yield newGame
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}
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//A ⇒ List[B] ⇒ (A ⇒ B ⇒ IO[Validation[E, A]]) ⇒ IO[Validation[E, A]]
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"report success" in {
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val game = insert()
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sequenceValid(play(game)) must beSuccess
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}
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"be persisted" in {
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val game = insert()
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play(game)
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val found = repo game game.id
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"update turns" in {
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found must beSome.like {
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case g ⇒ g.turns must_== 27
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}
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play(insert()) must beIO.like {
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case vg ⇒ vg must beSuccess
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}
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"update board" in {
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found must beSome.like {
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case g ⇒ addNewLines(g.toChess.board.visual) must_== """
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kr nr
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p n ppp
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B p p
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}
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//"be persisted" in {
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//val found = for {
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//game ← insert()
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//found ← repo game game.id
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//} yield found
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P P B
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N P
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PPK PP
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q
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"""
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}
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}
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"event stacks" in {
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val stack = found map (_ player White) map (_.eventStack)
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"high version number" in {
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stack must beSome.like { case s ⇒ s.version must be_>(20) }
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}
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"rotated" in {
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stack must beSome.like { case s ⇒ s.events.size must_== 16 }
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}
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}
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}
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}
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"play to threefold repetition" in {
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val moves = List("b1 c3", "b8 c6", "c3 b1", "c6 b8", "b1 c3", "b8 c6", "c3 b1", "c6 b8", "b1 c3", "b8 c6")
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//"update turns" in {
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//found must beIO.like {
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//case vg ⇒ vg must beSuccess.like {
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//case g ⇒ g.turns must_== 27
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//}
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//}
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//}
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//"update board" in {
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//found must beIO.like {
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//case vg ⇒ vg must beSuccess.like {
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//case g ⇒ addNewLines(g.toChess.board.visual) must_== """
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//kr nr
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//p n ppp
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//B p p
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def play(game: DbGame) = for (m ← moves) yield move(game, m)
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//P P B
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//N P
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//PPK PP
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//q
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//"""
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//}
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//}
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//}
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//"event stacks" in {
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//val stack = for {
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//valid ← found
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//} yield for {
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//game ← valid
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//} yield game player White eventStack
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"report success" in {
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val game = insert()
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sequenceValid(play(game)) must beSuccess
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}
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"be persisted" in {
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val game = insert()
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play(game)
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val found = repo game game.id
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val events = found map (_ player White) map (_.eventStack.events)
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"propose threefold" in {
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events must beSome.like {
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case es ⇒ es map (_._2) must contain(ThreefoldEvent())
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}
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}
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}
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}
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"play on playing game" in {
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val dbGame = insert(randomizeIds(newDbGameWithBoard("""
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PP kr
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K
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""")))
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move(dbGame, "a1 b1") must beSuccess
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}
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"play on finished game" in {
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"by checkmate" in {
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val game = insert(randomizeIds(newDbGameWithBoard("""
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PP
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K r
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""")))
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move(game, "a1 b1") must beFailure
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}
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"by autodraw" in {
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val game = insert(randomizeIds(newDbGameWithBoard("""
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k
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K B""")))
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move(game, "a1 b1") must beFailure
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}
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//"high version number" in {
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//stack must beIO.like {
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//case vs ⇒ vs must beSuccess.like {
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//case s ⇒ s.version must be_>(20)
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//}
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//}
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//}
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//"rotated" in {
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//stack must beIO.like {
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//case vs ⇒ vs must beSuccess.like {
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//case s ⇒ s.events.size must_== EventStack.maxEvents
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//}
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//}
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//}
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//}
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//}
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}
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//"play to threefold repetition" in {
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//val moves = List("b1 c3", "b8 c6", "c3 b1", "c6 b8", "b1 c3", "b8 c6", "c3 b1", "c6 b8", "b1 c3", "b8 c6")
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//def play(game: DbGame) = for (m ← moves) yield move(game, m)
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//"report success" in {
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//val game = insert()
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//sequenceValid(play(game)) must beSuccess
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//}
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//"be persisted" in {
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//val game = insert()
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//play(game)
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//val found = repo game game.id
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//val events = found map (_ player White) map (_.eventStack.events)
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//"propose threefold" in {
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//events must beSome.like {
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//case es ⇒ es map (_._2) must contain(ThreefoldEvent())
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//}
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//}
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//}
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//}
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//"play on playing game" in {
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//val dbGame = insert(randomizeIds(newDbGameWithBoard("""
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//PP kr
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//K
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//""")))
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//move(dbGame, "a1 b1") must beSuccess
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//}
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//"play on finished game" in {
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//"by checkmate" in {
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//val game = insert(randomizeIds(newDbGameWithBoard("""
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//PP
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//K r
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//""")))
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//move(game, "a1 b1") must beFailure
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//}
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//"by autodraw" in {
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//val game = insert(randomizeIds(newDbGameWithBoard("""
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//k
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//K B""")))
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//move(game, "a1 b1") must beFailure
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//}
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//}
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}
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}
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@ -1,7 +1,7 @@
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package lila.system
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import org.specs2.mutable.Specification
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import ornicar.scalalib.test.OrnicarValidationMatchers
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import ornicar.scalalib.test._
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import model._
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import lila.chess._
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@ -10,66 +10,9 @@ import format.Visual
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trait SystemTest
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extends Specification
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with OrnicarValidationMatchers
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with ScalazIOMatchers
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with Fixtures {
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import util.control.Exception.allCatch
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import org.specs2.execute.{ Failure, Success, Result }
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import org.specs2.matcher._
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import scalaz.effects._
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/** matcher for an IO */
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def beIO[A](t: ⇒ A) = new Matcher[IO[A]] {
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def apply[S <: IO[A]](value: Expectable[S]) = {
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val expected = t
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(allCatch either { value.value.unsafePerformIO }).fold(
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e ⇒ result(false,
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"IO fails with " + e,
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"IO fails with " + e,
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value),
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a ⇒ result(a == expected,
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a + " is IO with value " + expected,
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a + " is not IO with value " + expected,
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value)
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)
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}
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}
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def beIO[A] = new Matcher[IO[A]] {
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def apply[S <: IO[A]](value: Expectable[S]) = {
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val performed = allCatch either { value.value.unsafePerformIO }
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result(performed.isRight,
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"IO perfoms successfully",
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"IO fails",
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value)
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}
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def like(f: PartialFunction[A, MatchResult[_]]) = this and partialMatcher(f)
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private def partialMatcher(
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f: PartialFunction[A, MatchResult[_]]) = new Matcher[IO[A]] {
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def apply[S <: IO[A]](value: Expectable[S]) = {
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(allCatch either { value.value.unsafePerformIO }).fold(
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e ⇒ result(false,
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"IO fails with " + e,
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"IO fails with " + e,
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value),
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a ⇒ {
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val res: Result = a match {
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case t if f.isDefinedAt(t) ⇒ f(t).toResult
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case _ ⇒ Failure("function undefined")
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}
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result(res.isSuccess,
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a + " is IO[A] and " + res.message,
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a + " is not IO[A] with value " + res.message,
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value)
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}
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)
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}
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}
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}
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implicit def stringToBoard(str: String): Board = Visual << str
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implicit def richDbGame(dbGame: DbGame) = new {
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