give 10 seconds when deploying
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parent
9681e01e07
commit
d37836bee6
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@ -8,6 +8,7 @@ import akka.pattern.{ ask, pipe }
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import actorApi._, round._
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import lila.game.{ Game, GameRepo, Pov, PovRef, PlayerRef, Event, Progress }
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import lila.hub.actorApi.map._
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import lila.hub.actorApi.{ Deploy, RemindDeployPost }
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import lila.hub.SequentialActor
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import lila.i18n.I18nKey.{ Select => SelectI18nKey }
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import makeTimeout.large
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@ -25,6 +26,8 @@ private[round] final class Round(
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context setReceiveTimeout 30.seconds
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context.system.lilaBus.subscribe(self, 'deploy)
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def process = {
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case ReceiveTimeout => fuccess {
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@ -117,12 +120,27 @@ private[round] final class Round(
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pov.game.clock.filter(_ => pov.game.moretimeable) ?? { clock =>
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val newClock = clock.giveTime(!pov.color, moretimeDuration.toSeconds)
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val progress = (pov.game withClock newClock) + Event.Clock(newClock)
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messenger.system(progress.game, (_.untranslated(
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messenger.system(pov.game, (_.untranslated(
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"%s + %d seconds".format(!pov.color, moretimeDuration.toSeconds)
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)))
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GameRepo save progress inject progress.events
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}
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}
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case Deploy(RemindDeployPost, _) => handle { game =>
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game.clock.filter(_ => game.playable) ?? { clock =>
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import chess.Color
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val freeSeconds = 12
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val newClock = clock.giveTime(Color.White, freeSeconds).giveTime(Color.Black, freeSeconds)
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val progress = (game withClock newClock) + Event.Clock(newClock)
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messenger.system(game, (_.untranslated("Deploy in progress")))
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Color.all.foreach { c =>
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messenger.system(game, (_.untranslated(s"$c + $freeSeconds seconds")))
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}
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messenger.system(game, (_.untranslated("Sorry for the inconvenience!")))
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GameRepo save progress inject progress.events
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}
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}
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}
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private def outOfTime(game: Game)(p: lila.game.Player) =
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