show level rank on completion
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106d8efd90
commit
dbd1d24d08
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@ -35,7 +35,7 @@
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display: flex;
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align-items: center;
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justify-content: center;
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flex-flow: row wrap;
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flex-flow: column wrap;
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border: 1px solid #ccc;
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border-top: none;
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text-align: center;
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@ -60,6 +60,12 @@
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transform: scale(1.05);
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}
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}
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#learn_app .result .stars {
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margin-top: 4px;
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}
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#learn_app .result .stars i {
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margin: 3px;
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}
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#learn_app .result button {
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margin: 15px auto 15px auto;
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font-size: 30px;
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@ -226,7 +232,7 @@
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#learn_app .screen .stars {
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margin-bottom: 20px;
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}
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@keyframes appear {
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@keyframes star-appear {
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0% {
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-webkit-filter: saturate(1); opacity: 0.5; transform: scale(0) rotate(-360deg);
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}
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@ -264,7 +270,7 @@
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width: 55px;
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height: 55px;
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opacity: 0;
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animation: appear 2.5s ease-in-out;
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animation: star-appear 2.5s ease-in-out;
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animation-delay: 0.1s;
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animation-fill-mode: forwards;
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}
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@ -7,7 +7,7 @@ function makeStars(level, score) {
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var rank = scoring.getLevelRank(level, score);
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var stars = [];
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for (var i = 3; i >= rank; i--) stars.push(star);
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return stars;
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return m('span.stars.st' + stars.length, stars);
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}
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module.exports = {
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@ -25,11 +25,7 @@ module.exports = {
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ctrl.stage.levels.map(function(level, i) {
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var score = ctrl.score(level);
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var status = level.id === ctrl.level.blueprint.id ? 'active' : (score ? 'done' : 'future');
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var label;
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if (score) {
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var stars = makeStars(level, score);
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label = m('span.st' + stars.length, stars);
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} else label = m('span.id', level.id);
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var label = score ? makeStars(level, score) : m('span.id', level.id);
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return m('a', {
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href: '/' + ctrl.stage.id + '/' + level.id,
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config: m.route,
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@ -37,5 +33,6 @@ module.exports = {
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}, label);
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})
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);
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}
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},
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makeStars: makeStars
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};
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@ -8,6 +8,7 @@ var stageStarting = require('./stageStarting');
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var stageComplete = require('./stageComplete');
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var renderPromotion = require('../promotion').view;
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var renderProgress = require('../progress').view;
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var makeStars = require('../progress').makeStars;
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function renderFailed(ctrl) {
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return m('div.result.failed', {
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@ -24,7 +25,7 @@ function renderCompleted(level) {
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onclick: level.onComplete
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}, [
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m('h2', congrats()),
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level.blueprint.nextButton ? m('button', 'Next') : null
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level.blueprint.nextButton ? m('button', 'Next') : makeStars(level.blueprint, level.vm.score)
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]);
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}
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