diff --git a/ui/round/src/clock/clockCtrl.ts b/ui/round/src/clock/clockCtrl.ts index aef2b6b006..5c6f4df64f 100644 --- a/ui/round/src/clock/clockCtrl.ts +++ b/ui/round/src/clock/clockCtrl.ts @@ -100,9 +100,8 @@ export class ClockController { Math.max(0, Math.min(1, millis * this.timeRatioDivisor)); setClock = (d: RoundData, white: Seconds, black: Seconds, delay: Centis = 0) => { - const isClockRunning = game.playable(d) && - ((d.game.turns - d.game.startedAtTurn) > 1 || d.clock!.running), - delayMs = delay * 10; + const isClockRunning = game.playable(d) && (game.playedTurns(d) > 1 || d.clock!.running), + delayMs = delay * 10; this.times = { white: white * 1000,