more sounds on analysis board - closes #592

pull/698/head
Thibault Duplessis 2015-07-02 19:36:01 +02:00
parent 4632e2582d
commit f9e1e26ded
3 changed files with 106 additions and 30 deletions

View File

@ -10,7 +10,7 @@ var autoplay = require('./autoplay');
var control = require('./control');
var promotion = require('./promotion');
var readDests = require('./util').readDests;
var debounce = require('./util').debounce;
var throttle = require('./util').throttle;
var socket = require('./socket');
var m = require('mithril');
@ -79,14 +79,20 @@ module.exports = function(opts) {
if (!dests) getDests();
}.bind(this);
var getDests = debounce(function() {
var getDests = throttle(200, false, function() {
if (this.vm.step.dests) return;
this.socket.sendAnaDests({
variant: this.data.game.variant.key,
fen: this.vm.step.fen,
path: this.vm.pathStr
});
}.bind(this), 200, false);
}.bind(this));
var sound = {
move: throttle(50, false, $.sound.move),
capture: throttle(50, false, $.sound.capture),
check: throttle(50, false, $.sound.check)
};
this.jump = function(path) {
this.vm.path = path;
@ -94,6 +100,12 @@ module.exports = function(opts) {
if (window.history.replaceState)
window.history.replaceState(null, null, '#' + path[0].ply);
showGround();
if (this.vm.justPlayed !== this.vm.step.uci) {
if (this.vm.step.san.indexOf('x') !== -1) sound.capture();
else sound.move();
this.vm.justPlayed = null;
}
if (/\+|\#/.test(this.vm.step.san)) sound.check();
}.bind(this);
this.userJump = function(path) {
@ -116,8 +128,9 @@ module.exports = function(opts) {
return role === 'knight' ? 'n' : role[0];
};
var userMove = function(orig, dest) {
$.sound.move();
var userMove = function(orig, dest, capture) {
this.vm.justPlayed = orig + dest;
sound[capture ? 'capture' : 'move']();
if (!promotion.start(this, orig, dest, sendMove)) sendMove(orig, dest);
}.bind(this);

View File

@ -11,10 +11,10 @@ function makeConfig(data, config, onMove) {
movable: {
free: false,
color: config.movable.color,
dests: config.movable.dests,
events: {
after: onMove
}
dests: config.movable.dests
},
events: {
move: onMove
},
premovable: {
enabled: true
@ -31,11 +31,6 @@ function makeConfig(data, config, onMove) {
enabled: true,
duration: data.pref.animationDuration
},
events: {
move: function(orig, dest, captured) {
if (captured) $.sound.capture();
}
},
disableContextMenu: true
};
}

View File

@ -17,23 +17,91 @@ module.exports = {
empty: function(a) {
return !a || a.length === 0;
},
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds. If `immediate` is passed, trigger the function on the
// leading edge, instead of the trailing.
debounce: function(func, wait, immediate) {
var timeout;
/**
* https://github.com/niksy/throttle-debounce/blob/master/lib/throttle.js
*
* Throttle execution of a function. Especially useful for rate limiting
* execution of handlers on events like resize and scroll.
*
* @param {Number} delay A zero-or-greater delay in milliseconds. For event callbacks, values around 100 or 250 (or even higher) are most useful.
* @param {Boolean} noTrailing Optional, defaults to false. If noTrailing is true, callback will only execute every `delay` milliseconds while the
* throttled-function is being called. If noTrailing is false or unspecified, callback will be executed one final time
* after the last throttled-function call. (After the throttled-function has not been called for `delay` milliseconds,
* the internal counter is reset)
* @param {Function} callback A function to be executed after delay milliseconds. The `this` context and all arguments are passed through, as-is,
* to `callback` when the throttled-function is executed.
* @param {Boolean} debounceMode If `debounceMode` is true (at begin), schedule `clear` to execute after `delay` ms. If `debounceMode` is false (at end),
* schedule `callback` to execute after `delay` ms.
*
* @return {Function} A new, throttled, function.
*/
throttle: function(delay, noTrailing, callback, debounceMode) {
// After wrapper has stopped being called, this timeout ensures that
// `callback` is executed at the proper times in `throttle` and `end`
// debounce modes.
var timeoutID;
// Keep track of the last time `callback` was executed.
var lastExec = 0;
// `noTrailing` defaults to falsy.
if (typeof(noTrailing) !== 'boolean') {
debounceMode = callback;
callback = noTrailing;
noTrailing = undefined;
}
// The `wrapper` function encapsulates all of the throttling / debouncing
// functionality and when executed will limit the rate at which `callback`
// is executed.
return function() {
var context = this,
args = arguments;
var later = function() {
timeout = null;
if (!immediate) func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) func.apply(context, args);
var self = this;
var elapsed = Number(new Date()) - lastExec;
var args = arguments;
// Execute `callback` and update the `lastExec` timestamp.
function exec() {
lastExec = Number(new Date());
callback.apply(self, args);
}
// If `debounceMode` is true (at begin) this is used to clear the flag
// to allow future `callback` executions.
function clear() {
timeoutID = undefined;
}
if (debounceMode && !timeoutID) {
// Since `wrapper` is being called for the first time and
// `debounceMode` is true (at begin), execute `callback`.
exec();
}
// Clear any existing timeout.
if (timeoutID) {
clearTimeout(timeoutID);
}
if (debounceMode === undefined && elapsed > delay) {
// In throttle mode, if `delay` time has been exceeded, execute
// `callback`.
exec();
} else if (noTrailing !== true) {
// In trailing throttle mode, since `delay` time has not been
// exceeded, schedule `callback` to execute `delay` ms after most
// recent execution.
//
// If `debounceMode` is true (at begin), schedule `clear` to execute
// after `delay` ms.
//
// If `debounceMode` is false (at end), schedule `callback` to
// execute after `delay` ms.
timeoutID = setTimeout(debounceMode ? clear : exec, debounceMode === undefined ? delay - elapsed : delay);
}
};
}
};