[lichess.org](http://lichess.org) --------------------------------- It's a free online chess game focused on [realtime](http://lichess.org/games) and simplicity. It haz a [search engine](http://lichess.org/games/search), [computer analysis](http://lichess.org/analyse/ief49lif), [tournaments](http://lichess.org/tournament), [forums](http://lichess.org/forum), [teams](http://lichess.org/team), and a weird [monitoring console](http://lichess.org/monitor). The UI is available in [72 languages](http://lichess.org/translation/contribute) thanks to the community. Lichess is written in [Scala 2.10](http://www.scala-lang.org/), and relies on [Play 2.2](http://www.playframework.com/) for the routing, templating, and JSON. Pure chess logic is contained in [scalachess](http://github.com/ornicar/scalachess) submodule. The codebase is fully asynchronous, making heavy use of Scala Futures and [Akka 2 actors](http://akka.io). Lichess talks to [Stockfish 4](http://stockfishchess.org/) using a [FSM Actor](https://github.com/ornicar/lila/blob/master/modules/ai/src/main/stockfish/ActorFSM.scala) to handle AI moves and analysis. It uses [MongoDB 2.4](http://mongodb.org) to store about 15 million games, which are indexed by [elasticsearch 0.90](http://elasticsearch.org). HTTP requests and websocket connections are proxied by [nginx 1.4](http://nginx.org). Join us on [#lichess IRC channel](http://lichess.org/irc) for more info. Installation ------------ > I am **not** happy to see lichess clones spreading on the Internet. This project source code is open for other developers to have an example of non-trivial scala/play2/mongodb application. You're welcome to reuse as much code as you want for your projects, and to get inspired by the solutions I propose to many common web development problems. But please don't just create a public lichess clone. Also, if you are building a website based on lichess, please mention it in the footer with `Based on lichess`. Thank you! > Also note that if I provide the source code, I do **not** offer free support for your lichess instance. I will probably ignore any question about lichess installation and runtime issues. This is full-stack application, not a library, and it may not be straightforward to get it fully running. I assume you run a Unix with nginx, mongodb, elasticsearch and stockfish installed. ```sh git clone git://github.com/ornicar/lila cd lila git submodule update --init bin/play compile ``` ### Configuration ```sh cp conf/application.conf.dist conf/application.conf ``` `application.conf` extends `base.conf` and can override any value. Note that `application.conf` is excluded from git index. ### Websocket proxying and language subdomains When accessed from the root domaing (e.g. lichess.org), the application will redirect to a language specific subdomaing (e.g. en.lichess.org). Additionally, lichess will open websockets on the `socket.` subdomain (e.g. socket.en.lichess.org). Here is my local nginx configuration for `l.org`, assuming lila is installed in `/home/thib/lila` and runs on 127.0.0.1:9000 [/etc/nginx/l.org.conf](https://github.com/ornicar/lila/blob/master/doc/nginx/l.org.conf) And here is my local [/etc/hosts file](https://github.com/ornicar/lila/blob/master/doc/hosts) ### Run it Launch the play console: ```sh bin/play ``` From here you can now run the application (`run`). ### Read the move stream Lichess streams all played moves on http://en.lichess.org/stream using chunked HTTP response and the following format: ```sh ChunkSize # size of the next chunk, in hexadecimal GameId UciMove IpAddress # actual chunk of data ``` Try it with netcat: ```sh > echo "GET /stream HTTP/1.1\nHost: en.lichess.org\n" | netcat en.lichess.org 80 HTTP/1.1 200 OK Server: nginx Date: Wed, 16 Oct 2013 20:01:11 GMT Content-Type: text/plain; charset=utf-8 Transfer-Encoding: chunked Connection: keep-alive Vary: Accept-Encoding 1a 4om0thb7 d1e1 91.121.7.111 1b o2eg9xu3 c8c2 89.77.165.159 18 g3ag6xm6 g7f7 83.149.8.9 1b hl0zbh3g c4c5 109.237.157.8 1a g3ag6xm6 c2c3 91.121.7.111 1c tj2u3hus a7a6 117.199.47.140 ``` By comparing game IDs, you can guess who plays against who. > Note that 91.121.7.111 is the AI server. Credits ------- Big thanks go to lichess community for the support, inspiration, bug reports, and [amazing translation efforts](http://lichess.org/translation/contribute). Special thanks go to: - [Mephostophilis](http://lichess.org/@/Mephostophilis) for writing [Lichess Wiki](http://lichess.org/wiki), leading the cheater hunt, moderating the site, reporting countless bugs, and contributing to the codebase - [Smiling Bishop](http://lichess.org/@/smiling_bishop), [legend](http://lichess.org/@/legend), [mb](http://lichess.org/@/mb) and all the moderators who spent time keeping the site enjoyable - [Evropi](https://github.com/evropi) for contributing to the wiki and animating #lichess IRC channel - [Steibock](https://github.com/Steibock) for board theming - [Yusuke Kamiyamane](http://p.yusukekamiyamane.com/) for the fugue icons - [pgn4web](http://pgn4web.casaschi.net/home.html) for the analysis board - [chessboardjs](https://github.com/oakmac/chessboardjs/) for the board editor Thanks to all players for feeding the database.