lila/modules/round/src/main/Finisher.scala

179 lines
6.4 KiB
Scala

package lila.round
import chess.{ Color, DecayingStats, Status }
import lila.common.{ Bus, Uptime }
import lila.game.actorApi.{ AbortedBy, FinishGame }
import lila.game.{ Game, GameRepo, Pov, RatingDiffs }
import lila.playban.PlaybanApi
import lila.user.{ User, UserRepo }
import lila.i18n.{ I18nKeys => trans, defaultLang }
final private class Finisher(
gameRepo: GameRepo,
userRepo: UserRepo,
messenger: Messenger,
perfsUpdater: PerfsUpdater,
playban: PlaybanApi,
notifier: RoundNotifier,
crosstableApi: lila.game.CrosstableApi,
getSocketStatus: Game => Fu[actorApi.SocketStatus],
recentTvGames: RecentTvGames
)(implicit ec: scala.concurrent.ExecutionContext) {
implicit private val chatLang = defaultLang
def abort(pov: Pov)(implicit proxy: GameProxy): Fu[Events] =
apply(pov.game, _.Aborted, None) >>- {
getSocketStatus(pov.game) foreach { ss =>
playban.abort(pov, ss.colorsOnGame)
}
Bus.publish(AbortedBy(pov.copy(game = pov.game.abort)), "abortGame")
}
def abortForce(game: Game)(implicit proxy: GameProxy): Fu[Events] =
apply(game, _.Aborted, None)
def rageQuit(game: Game, winner: Option[Color])(implicit proxy: GameProxy): Fu[Events] =
apply(game, _.Timeout, winner) >>-
winner.foreach { color =>
playban.rageQuit(game, !color)
}
def outOfTime(game: Game)(implicit proxy: GameProxy): Fu[Events] =
if (
!game.isCorrespondence && !Uptime.startedSinceSeconds(120) && game.movedAt.isBefore(Uptime.startedAt)
) {
logger.info(s"Aborting game last played before JVM boot: ${game.id}")
other(game, _.Aborted, none)
} else if (game.player(!game.player.color).isOfferingDraw) {
apply(game, _.Draw, None, Messenger.Persistent(trans.drawOfferAccepted.txt()).some)
} else {
val winner = Some(!game.player.color) ifFalse game.situation.opponentHasInsufficientMaterial
apply(game, _.Outoftime, winner) >>-
winner.foreach { w =>
playban.flag(game, !w)
}
}
def noStart(game: Game)(implicit proxy: GameProxy): Fu[Events] =
game.playerWhoDidNotMove ?? { culprit =>
lila.mon.round.expiration.count.increment()
playban.noStart(Pov(game, culprit))
if (game.isMandatory) apply(game, _.NoStart, Some(!culprit.color))
else apply(game, _.Aborted, None, Messenger.Persistent("Game aborted by server").some)
}
def other(
game: Game,
status: Status.type => Status,
winner: Option[Color],
message: Option[Messenger.SystemMessage] = None
)(implicit proxy: GameProxy): Fu[Events] =
apply(game, status, winner, message) >>- playban.other(game, status, winner).unit
private def recordLagStats(game: Game): Unit =
for {
clock <- game.clock
player <- clock.players.all
lt = player.lag
stats = lt.lagStats
moves = lt.moves if moves > 4
sd <- stats.stdDev
mean = stats.mean if mean > 0
uncompStats = lt.uncompStats
uncompAvg = Math.round(10 * uncompStats.mean)
compEstStdErr <- lt.compEstStdErr
quotaStr = f"${lt.quotaGain.centis / 10}%02d"
compEstOvers = lt.compEstOvers.centis
} {
import lila.mon.round.move.{ lag => lRec }
lRec.mean.record(Math.round(10 * mean))
lRec.stdDev.record(Math.round(10 * sd))
// wikipedia.org/wiki/Coefficient_of_variation#Estimation
lRec.coefVar.record(Math.round((1000f + 250f / moves) * sd / mean))
lRec.uncomped(quotaStr).record(uncompAvg)
uncompStats.stdDev foreach { v =>
lRec.uncompStdDev(quotaStr).record(Math.round(10 * v))
}
lt.lagEstimator match {
case h: DecayingStats => lRec.compDeviation.record(h.deviation.toInt)
}
lRec.compEstStdErr.record(Math.round(1000 * compEstStdErr))
lRec.compEstOverErr.record(Math.round(10f * compEstOvers / moves))
}
private def apply(
game: Game,
makeStatus: Status.type => Status,
winnerC: Option[Color],
message: Option[Messenger.SystemMessage] = None
)(implicit proxy: GameProxy): Fu[Events] = {
val status = makeStatus(Status)
val prog = game.finish(status, winnerC)
if (game.nonAi && game.isCorrespondence) Color.all foreach notifier.gameEnd(prog.game)
lila.mon.game
.finish(
variant = game.variant.key,
source = game.source.fold("unknown")(_.name),
speed = game.speed.name,
mode = game.mode.name,
status = status.name
)
.increment()
val g = prog.game
recordLagStats(g)
proxy.save(prog) >>
gameRepo.finish(
id = g.id,
winnerColor = winnerC,
winnerId = winnerC flatMap (g.player(_).userId),
status = prog.game.status
) >>
userRepo
.pair(
g.whitePlayer.userId,
g.blackPlayer.userId
)
.flatMap { case (whiteO, blackO) =>
val finish = FinishGame(g, whiteO, blackO)
updateCountAndPerfs(finish) map { ratingDiffs =>
message foreach { messenger(g, _) }
gameRepo game g.id foreach { newGame =>
newGame foreach proxy.setFinishedGame
val newFinish = finish.copy(game = newGame | g)
Bus.publish(newFinish, "finishGame")
game.userIds foreach { userId =>
Bus.publish(newFinish, s"userFinishGame:$userId")
}
}
prog.events :+ lila.game.Event.EndData(g, ratingDiffs)
}
}
}
private def updateCountAndPerfs(finish: FinishGame): Fu[Option[RatingDiffs]] =
(!finish.isVsSelf && !finish.game.aborted) ?? {
import cats.implicits._
(finish.white, finish.black).mapN((_, _)) ?? { case (white, black) =>
crosstableApi.add(finish.game) zip perfsUpdater.save(finish.game, white, black) dmap (_._2)
} zip
(finish.white ?? incNbGames(finish.game)) zip
(finish.black ?? incNbGames(finish.game)) dmap (_._1._1)
}
private def incNbGames(game: Game)(user: User): Funit =
game.finished ?? {
val totalTime = (game.hasClock && user.playTime.isDefined) ?? game.durationSeconds
val tvTime = totalTime ifTrue recentTvGames.get(game.id)
val result =
if (game.winnerUserId has user.id) 1
else if (game.loserUserId has user.id) -1
else 0
userRepo
.incNbGames(user.id, game.rated, game.hasAi, result = result, totalTime = totalTime, tvTime = tvTime)
.void
}
}