lila/app/templating/GameHelper.scala

271 lines
11 KiB
Scala

package lila.app
package templating
import chess.format.Forsyth
import chess.{ Status => S, Color, Clock, Mode }
import controllers.routes
import play.api.mvc.Call
import play.twirl.api.Html
import lila.game.{ Game, Player, Namer, Pov }
import lila.user.{ User, UserContext }
trait GameHelper { self: I18nHelper with UserHelper with AiHelper with StringHelper =>
def netBaseUrl: String
def cdnUrl(path: String): String
def povOpenGraph(pov: Pov) = lila.app.ui.OpenGraph(
image = cdnUrl(routes.Export.png(pov.game.id).url).some,
title = titleGame(pov.game),
url = s"$netBaseUrl${routes.Round.watcher(pov.game.id, pov.color.name).url}",
description = describePov(pov))
def titleGame(g: Game) = {
val speed = chess.Speed(g.clock.map(_.config)).name
val variant = g.variant.exotic ?? s" ${g.variant.name}"
s"$speed$variant Chess • ${playerText(g.whitePlayer)} vs ${playerText(g.blackPlayer)}"
}
def describePov(pov: Pov) = {
import pov._
val p1 = playerText(player, withRating = true)
val p2 = playerText(opponent, withRating = true)
val speedAndClock =
if (game.imported) "imported"
else game.clock.fold(chess.Speed.Correspondence.name) { c =>
s"${chess.Speed(c.config).name} (${c.show})"
}
val mode = game.mode.name
val variant = if (game.variant == chess.variant.FromPosition) "position setup chess"
else if (game.variant.exotic) game.variant.name else "chess"
import chess.Status._
val result = (game.winner, game.loser, game.status) match {
case (Some(w), _, Mate) => s"${playerText(w)} won by checkmate"
case (_, Some(l), Resign | Timeout | Cheat | NoStart) => s"${playerText(l)} resigned"
case (_, Some(l), Outoftime) => s"${playerText(l)} forfeits by time"
case (Some(w), _, UnknownFinish) => s"${playerText(w)} won"
case (_, _, Draw | Stalemate | UnknownFinish) => "Game is a draw"
case (_, _, Aborted) => "Game has been aborted"
case (_, _, VariantEnd) => game.variant match {
case chess.variant.KingOfTheHill => "King in the center"
case chess.variant.ThreeCheck => "Three checks"
case chess.variant.Antichess => "Lose all your pieces to win"
case chess.variant.Atomic => "Explode or mate your opponent's king to win"
case chess.variant.Horde => "Destroy the horde to win"
case chess.variant.RacingKings => "Race to the eighth rank to win"
case chess.variant.Crazyhouse => "Drop captured pieces on the board"
case _ => "Variant ending"
}
case _ => "Game is still being played"
}
val moves = s"${game.toChess.fullMoveNumber} moves"
s"$p1 plays $p2 in a $mode $speedAndClock game of $variant. $result after $moves. Click to replay, analyse, and discuss the game!"
}
def variantName(variant: chess.variant.Variant)(implicit ctx: UserContext) = variant match {
case chess.variant.Standard => trans.standard.str()
case chess.variant.FromPosition => trans.fromPosition.str()
case v => v.name
}
def variantNameNoCtx(variant: chess.variant.Variant) = variant match {
case chess.variant.Standard => trans.standard.en()
case chess.variant.FromPosition => trans.fromPosition.en()
case v => v.name
}
def shortClockName(clock: Option[Clock.Config])(implicit ctx: UserContext): Html =
clock.fold(trans.unlimited())(shortClockName)
def shortClockName(clock: Clock.Config): Html = Html(clock.show)
def modeName(mode: Mode)(implicit ctx: UserContext): String = mode match {
case Mode.Casual => trans.casual.str()
case Mode.Rated => trans.rated.str()
}
def modeNameNoCtx(mode: Mode): String = mode match {
case Mode.Casual => trans.casual.en()
case Mode.Rated => trans.rated.en()
}
def playerUsername(player: Player, withRating: Boolean = true, withTitle: Boolean = true) =
Namer.player(player, withRating, withTitle)(lightUser)
def playerText(player: Player, withRating: Boolean = false) =
Namer.playerText(player, withRating)(lightUser)
def gameVsText(game: Game, withRatings: Boolean = false): String =
Namer.gameVsText(game, withRatings)(lightUser)
val berserkIconSpan = """<span data-icon="`"></span>"""
val berserkIconSpanHtml = Html(berserkIconSpan)
val statusIconSpan = """<span class="status"></span>"""
def playerLink(
player: Player,
cssClass: Option[String] = None,
withOnline: Boolean = true,
withRating: Boolean = true,
withDiff: Boolean = true,
engine: Boolean = false,
withStatus: Boolean = false,
withBerserk: Boolean = false,
mod: Boolean = false,
link: Boolean = true,
variant: chess.variant.Variant = chess.variant.Standard)(implicit ctx: UserContext) = Html {
val statusIcon =
if (withStatus) statusIconSpan
else if (withBerserk && player.berserk) berserkIconSpan
else ""
player.userId.flatMap(lightUser) match {
case None =>
val klass = cssClass.??(" " + _)
val content = (player.aiLevel, player.name) match {
case (Some(level), _) => aiNameHtml(level, withRating).body
case (_, Some(name)) => escapeHtml(name)
case _ => User.anonymous
}
s"""<span class="user_link$klass">$content$statusIcon</span>"""
case Some(user) =>
val klass = userClass(user.id, cssClass, withOnline)
val href = s"${routes.User show user.name}${if (mod) "?mod" else ""}"
val content = playerUsername(player, withRating)
val diff = (player.ratingDiff ifTrue withDiff).fold(Html(""))(showRatingDiff)
val mark = engine ?? s"""<span class="engine_mark" title="${trans.thisPlayerUsesChessComputerAssistance()}"></span>"""
val dataIcon = withOnline ?? """data-icon="r""""
val space = if (withOnline) "&nbsp;" else ""
val tag = if (link) "a" else "span"
s"""<$tag $dataIcon $klass href="$href">$space$content$diff$mark</$tag>$statusIcon"""
}
}
def gameEndStatus(game: Game)(implicit ctx: UserContext): Html = game.status match {
case S.Aborted => trans.gameAborted()
case S.Mate => trans.checkmate()
case S.Resign => game.loser match {
case Some(p) if p.color.white => trans.whiteResigned()
case _ => trans.blackResigned()
}
case S.UnknownFinish => trans.finished()
case S.Stalemate => trans.stalemate()
case S.Timeout => game.loser match {
case Some(p) if p.color.white => trans.whiteLeftTheGame()
case Some(_) => trans.blackLeftTheGame()
case None => trans.draw()
}
case S.Draw => trans.draw()
case S.Outoftime => trans.timeOut()
case S.NoStart => Html {
val color = game.loser.fold(Color.white)(_.color).name.capitalize
s"$color didn't move"
}
case S.Cheat => Html("Cheat detected")
case S.VariantEnd => game.variant match {
case chess.variant.KingOfTheHill => trans.kingInTheCenter()
case chess.variant.ThreeCheck => trans.threeChecks()
case chess.variant.RacingKings => trans.raceFinished()
case _ => trans.variantEnding()
}
case _ => Html("")
}
private def gameTitle(game: Game, color: Color): String = {
val u1 = playerText(game player color, withRating = true)
val u2 = playerText(game opponent color, withRating = true)
val clock = game.clock ?? { c => " • " + c.show }
val variant = game.variant.exotic ?? s"${game.variant.name}"
s"$u1 vs $u2$clock$variant"
}
// whiteUsername 1-0 blackUsername
def gameSummary(whiteUserId: String, blackUserId: String, finished: Boolean, result: Option[Boolean]) = {
val res = if (finished) result match {
case Some(true) => "1-0"
case Some(false) => "0-1"
case None => "½-½"
}
else "*"
s"${usernameOrId(whiteUserId)} $res ${usernameOrId(blackUserId)}"
}
def gameResult(game: Game) =
if (game.finished) game.winnerColor match {
case Some(chess.White) => "1-0"
case Some(chess.Black) => "0-1"
case None => "½-½"
}
else "*"
lazy val miniBoardContent = Html("""<div class="cg-board-wrap"><div class="cg-board"></div></div>""")
def gameLink(
game: Game,
color: Color,
ownerLink: Boolean = false,
tv: Boolean = false)(implicit ctx: UserContext): String = {
val owner = ownerLink.fold(ctx.me flatMap game.player, none)
val url = tv.fold(routes.Tv.index, owner.fold(routes.Round.watcher(game.id, color.name)) { o =>
routes.Round.player(game fullIdOf o.color)
})
url.toString
}
def gameFen(
pov: Pov,
ownerLink: Boolean = false,
tv: Boolean = false,
withTitle: Boolean = true,
withLink: Boolean = true,
withLive: Boolean = true)(implicit ctx: UserContext) = Html {
val game = pov.game
var isLive = withLive && game.isBeingPlayed
val href = withLink ?? s"""href="${gameLink(game, pov.color, ownerLink, tv)}""""
val title = withTitle ?? s"""title="${gameTitle(game, pov.color)}""""
val cssClass = isLive ?? ("live live_" + game.id)
val live = isLive ?? game.id
val fen = Forsyth exportBoard game.toChess.board
val lastMove = ~game.castleLastMoveTime.lastMoveString
val variant = game.variant.key
val tag = if (withLink) "a" else "span"
s"""<$tag $href $title class="mini_board mini_board_${game.id} parse_fen is2d $cssClass $variant" data-live="$live" data-color="${pov.color.name}" data-fen="$fen" data-lastmove="$lastMove">$miniBoardContent</$tag>"""
}
def gameFenNoCtx(pov: Pov, tv: Boolean = false, blank: Boolean = false) = Html {
var isLive = pov.game.isBeingPlayed
val variant = pov.game.variant.key
s"""<a href="%s%s" title="%s" class="mini_board mini_board_${pov.game.id} parse_fen is2d %s $variant" data-live="%s" data-color="%s" data-fen="%s" data-lastmove="%s"%s>$miniBoardContent</a>""".format(
blank ?? netBaseUrl,
tv.fold(routes.Tv.index, routes.Round.watcher(pov.game.id, pov.color.name)),
gameTitle(pov.game, pov.color),
isLive ?? ("live live_" + pov.game.id),
isLive ?? pov.game.id,
pov.color.name,
Forsyth exportBoard pov.game.toChess.board,
~pov.game.castleLastMoveTime.lastMoveString,
blank ?? """ target="_blank"""")
}
def challengeTitle(c: lila.challenge.Challenge)(implicit ctx: UserContext) = {
val speed = c.clock.map(_.config).fold(trans.unlimited.str()) { clock =>
s"${chess.Speed(clock).name} (${clock.show})"
}
val variant = c.variant.exotic ?? s" ${c.variant.name}"
val challenger = c.challenger.fold(
_ => User.anonymous,
reg => s"${usernameOrId(reg.id)} (${reg.rating.show})"
)
val players = c.destUser.fold(s"Challenge from $challenger") { dest =>
s"$challenger challenges ${usernameOrId(dest.id)} (${dest.rating.show})"
}
s"$speed$variant ${c.mode.name} Chess • $players"
}
def challengeOpenGraph(c: lila.challenge.Challenge)(implicit ctx: UserContext) =
lila.app.ui.OpenGraph(
title = challengeTitle(c),
url = s"$netBaseUrl${routes.Round.watcher(c.id, chess.White.name).url}",
description = "Join the challenge or watch the game here.")
}