lila/app
2012-05-02 23:06:43 +02:00
..
ai Add remote AI health to the status report 2012-04-20 12:33:03 +02:00
command Make titivate command run faster 2012-04-21 12:04:30 +02:00
controllers All communications through a single socket 2012-04-24 20:57:25 +02:00
db Report the number of open game sockets 2012-04-21 14:30:46 +02:00
game All communications through a single socket 2012-04-24 20:57:25 +02:00
lobby All communications through a single socket 2012-04-24 20:57:25 +02:00
memo Start implementing the bidirectional ping 2012-04-22 22:09:48 +02:00
model Rewrite socket actors with a game hub master 2012-04-23 22:16:36 +02:00
report Nicer report formatting 2012-04-25 22:15:43 +02:00
site All communications through a single socket 2012-04-24 20:57:25 +02:00
socket All communications through a single socket 2012-04-24 20:57:25 +02:00
Ai.scala Move all system code to app/ 2012-04-05 10:54:45 +02:00
AppApi.scala Rewrite socket actors with a game hub master 2012-04-23 22:16:36 +02:00
Cron.scala All communications through a single socket 2012-04-24 20:57:25 +02:00
DataForm.scala Huge refactoring to get events out of player models 2012-04-09 21:59:19 +02:00
EloUpdater.scala Regroup elo manipulation, add elo adjustement logic 2012-04-19 22:56:20 +02:00
Finisher.scala Make better use of applicative builders 2012-04-20 10:12:27 +02:00
Global.scala Don't override server error handling 2012-05-02 23:06:43 +02:00
Hand.scala Implement player blurs 2012-04-19 15:08:18 +02:00
Messenger.scala Stuff. Lot of. 2012-04-11 01:12:07 +02:00
package.scala All communications through a single socket 2012-04-24 20:57:25 +02:00
RichDuration.scala Move number approximation to scalalib 2012-04-23 19:42:46 +02:00
RichJs.scala Implement player blurs 2012-04-19 15:08:18 +02:00
Starter.scala Send both to repo and game socket 2012-04-09 23:15:23 +02:00
SystemEnv.scala Rewrite socket actors with a game hub master 2012-04-23 22:16:36 +02:00