134 lines
4 KiB
Scala
134 lines
4 KiB
Scala
package lila.app
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import akka.actor._
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import com.typesafe.config.Config
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final class Env(
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config: Config,
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system: ActorSystem,
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appPath: String) {
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val CliUsername = config getString "cli.username"
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private val RendererName = config getString "app.renderer.name"
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private val RouterName = config getString "app.router.name"
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private val WebPath = config getString "app.web_path"
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lazy val bus = lila.common.Bus(system)
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lazy val preloader = new mashup.Preload(
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featured = Env.tv.featured,
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leaderboard = Env.user.cached.topToday,
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tourneyWinners = Env.tournament.winners.scheduled,
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timelineEntries = Env.timeline.getter.userEntries _,
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dailyPuzzle = Env.puzzle.daily,
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streamsOnAir = () => Env.tv.streamsOnAir,
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countRounds = Env.round.count,
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lobbyApi = Env.api.lobbyApi)
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lazy val userInfo = mashup.UserInfo(
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countUsers = () => Env.user.countEnabled,
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bookmarkApi = Env.bookmark.api,
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relationApi = Env.relation.api,
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gameCached = Env.game.cached,
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crosstableApi = Env.game.crosstableApi,
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postApi = Env.forum.postApi,
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getRatingChart = Env.history.ratingChartApi.apply,
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getRanks = Env.user.cached.ranking.getAll,
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isDonor = Env.donation.isDonor) _
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system.actorOf(Props(new actor.Renderer), name = RendererName)
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system.actorOf(Props(new actor.Router(
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baseUrl = Env.api.Net.BaseUrl,
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protocol = Env.api.Net.Protocol,
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domain = Env.api.Net.Domain
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)), name = RouterName)
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if (!Env.ai.ServerOnly) {
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loginfo("[boot] Preloading modules")
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List(Env.socket,
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Env.site,
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Env.tournament,
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Env.lobby,
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Env.game,
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Env.setup,
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Env.round,
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Env.team,
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Env.message,
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Env.timeline,
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Env.gameSearch,
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Env.teamSearch,
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Env.forumSearch,
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Env.relation,
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Env.report,
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Env.notification,
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Env.bookmark,
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Env.pref,
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Env.evaluation,
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Env.chat,
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Env.puzzle,
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Env.tv,
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Env.blog)
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loginfo("[boot] Preloading complete")
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}
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if (Env.ai.ServerOnly) println("Running as AI server")
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// if (config getBoolean "simulation.enabled") {
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// lila.simulation.Env.current.start
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// }
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}
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object Env {
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lazy val current = "[boot] app" describes new Env(
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config = lila.common.PlayApp.loadConfig,
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system = lila.common.PlayApp.system,
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appPath = lila.common.PlayApp withApp (_.path.getCanonicalPath))
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def api = lila.api.Env.current
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def db = lila.db.Env.current
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def user = lila.user.Env.current
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def security = lila.security.Env.current
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def wiki = lila.wiki.Env.current
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def hub = lila.hub.Env.current
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def socket = lila.socket.Env.current
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def message = lila.message.Env.current
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def notification = lila.notification.Env.current
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def i18n = lila.i18n.Env.current
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def game = lila.game.Env.current
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def bookmark = lila.bookmark.Env.current
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def search = lila.search.Env.current
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def gameSearch = lila.gameSearch.Env.current
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def timeline = lila.timeline.Env.current
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def forum = lila.forum.Env.current
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def forumSearch = lila.forumSearch.Env.current
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def team = lila.team.Env.current
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def teamSearch = lila.teamSearch.Env.current
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def ai = lila.ai.Env.current
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def analyse = lila.analyse.Env.current
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def mod = lila.mod.Env.current
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def monitor = lila.monitor.Env.current
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def site = lila.site.Env.current
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def round = lila.round.Env.current
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def lobby = lila.lobby.Env.current
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def setup = lila.setup.Env.current
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def importer = lila.importer.Env.current
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def tournament = lila.tournament.Env.current
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def relation = lila.relation.Env.current
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def report = lila.report.Env.current
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def pref = lila.pref.Env.current
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def evaluation = lila.evaluation.Env.current
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def chat = lila.chat.Env.current
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def puzzle = lila.puzzle.Env.current
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def coordinate = lila.coordinate.Env.current
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def tv = lila.tv.Env.current
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def blog = lila.blog.Env.current
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def donation = lila.donation.Env.current
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def qa = lila.qa.Env.current
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def history = lila.history.Env.current
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def worldMap = lila.worldMap.Env.current
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def opening = lila.opening.Env.current
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}
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