lila/modules/game/src/main/Env.scala

75 lines
1.9 KiB
Scala

package lila.game
import com.typesafe.config.Config
import lila.common.PimpedConfig._
import akka.actor._
final class Env(
config: Config,
db: lila.db.Env,
system: ActorSystem,
hub: lila.hub.Env,
appPath: String,
isDev: Boolean) {
private val settings = new {
val CachedNbTtl = config duration "cached.nb.ttl"
val PaginatorMaxPerPage = config getInt "paginator.max_per_page"
val CollectionGame = config getString "collection.game"
val CollectionPgn = config getString "collection.pgn"
val JsPathRaw = config getString "js_path.raw"
val JsPathCompiled = config getString "js_path.compiled"
}
import settings._
private[game] lazy val gameColl = db(CollectionGame)
private[game] lazy val pgnColl = db(CollectionPgn)
lazy val cached = new Cached(ttl = CachedNbTtl)
lazy val paginator = new PaginatorBuilder(
cached = cached,
maxPerPage = PaginatorMaxPerPage)
lazy val featured = new Featured(
lobbySocket = hub.socket.lobby,
rendererActor = hub.actor.renderer,
system = system)
// lazy val export = Export(NetBaseUrl) _
lazy val listMenu = ListMenu(cached) _
lazy val rewind = Rewind
lazy val gameJs = new GameJs(path = jsPath, useCache = !isDev)
def cli = new lila.common.Cli {
import play.api.libs.concurrent.Execution.Implicits._
def process = {
case "game" :: "per" :: "day" :: days
GameRepo nbPerDay {
(days.headOption flatMap parseIntOption) | 30
} map (_ mkString " ")
}
}
private def jsPath =
"%s/%s".format(appPath, isDev.fold(JsPathRaw, JsPathCompiled))
}
object Env {
private def app = play.api.Play.current
lazy val current = "[boot] game" describes new Env(
config = lila.common.PlayApp loadConfig "game",
db = lila.db.Env.current,
system = lila.common.PlayApp.system,
hub = lila.hub.Env.current,
appPath = app.path.getCanonicalPath,
isDev = app.mode == play.api.Mode.Dev
)
}