lila/modules/game/src/main/Env.scala

117 lines
3.3 KiB
Scala

package lila.game
import akka.actor._
import akka.pattern.pipe
import com.typesafe.config.Config
import lila.common.PimpedConfig._
final class Env(
config: Config,
db: lila.db.Env,
system: ActorSystem,
hub: lila.hub.Env,
getLightUser: String => Option[lila.common.LightUser],
appPath: String,
isProd: Boolean,
scheduler: lila.common.Scheduler) {
private val settings = new {
val CachedNbTtl = config duration "cached.nb.ttl"
val PaginatorMaxPerPage = config getInt "paginator.max_per_page"
val CaptcherName = config getString "captcher.name"
val CaptcherDuration = config duration "captcher.duration"
val CollectionGame = config getString "collection.game"
val CollectionCrosstable = config getString "collection.crosstable"
val JsPathRaw = config getString "js_path.raw"
val JsPathCompiled = config getString "js_path.compiled"
val ActorName = config getString "actor.name"
val UciMemoTtl = config duration "uci_memo.ttl"
val netBaseUrl = config getString "net.base_url"
val PdfExecPath = config getString "pdf.exec_path"
}
import settings._
val MandatorySecondsToMove = config getInt "mandatory.seconds_to_move"
private[game] lazy val gameColl = db(CollectionGame)
lazy val pdfExport = PdfExport(PdfExecPath) _
lazy val cached = new Cached(ttl = CachedNbTtl)
lazy val paginator = new PaginatorBuilder(
cached = cached,
maxPerPage = PaginatorMaxPerPage)
lazy val export = new PgnExport(pgnDump).apply _
lazy val listMenu = ListMenu(cached) _
lazy val rewind = Rewind
lazy val gameJs = new GameJs(path = jsPath, useCache = isProd)
lazy val uciMemo = new UciMemo(UciMemoTtl)
lazy val pgnDump = new PgnDump(
netBaseUrl = netBaseUrl,
getLightUser = getLightUser)
lazy val crosstableApi = new CrosstableApi(db(CollectionCrosstable))
// load captcher actor
private val captcher = system.actorOf(Props(new Captcher), name = CaptcherName)
// api actor
system.actorOf(Props(new Actor {
def receive = {
case lila.hub.actorApi.game.Count => cached.nbGames pipeTo sender
}
}), name = ActorName)
{
import scala.concurrent.duration._
scheduler.effect(0.9 hours, "game: cleanup") {
maintenance.cleanupUnplayed
}
scheduler.message(CaptcherDuration) {
captcher -> actorApi.NewCaptcha
}
}
def cli = new Cli(db, system = system)
def onStart(gameId: String) = GameRepo game gameId foreach {
_ foreach { game =>
// nobody needs it for now
// system.lilaBus.publish(actorApi.StartGame(game), 'startGame)
game.userIds foreach { userId =>
system.lilaBus.publish(
actorApi.UserStartGame(userId, game),
Symbol(s"userStartGame:$userId"))
}
}
}
lazy val maintenance = new Maintenance(scheduler, hub.actor.bookmark)
private def jsPath =
"%s/%s".format(appPath, isProd.fold(JsPathCompiled, JsPathRaw))
}
object Env {
lazy val current = "[boot] game" describes new Env(
config = lila.common.PlayApp loadConfig "game",
db = lila.db.Env.current,
system = lila.common.PlayApp.system,
hub = lila.hub.Env.current,
getLightUser = lila.user.Env.current.lightUser,
appPath = play.api.Play.current.path.getCanonicalPath,
isProd = lila.common.PlayApp.isProd,
scheduler = lila.common.PlayApp.scheduler)
}