lila/app/Env.scala
Thibault Duplessis b247f15597 Merge branch 'master' into asso
* master: (23 commits)
  display game completion rate on user profile
  hide link to favourite opponents
  make many DB accesses more type safe
  don't count forum topics
  tweak ranking API
  prevent heavy forum DB queries
  upgrade scalachess
  catch and log link adder exceptions
  playban penalties for clock sitters
  upgrade scalachess
  fix fishnet analysis nodes config
  remove useless user count
  apply game limit to challenges
  Update stockfish.js and use submodule
  improve seek limit
  play up to 200 concurrent games per user
  limit opening trainer to 10,000 openings
  use distinct for opening selection
  asset version
  analysis with 4 million nodes per move
  ...
2016-07-18 18:39:21 +02:00

155 lines
4.9 KiB
Scala

package lila.app
import akka.actor._
import com.typesafe.config.Config
import scala.concurrent.duration._
final class Env(
config: Config,
val scheduler: lila.common.Scheduler,
system: ActorSystem,
appPath: String) {
val CliUsername = config getString "cli.username"
private val RendererName = config getString "app.renderer.name"
private val WebPath = config getString "app.web_path"
lazy val bus = lila.common.Bus(system)
lazy val preloader = new mashup.Preload(
tv = Env.tv.tv,
leaderboard = Env.user.cached.topWeek,
tourneyWinners = Env.tournament.winners.scheduled,
timelineEntries = Env.timeline.entryRepo.userEntries _,
dailyPuzzle = Env.puzzle.daily,
streamsOnAir = () => Env.tv.streamsOnAir.all,
countRounds = Env.round.count,
lobbyApi = Env.api.lobbyApi,
getPlayban = Env.playban.api.currentBan _,
lightUser = Env.user.lightUser)
lazy val userInfo = mashup.UserInfo(
bookmarkApi = Env.bookmark.api,
relationApi = Env.relation.api,
trophyApi = Env.user.trophyApi,
gameCached = Env.game.cached,
crosstableApi = Env.game.crosstableApi,
postApi = Env.forum.postApi,
studyRepo = Env.study.studyRepo,
getRatingChart = Env.history.ratingChartApi.apply,
getRanks = Env.user.cached.ranking.getAll,
isHostingSimul = Env.simul.isHosting,
isStreamer = Env.tv.isStreamer.apply,
insightShare = Env.insight.share,
getPlayTime = Env.game.playTime.apply,
completionRate = Env.playban.api.completionRate) _
system.actorOf(Props(new actor.Renderer), name = RendererName)
lila.log.boot.info("Preloading modules")
lila.common.Chronometer.syncEffect(List(Env.socket,
Env.site,
Env.tournament,
Env.lobby,
Env.game,
Env.setup,
Env.round,
Env.team,
Env.message,
Env.timeline,
Env.gameSearch,
Env.teamSearch,
Env.forumSearch,
Env.relation,
Env.report,
Env.bookmark,
Env.pref,
Env.chat,
Env.puzzle,
Env.tv,
Env.blog,
Env.video,
Env.playban, // required to load the actor
Env.shutup, // required to load the actor
Env.insight, // required to load the actor
Env.worldMap, // required to load the actor
Env.push, // required to load the actor
Env.perfStat, // required to load the actor
Env.slack, // required to load the actor
Env.challenge, // required to load the actor
Env.explorer, // required to load the actor
Env.fishnet, // required to schedule the cleaner
Env.notifyModule, // required to load the actor
Env.plan // required to load the actor
)) { lap =>
lila.log("boot").info(s"${lap.millis}ms Preloading complete")
}
scheduler.once(5 seconds) {
Env.slack.api.publishRestart
}
}
object Env {
lazy val current = "app" boot new Env(
config = lila.common.PlayApp.loadConfig,
scheduler = lila.common.PlayApp.scheduler,
system = lila.common.PlayApp.system,
appPath = lila.common.PlayApp withApp (_.path.getCanonicalPath))
def api = lila.api.Env.current
def db = lila.db.Env.current
def user = lila.user.Env.current
def security = lila.security.Env.current
def hub = lila.hub.Env.current
def socket = lila.socket.Env.current
def message = lila.message.Env.current
def i18n = lila.i18n.Env.current
def game = lila.game.Env.current
def bookmark = lila.bookmark.Env.current
def search = lila.search.Env.current
def gameSearch = lila.gameSearch.Env.current
def timeline = lila.timeline.Env.current
def forum = lila.forum.Env.current
def forumSearch = lila.forumSearch.Env.current
def team = lila.team.Env.current
def teamSearch = lila.teamSearch.Env.current
def analyse = lila.analyse.Env.current
def mod = lila.mod.Env.current
def notifyModule = lila.notify.Env.current
def site = lila.site.Env.current
def round = lila.round.Env.current
def lobby = lila.lobby.Env.current
def setup = lila.setup.Env.current
def importer = lila.importer.Env.current
def tournament = lila.tournament.Env.current
def simul = lila.simul.Env.current
def relation = lila.relation.Env.current
def report = lila.report.Env.current
def pref = lila.pref.Env.current
def chat = lila.chat.Env.current
def puzzle = lila.puzzle.Env.current
def coordinate = lila.coordinate.Env.current
def tv = lila.tv.Env.current
def blog = lila.blog.Env.current
def qa = lila.qa.Env.current
def history = lila.history.Env.current
def worldMap = lila.worldMap.Env.current
def opening = lila.opening.Env.current
def video = lila.video.Env.current
def playban = lila.playban.Env.current
def shutup = lila.shutup.Env.current
def insight = lila.insight.Env.current
def push = lila.push.Env.current
def perfStat = lila.perfStat.Env.current
def slack = lila.slack.Env.current
def challenge = lila.challenge.Env.current
def explorer = lila.explorer.Env.current
def fishnet = lila.fishnet.Env.current
def study = lila.study.Env.current
def learn = lila.learn.Env.current
def plan = lila.plan.Env.current
}