lila/app/Env.scala
Thibault Duplessis e653d49a07 Merge branch 'master' into asso
* master: (469 commits)
  handle getipintel failures
  shutup dictionary additions
  log crosstable creation
  infer crosstable nbGames from players scores
  disallow expensive API calls to search crawlers
  Fix bug whereby players not playing were showed to be playing due to map function passing in array index as second object, making 'playing' truthy.
  inc assets version
  sk "slovenčina" translation #16676. Author: MMMaroko.
  ko "한국어" translation #16675. Author: PiecesOfMe. minor changes in terms and grammar
  fi "suomen kieli" translation #16674. Author: JulianGoater. additions, corrections, tweaks, grammar fixes and typo fixes (Finnish)
  try to report less trolls
  rate limit user games API per IP
  antiflood game API
  default autoreport text
  send game API reads to secondary
  Bug fix. If a player gets disconnected while playing, and returns, their follower's buddy list now show them as playing if the game is still in progress. Fixes #2076
  always diff mithril learn to reduce memory leaks, remove score
  fix changing level during promotion
  fix double opponent reply in check stage
  fix castling stage
  ...
2016-07-10 12:00:23 +02:00

156 lines
5 KiB
Scala

package lila.app
import akka.actor._
import com.typesafe.config.Config
import scala.concurrent.duration._
final class Env(
config: Config,
val scheduler: lila.common.Scheduler,
system: ActorSystem,
appPath: String) {
val CliUsername = config getString "cli.username"
private val RendererName = config getString "app.renderer.name"
private val WebPath = config getString "app.web_path"
lazy val bus = lila.common.Bus(system)
lazy val preloader = new mashup.Preload(
tv = Env.tv.tv,
leaderboard = Env.user.cached.topWeek,
tourneyWinners = Env.tournament.winners.scheduled,
timelineEntries = Env.timeline.entryRepo.userEntries _,
dailyPuzzle = Env.puzzle.daily,
streamsOnAir = () => Env.tv.streamsOnAir.all,
countRounds = Env.round.count,
donationProgress = () => Env.donation.api.progress,
lobbyApi = Env.api.lobbyApi,
getPlayban = Env.playban.api.currentBan _,
lightUser = Env.user.lightUser)
lazy val userInfo = mashup.UserInfo(
countUsers = () => Env.user.countEnabled,
bookmarkApi = Env.bookmark.api,
relationApi = Env.relation.api,
trophyApi = Env.user.trophyApi,
gameCached = Env.game.cached,
crosstableApi = Env.game.crosstableApi,
postApi = Env.forum.postApi,
studyRepo = Env.study.studyRepo,
getRatingChart = Env.history.ratingChartApi.apply,
getRanks = Env.user.cached.ranking.getAll,
isDonor = Env.donation.isDonor,
isHostingSimul = Env.simul.isHosting,
isStreamer = Env.tv.isStreamer.apply,
insightShare = Env.insight.share,
getPlayTime = Env.game.playTime.apply) _
system.actorOf(Props(new actor.Renderer), name = RendererName)
lila.log.boot.info("Preloading modules")
lila.common.Chronometer.syncEffect(List(Env.socket,
Env.site,
Env.tournament,
Env.lobby,
Env.game,
Env.setup,
Env.round,
Env.team,
Env.message,
Env.timeline,
Env.gameSearch,
Env.teamSearch,
Env.forumSearch,
Env.relation,
Env.report,
Env.bookmark,
Env.pref,
Env.chat,
Env.puzzle,
Env.tv,
Env.blog,
Env.video,
Env.shutup, // required to load the actor
Env.insight, // required to load the actor
Env.worldMap, // required to load the actor
Env.push, // required to load the actor
Env.perfStat, // required to load the actor
Env.slack, // required to load the actor
Env.challenge, // required to load the actor
Env.explorer, // required to load the actor
Env.fishnet, // required to schedule the cleaner
Env.notifyModule // required to load the actor
)) { lap =>
lila.log("boot").info(s"${lap.millis}ms Preloading complete")
}
scheduler.once(5 seconds) {
Env.slack.api.publishRestart
}
}
object Env {
lazy val current = "app" boot new Env(
config = lila.common.PlayApp.loadConfig,
scheduler = lila.common.PlayApp.scheduler,
system = lila.common.PlayApp.system,
appPath = lila.common.PlayApp withApp (_.path.getCanonicalPath))
def api = lila.api.Env.current
def db = lila.db.Env.current
def user = lila.user.Env.current
def security = lila.security.Env.current
def hub = lila.hub.Env.current
def socket = lila.socket.Env.current
def message = lila.message.Env.current
def i18n = lila.i18n.Env.current
def game = lila.game.Env.current
def bookmark = lila.bookmark.Env.current
def search = lila.search.Env.current
def gameSearch = lila.gameSearch.Env.current
def timeline = lila.timeline.Env.current
def forum = lila.forum.Env.current
def forumSearch = lila.forumSearch.Env.current
def team = lila.team.Env.current
def teamSearch = lila.teamSearch.Env.current
def analyse = lila.analyse.Env.current
def mod = lila.mod.Env.current
def notifyModule = lila.notify.Env.current
def site = lila.site.Env.current
def round = lila.round.Env.current
def lobby = lila.lobby.Env.current
def setup = lila.setup.Env.current
def importer = lila.importer.Env.current
def tournament = lila.tournament.Env.current
def simul = lila.simul.Env.current
def relation = lila.relation.Env.current
def report = lila.report.Env.current
def pref = lila.pref.Env.current
def chat = lila.chat.Env.current
def puzzle = lila.puzzle.Env.current
def coordinate = lila.coordinate.Env.current
def tv = lila.tv.Env.current
def blog = lila.blog.Env.current
def donation = lila.donation.Env.current
def qa = lila.qa.Env.current
def history = lila.history.Env.current
def worldMap = lila.worldMap.Env.current
def opening = lila.opening.Env.current
def video = lila.video.Env.current
def playban = lila.playban.Env.current
def shutup = lila.shutup.Env.current
def insight = lila.insight.Env.current
def push = lila.push.Env.current
def perfStat = lila.perfStat.Env.current
def slack = lila.slack.Env.current
def challenge = lila.challenge.Env.current
def explorer = lila.explorer.Env.current
def fishnet = lila.fishnet.Env.current
def study = lila.study.Env.current
def learn = lila.learn.Env.current
def stripe = lila.stripe.Env.current
}