139 lines
4.8 KiB
Scala
139 lines
4.8 KiB
Scala
package controllers
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import lila.app._
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import views._
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import lila.user.{ Context, UserRepo }
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import lila.game.{ Pov, PlayerRef, GameRepo, Game ⇒ GameModel }
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import lila.round.{ RoomRepo, WatcherRoomRepo }
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import lila.round.actorApi.round._
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import lila.socket.actorApi.{ Forward, GetVersion }
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import lila.hub.actorApi.map.{ Tell, Await }
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import lila.tournament.{ TournamentRepo, Tournament ⇒ Tourney }
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import makeTimeout.large
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import akka.pattern.ask
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import play.api.mvc._
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import play.api.libs.json._
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import play.api.libs.iteratee._
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import play.api.templates.Html
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object Round extends LilaController with TheftPrevention {
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private def env = Env.round
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private def bookmarkApi = Env.bookmark.api
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private def analyser = Env.analyse.analyser
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def websocketWatcher(gameId: String, color: String) = Socket[JsValue] { implicit ctx ⇒
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(get("sri") |@| getInt("version")).tupled ?? {
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case (uid, version) ⇒ env.socketHandler.watcher(gameId, color, version, uid, ctx)
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}
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}
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def websocketPlayer(fullId: String) = Socket[JsValue] { implicit ctx ⇒
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(get("sri") |@| getInt("version") |@| get("tk2")).tupled ?? {
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case (uid, version, token) ⇒ env.socketHandler.player(fullId, version, uid, token, ctx)
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}
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}
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def signedJs(gameId: String) = OpenNoCtx { req ⇒
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JsOk(GameRepo token gameId map Env.game.gameJs.sign, CACHE_CONTROL -> "max-age=3600")
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}
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def player(fullId: String) = Open { implicit ctx ⇒
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OptionFuResult(GameRepo pov fullId) { pov ⇒
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pov.game.started.fold(
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PreventTheft(pov) {
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(pov.game.hasChat optionFu {
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RoomRepo room pov.gameId map { room ⇒
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html.round.roomInner(room.decodedMessages)
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}
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}) zip
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env.version(pov.gameId) zip
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(bookmarkApi userIdsByGame pov.game) zip
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pov.opponent.userId.??(UserRepo.isEngine) zip
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(analyser has pov.gameId) zip
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(pov.game.tournamentId ?? TournamentRepo.byId) map {
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case (((((roomHtml, v), bookmarkers), engine), analysed), tour) ⇒
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Ok(html.round.player(
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pov,
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v,
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engine,
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roomHtml,
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bookmarkers,
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analysed,
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tour = tour))
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}
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},
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Redirect(routes.Setup.await(fullId)).fuccess
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)
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}
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}
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def watcher(gameId: String, color: String) = Open { implicit ctx ⇒
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OptionFuResult(GameRepo.pov(gameId, color)) { pov ⇒
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pov.game.started.fold(watch _, join _)(pov)
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}
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}
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private def join(pov: Pov)(implicit ctx: Context): Fu[Result] =
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GameRepo initialFen pov.gameId zip env.version(pov.gameId) map {
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case (fen, version) ⇒ Ok(html.setup.join(
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pov, version, Env.setup.friendConfigMemo get pov.game.id, fen
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))
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}
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private def watch(pov: Pov)(implicit ctx: Context): Fu[Result] =
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bookmarkApi userIdsByGame pov.game zip
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env.version(pov.gameId) zip
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(WatcherRoomRepo room pov.gameId map { room ⇒
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html.round.watcherRoomInner(room.decodedMessages)
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}) zip
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(analyser has pov.gameId) zip
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(pov.game.tournamentId ?? TournamentRepo.byId) map {
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case ((((bookmarkers, v), roomHtml), analysed), tour) ⇒
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Ok(html.round.watcher(
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pov, v, roomHtml, bookmarkers, analysed, tour))
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}
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def abort(fullId: String) = performAndRedirect(fullId, Abort(_))
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def resign(fullId: String) = performAndRedirect(fullId, Resign(_))
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def resignForce(fullId: String) = performAndRedirect(fullId, ResignForce(_))
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def tableWatcher(gameId: String, color: String) = Open { implicit ctx ⇒
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OptionOk(GameRepo.pov(gameId, color)) { html.round.table.watch(_) }
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}
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def tablePlayer(fullId: String) = Open { implicit ctx ⇒
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OptionFuOk(GameRepo pov fullId) { pov ⇒
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pov.game.tournamentId ?? TournamentRepo.byId map { tour ⇒
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pov.game.playable.fold(
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html.round.table.playing(pov),
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html.round.table.end(pov, tour))
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}
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}
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}
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def players(gameId: String) = Open { implicit ctx ⇒
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import templating.Environment.playerLink
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JsonOptionOk(GameRepo game gameId map2 { (game: GameModel) ⇒
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(game.players collect {
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case player if player.isHuman ⇒ player.color.name -> playerLink(player).body
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} toMap) ++ ctx.me.??(me ⇒ Map("me" -> me.usernameWithElo))
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})
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}
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protected def performAndRedirect(fullId: String, makeMessage: String ⇒ Any) = Action {
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Async {
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perform(fullId, makeMessage) inject Redirect(routes.Round.player(fullId))
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}
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}
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protected def perform(fullId: String, makeMessage: String ⇒ Any): Funit = {
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Env.round.roundMap ! Tell(
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GameModel takeGameId fullId,
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makeMessage(GameModel takePlayerId(fullId))
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)
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Env.round.roundMap ? Await(GameModel takeGameId fullId) void
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}
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}
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