128 lines
9.7 KiB
XML
128 lines
9.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="advancedPawn">兵升变</string>
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<string name="advancedPawnDescription">兵升变或威胁升变是战术的关键。</string>
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<string name="advantage">优势</string>
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<string name="advantageDescription">抓住你获得决定性优势的机会。(200厘兵 ≤ 评估 ≤ 600厘兵)。</string>
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<string name="anastasiaMate">阿纳斯塔西亚杀法</string>
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<string name="anastasiaMateDescription">马与车或者后配合将对方的王将死在被同一方棋子卡住的角落。</string>
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<string name="arabianMate">阿拉伯杀法</string>
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<string name="arabianMateDescription">马与车配合将杀角落位置对方的王。</string>
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<string name="attackingF2F7">进攻 f2 或 f7</string>
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<string name="attackingF2F7Description">进攻的焦点集中在f2或f7兵,像在双马防御煎肝进攻中一样。</string>
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<string name="attraction">引入</string>
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<string name="attractionDescription">以兑子或弃子吸引或迫使对方的棋子走到后续可实施战术的格子。</string>
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<string name="backRankMate">底线杀王</string>
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<string name="backRankMateDescription">在底线将杀被对方棋子困住的王。</string>
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<string name="bishopEndgame">象残局</string>
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<string name="bishopEndgameDescription">只有象和兵的残局。</string>
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<string name="bodenMate">波登杀法</string>
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<string name="bodenMateDescription">双象在交错的斜线上将杀被同一方子力阻挡的王。</string>
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<string name="castling">王车易位</string>
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<string name="castlingDescription">将王转移到安全的地方,同时将车投入进攻。</string>
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<string name="capturingDefender">消除保护</string>
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<string name="capturingDefenderDescription">消除保护另一个棋子的重要棋子,以便在接下来的着法中吃掉现在未保护的棋子。</string>
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<string name="crushing">压倒性优势</string>
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<string name="crushingDescription">发现对手的失误以获得压倒性的优势 (评估 ≥ 600厘兵)。</string>
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<string name="doubleBishopMate">双象杀王</string>
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<string name="doubleBishopMateDescription">双象在交错的斜线上将杀被同一方子力阻挡的王。</string>
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<string name="dovetailMate">燕尾杀法</string>
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<string name="dovetailMateDescription">后贴面杀,王唯一能逃跑的两个格子被同一方的棋子阻挡。</string>
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<string name="equality">均势</string>
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<string name="equalityDescription">从要输棋的局面回到和棋或者均势 (评估 ≤ 200厘兵)。</string>
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<string name="kingsideAttack">王翼进攻</string>
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<string name="kingsideAttackDescription">在对方短易位后进攻对方的王。</string>
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<string name="clearance">腾挪</string>
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<string name="clearanceDescription">一着通常伴随有为后续战术构想腾空棋格、直线或斜线的棋。</string>
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<string name="defensiveMove">防守着法</string>
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<string name="defensiveMoveDescription">避免丢子或失去其他优势所需的精确着法或着法序列。</string>
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<string name="deflection">引离</string>
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<string name="deflectionDescription">一步棋使对方的棋子分散了其另一项任务,例如防守一个关键格。有时候也叫“过载”。</string>
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<string name="discoveredAttack">闪击</string>
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<string name="discoveredAttackDescription">移动阻挡长距离棋子(例如车) 的己方棋子(例如马),打通前者的路线。</string>
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<string name="doubleCheck">双将</string>
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<string name="doubleCheckDescription">两个棋子同时将军,作为一种闪击,走动的棋子与后面闪露出来的棋子同时攻击对方的王。</string>
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<string name="endgame">残局</string>
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<string name="endgameDescription">对局最后阶段的战术。</string>
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<string name="enPassantDescription">涉及吃过路兵规则的战术,在这种战术中,兵可以吃掉对方初始位置首次走两格的兵。</string>
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<string name="exposedKing">暴露的王</string>
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<string name="exposedKingDescription">王的周围只有很少的防守棋子时的战术,往往导致杀棋。</string>
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<string name="fork">击双</string>
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<string name="forkDescription">走一步棋使走动的棋子同时攻击对方的两个棋子。</string>
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<string name="hangingPiece">无根子</string>
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<string name="hangingPieceDescription">涉及对方无根或少根的棋子,可以随意吃掉它。</string>
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<string name="hookMate">勾杀</string>
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<string name="hookMateDescription">用车、马、兵杀棋,对方的兵限制王逃跑。</string>
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<string name="interference">拦截</string>
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<string name="interferenceDescription">走动一个棋子到对手的两个棋子之间,使一个或两个对手棋子处于无保护状态,例如将一个马走到两个车之间的防守格上。</string>
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<string name="intermezzo">过渡着</string>
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<string name="intermezzoDescription">首先,不走预期的着法,而走另一着棋,这将构成对手必须应着的直接威胁。</string>
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<string name="knightEndgame">马残局</string>
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<string name="knightEndgameDescription">只有马和兵的残局。</string>
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<string name="long">长谜题</string>
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<string name="longDescription">三步胜。</string>
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<string name="master">大师对局</string>
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<string name="masterDescription">来自于有名棋手的对局的谜题。</string>
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<string name="masterVsMaster">大师与大师对局</string>
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<string name="masterVsMasterDescription">来自于两位有名棋手的对局的谜题。</string>
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<string name="mate">杀王</string>
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<string name="mateDescription">赢棋的方式。</string>
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<string name="mateIn1">一步杀</string>
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<string name="mateIn1Description">一步之内实现杀棋。</string>
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<string name="mateIn2">两步杀</string>
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<string name="mateIn2Description">两步之内实现杀棋。</string>
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<string name="mateIn3">三步杀</string>
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<string name="mateIn3Description">三步之内实现杀棋。</string>
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<string name="mateIn4">四步杀</string>
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<string name="mateIn4Description">四步之内实现杀棋。</string>
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<string name="mateIn5">五步或更多步杀</string>
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<string name="mateIn5Description">指出很长的一套杀棋着法。</string>
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<string name="middlegame">中局</string>
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<string name="middlegameDescription">对局第二阶段的战术。</string>
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<string name="oneMove">一步棋谜题</string>
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<string name="oneMoveDescription">只有一步棋的谜题。</string>
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<string name="opening">开局</string>
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<string name="openingDescription">对局第一阶段的战术。</string>
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<string name="pawnEndgame">兵残局</string>
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<string name="pawnEndgameDescription">只有兵的残局。</string>
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<string name="pin">牵制</string>
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<string name="pinDescription">一种涉及牵制的策略,一个棋子不能移动否则背后更高价值棋子将被攻击。</string>
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<string name="promotion">升变</string>
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<string name="promotionDescription">兵升变或威胁升变是战术的关键。</string>
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<string name="queenEndgame">后残局</string>
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<string name="queenEndgameDescription">只有后和兵的残局。</string>
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<string name="queenRookEndgame">后和车</string>
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<string name="queenRookEndgameDescription">只有后、车、兵的残局。</string>
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<string name="queensideAttack">后翼进攻</string>
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<string name="queensideAttackDescription">在对方长易位后进攻对方的王。</string>
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<string name="quietMove">安静的一着</string>
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<string name="quietMoveDescription">一步没有将军或捉子的棋,但确实为后续准备了一个不可避免的威胁。</string>
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<string name="rookEndgame">车残局</string>
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<string name="rookEndgameDescription">只有车和兵的残局。</string>
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<string name="sacrifice">弃子</string>
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<string name="sacrificeDescription">涉及在短期内弃子的策略,以便在强制执行一系列着法后再次获得优势。</string>
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<string name="short">短谜题</string>
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<string name="shortDescription">两步胜。</string>
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<string name="skewer">串击</string>
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<string name="skewerDescription">攻击对方高价值的棋子,使其走开,并且允许其后方的较低价值的棋子被吃或被攻击(牵制的反面)。</string>
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<string name="smotheredMate">闷杀</string>
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<string name="smotheredMateDescription">由马完成的将杀,王被自己的棋子包围(或困住),因此无法移动。</string>
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<string name="superGM">超级大师对局</string>
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<string name="superGMDescription">来自于世界上最好的棋手的对局的谜题。</string>
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<string name="trappedPiece">被困的棋子</string>
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<string name="trappedPieceDescription">一个棋子由于其走法有限无法逃脱被捉。</string>
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<string name="underPromotion">低升变</string>
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<string name="underPromotionDescription">升变为马、象或车。</string>
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<string name="veryLong">超长谜题</string>
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<string name="veryLongDescription">四步或更多步胜。</string>
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<string name="xRayAttack">穿透攻击</string>
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<string name="xRayAttackDescription">一个棋子穿过对方的棋子攻击或防守一个格子。</string>
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<string name="zugzwang">楚茨文克(无等着)</string>
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<string name="zugzwangDescription">对手可选的着法是有限的,并且所有着法都会使其局面更加恶化。</string>
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<string name="healthyMix">健康搭配</string>
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<string name="healthyMixDescription">每个主题中选取一些。您不知道会出现什么,因此得时刻打起精神! 就像在真实游戏中一样。</string>
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<string name="playerGames">玩家对局</string>
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<string name="playerGamesDescription">查找从您或其他玩家的对局中产生的谜题。</string>
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<string name="puzzleDownloadInformation">这些谜题是公开的,可以到 %s 下载</string>
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</resources>
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