lila/translation/dest/puzzleTheme/zh-CN.xml

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This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="advancedPawn">兵升变</string>
<string name="advancedPawnDescription">兵升变或威胁升变是战术的关键。</string>
<string name="advantage">优势</string>
<string name="advantageDescription">抓住你获得决定性优势的机会。(200厘兵 ≤ 评估 ≤ 600厘兵)。</string>
<string name="anastasiaMate">阿纳斯塔西亚杀法</string>
<string name="anastasiaMateDescription">马与车或者后配合将对方的王将死在被同一方棋子卡住的角落。</string>
<string name="arabianMate">阿拉伯杀法</string>
<string name="arabianMateDescription">马与车配合将杀角落位置对方的王。</string>
<string name="attackingF2F7">进攻 f2 或 f7</string>
<string name="attackingF2F7Description">进攻的焦点集中在f2或f7兵像在双马防御煎肝进攻中一样。</string>
<string name="attraction">引入</string>
<string name="attractionDescription">以兑子或弃子吸引或迫使对方的棋子走到后续可实施战术的格子。</string>
<string name="backRankMate">底线杀王</string>
<string name="backRankMateDescription">在底线将杀被对方棋子困住的王。</string>
<string name="bishopEndgame">象残局</string>
<string name="bishopEndgameDescription">只有象和兵的残局。</string>
<string name="bodenMate">波登杀法</string>
<string name="bodenMateDescription">双象在交错的斜线上将杀被同一方子力阻挡的王。</string>
<string name="castling">王车易位</string>
<string name="castlingDescription">将王转移到安全的地方,同时将车投入进攻。</string>
<string name="capturingDefender">消除保护</string>
<string name="capturingDefenderDescription">消除保护另一个棋子的重要棋子,以便在接下来的着法中吃掉现在未保护的棋子。</string>
<string name="crushing">压倒性优势</string>
<string name="crushingDescription">发现对手的失误以获得压倒性的优势 (评估 ≥ 600厘兵)。</string>
<string name="doubleBishopMate">双象杀王</string>
<string name="doubleBishopMateDescription">双象在交错的斜线上将杀被同一方子力阻挡的王。</string>
<string name="dovetailMate">燕尾杀法</string>
<string name="dovetailMateDescription">后贴面杀,王唯一能逃跑的两个格子被同一方的棋子阻挡。</string>
<string name="equality">均势</string>
<string name="equalityDescription">从要输棋的局面回到和棋或者均势 (评估 ≤ 200厘兵)。</string>
<string name="kingsideAttack">王翼进攻</string>
<string name="kingsideAttackDescription">在对方短易位后进攻对方的王。</string>
<string name="clearance">腾挪</string>
<string name="clearanceDescription">一着通常伴随有为后续战术构想腾空棋格、直线或斜线的棋。</string>
<string name="defensiveMove">防守着法</string>
<string name="defensiveMoveDescription">避免丢子或失去其他优势所需的精确着法或着法序列。</string>
<string name="deflection">引离</string>
<string name="deflectionDescription">一步棋使对方的棋子分散了其另一项任务,例如防守一个关键格。有时候也叫“过载”。</string>
<string name="discoveredAttack">闪击</string>
<string name="discoveredAttackDescription">移动阻挡长距离棋子(例如车) 的己方棋子(例如马),打通前者的路线。</string>
<string name="doubleCheck">双将</string>
<string name="doubleCheckDescription">两个棋子同时将军,作为一种闪击,走动的棋子与后面闪露出来的棋子同时攻击对方的王。</string>
<string name="endgame">残局</string>
<string name="endgameDescription">对局最后阶段的战术。</string>
<string name="enPassantDescription">涉及吃过路兵规则的战术,在这种战术中,兵可以吃掉对方初始位置首次走两格的兵。</string>
<string name="exposedKing">暴露的王</string>
<string name="exposedKingDescription">王的周围只有很少的防守棋子时的战术,往往导致杀棋。</string>
<string name="fork">击双</string>
<string name="forkDescription">走一步棋使走动的棋子同时攻击对方的两个棋子。</string>
<string name="hangingPiece">无根子</string>
<string name="hangingPieceDescription">涉及对方无根或少根的棋子,可以随意吃掉它。</string>
<string name="hookMate">勾杀</string>
<string name="hookMateDescription">用车、马、兵杀棋,对方的兵限制王逃跑。</string>
<string name="interference">拦截</string>
<string name="interferenceDescription">走动一个棋子到对手的两个棋子之间,使一个或两个对手棋子处于无保护状态,例如将一个马走到两个车之间的防守格上。</string>
<string name="intermezzo">过渡着</string>
<string name="intermezzoDescription">首先,不走预期的着法,而走另一着棋,这将构成对手必须应着的直接威胁。</string>
<string name="knightEndgame">马残局</string>
<string name="knightEndgameDescription">只有马和兵的残局。</string>
<string name="long">长谜题</string>
<string name="longDescription">三步胜。</string>
<string name="master">大师对局</string>
<string name="masterDescription">来自于有名棋手的对局的谜题。</string>
<string name="masterVsMaster">大师与大师对局</string>
<string name="masterVsMasterDescription">来自于两位有名棋手的对局的谜题。</string>
<string name="mate">杀王</string>
<string name="mateDescription">赢棋的方式。</string>
<string name="mateIn1">一步杀</string>
<string name="mateIn1Description">一步之内实现杀棋。</string>
<string name="mateIn2">两步杀</string>
<string name="mateIn2Description">两步之内实现杀棋。</string>
<string name="mateIn3">三步杀</string>
<string name="mateIn3Description">三步之内实现杀棋。</string>
<string name="mateIn4">四步杀</string>
<string name="mateIn4Description">四步之内实现杀棋。</string>
<string name="mateIn5">五步或更多步杀</string>
<string name="mateIn5Description">指出很长的一套杀棋着法。</string>
<string name="middlegame">中局</string>
<string name="middlegameDescription">对局第二阶段的战术。</string>
<string name="oneMove">一步棋谜题</string>
<string name="oneMoveDescription">只有一步棋的谜题。</string>
<string name="opening">开局</string>
<string name="openingDescription">对局第一阶段的战术。</string>
<string name="pawnEndgame">兵残局</string>
<string name="pawnEndgameDescription">只有兵的残局。</string>
<string name="pin">牵制</string>
<string name="pinDescription">一种涉及牵制的策略,一个棋子不能移动否则背后更高价值棋子将被攻击。</string>
<string name="promotion">升变</string>
<string name="promotionDescription">兵升变或威胁升变是战术的关键。</string>
<string name="queenEndgame">后残局</string>
<string name="queenEndgameDescription">只有后和兵的残局。</string>
<string name="queenRookEndgame">后和车</string>
<string name="queenRookEndgameDescription">只有后、车、兵的残局。</string>
<string name="queensideAttack">后翼进攻</string>
<string name="queensideAttackDescription">在对方长易位后进攻对方的王。</string>
<string name="quietMove">安静的一着</string>
<string name="quietMoveDescription">一步没有将军或捉子的棋,但确实为后续准备了一个不可避免的威胁。</string>
<string name="rookEndgame">车残局</string>
<string name="rookEndgameDescription">只有车和兵的残局。</string>
<string name="sacrifice">弃子</string>
<string name="sacrificeDescription">涉及在短期内弃子的策略,以便在强制执行一系列着法后再次获得优势。</string>
<string name="short">短谜题</string>
<string name="shortDescription">两步胜。</string>
<string name="skewer">串击</string>
<string name="skewerDescription">攻击对方高价值的棋子,使其走开,并且允许其后方的较低价值的棋子被吃或被攻击(牵制的反面)。</string>
<string name="smotheredMate">闷杀</string>
<string name="smotheredMateDescription">由马完成的将杀,王被自己的棋子包围(或困住),因此无法移动。</string>
<string name="superGM">超级大师对局</string>
<string name="superGMDescription">来自于世界上最好的棋手的对局的谜题。</string>
<string name="trappedPiece">被困的棋子</string>
<string name="trappedPieceDescription">一个棋子由于其走法有限无法逃脱被捉。</string>
<string name="underPromotion">低升变</string>
<string name="underPromotionDescription">升变为马、象或车。</string>
<string name="veryLong">超长谜题</string>
<string name="veryLongDescription">四步或更多步胜。</string>
<string name="xRayAttack">穿透攻击</string>
<string name="xRayAttackDescription">一个棋子穿过对方的棋子攻击或防守一个格子。</string>
<string name="zugzwang">楚茨文克(无等着)</string>
<string name="zugzwangDescription">对手可选的着法是有限的,并且所有着法都会使其局面更加恶化。</string>
<string name="healthyMix">健康搭配</string>
<string name="healthyMixDescription">每个主题中选取一些。您不知道会出现什么,因此得时刻打起精神! 就像在真实游戏中一样。</string>
<string name="playerGames">玩家对局</string>
<string name="playerGamesDescription">查找从您或其他玩家的对局中产生的谜题。</string>
<string name="puzzleDownloadInformation">这些谜题是公开的,可以到 %s 下载</string>
</resources>