lila/app
Philippe Suter f09a2e9893 Tournament systems.
- Introduced the concept of tournament systems: a system is a
  combination of pairing and a scoring system.

- Tournaments now store "events" in addition to the pairings. Events are
  an extensible meta-information mechanism.

- Factored out current hardcoded tournament logic into the "Arena"
  system. Arena is the default system.

- Added a "Swiss" system for FIDE-like tournaments. Pairing logic is
  based on the FIDE-sanctionned Burstein system.

- The Swiss system pairs players as soon as all games in the previous
  round are completed. Players get paired regardless of whether they are
  present in the lobby.
2014-07-13 13:29:26 -04:00
..
actor ridiculous micro-optimizations 2014-06-29 21:13:15 +02:00
controllers better websocket security 2014-07-13 16:49:11 +02:00
mashup implement donations 2014-06-29 17:42:09 +02:00
templating Tournament systems. 2014-07-13 13:29:26 -04:00
ui shorten common CSS class 2014-04-24 00:31:20 +02:00
views Tournament systems. 2014-07-13 13:29:26 -04:00
Env.scala qa wip 2014-07-03 20:57:37 +02:00
Global.scala remove HEAD / 2014-06-03 22:09:08 +02:00
package.scala progress on controller abstractions and forum UI 2013-05-06 13:41:02 -03:00