78 lines
2.7 KiB
Ruby
78 lines
2.7 KiB
Ruby
require 'optparse'
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require 'xcodeproj'
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options = {}
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option_parser = OptionParser.new do |opts|
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opts.banner = 'Tools for building PyTorch iOS framework on MacOS'
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opts.on('-i', '--install_path ', 'path to the cmake install folder') { |value|
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options[:install] = value
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}
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opts.on('-x', '--xcodeproj_path ', 'path to the XCode project file') { |value|
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options[:xcodeproj] = value
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}
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opts.on('-p', '--platform ', 'platform for the current build, OS or SIMULATOR') { |value|
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options[:platform] = value
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}
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end.parse!
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puts options.inspect
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install_path = File.expand_path(options[:install])
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if not Dir.exist? (install_path)
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raise "path don't exist:#{install_path}!"
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end
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xcodeproj_path = File.expand_path(options[:xcodeproj])
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if not File.exist? (xcodeproj_path)
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raise "path don't exist:#{xcodeproj_path}!"
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end
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project = Xcodeproj::Project.open(xcodeproj_path)
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target = project.targets.first #TestApp
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header_search_path = ['$(inherited)', "#{install_path}/include"]
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libraries_search_path = ['$(inherited)', "#{install_path}/lib"]
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other_linker_flags = ['$(inherited)', "-all_load"]
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target.build_configurations.each do |config|
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config.build_settings['HEADER_SEARCH_PATHS'] = header_search_path
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config.build_settings['LIBRARY_SEARCH_PATHS'] = libraries_search_path
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config.build_settings['OTHER_LDFLAGS'] = other_linker_flags
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config.build_settings['ENABLE_BITCODE'] = 'No'
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end
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# link static libraries
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target.frameworks_build_phases.clear
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libs = ['libc10.a', 'libclog.a', 'libpthreadpool.a', 'libXNNPACK.a', 'libeigen_blas.a', 'libcpuinfo.a', 'libpytorch_qnnpack.a', 'libtorch_cpu.a', 'libtorch.a', 'libkineto.a']
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for lib in libs do
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path = "#{install_path}/lib/#{lib}"
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if File.exist?(path)
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libref = project.frameworks_group.new_file(path)
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target.frameworks_build_phases.add_file_reference(libref)
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end
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end
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# link system frameworks
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frameworks = ['CoreML', 'Metal', 'MetalPerformanceShaders', 'Accelerate', 'UIKit']
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if frameworks
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frameworks.each do |framework|
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path = "System/Library/Frameworks/#{framework}.framework"
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framework_ref = project.frameworks_group.new_reference(path)
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framework_ref.name = "#{framework}.framework"
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framework_ref.source_tree = 'SDKROOT'
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target.frameworks_build_phases.add_file_reference(framework_ref)
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end
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end
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project.save
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sdk = nil
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arch = nil
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if options[:platform] == 'SIMULATOR'
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sdk = 'iphonesimulator'
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arch = 'x86_64'
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elsif options[:platform] == 'OS'
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sdk = 'iphoneos'
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arch = 'arm64'
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else
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raise "unsupported platform #{options[:platform]}"
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end
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# run xcodebuild
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exec "xcodebuild clean build -project #{xcodeproj_path} -target #{target.name} -sdk #{sdk} -configuration Release -arch #{arch}"
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