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stockfish/src/pawns.h

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(PAWNS_H_INCLUDED)
#define PAWNS_H_INCLUDED
////
//// Includes
////
#include "bitboard.h"
#include "value.h"
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////
//// Types
////
const int PawnTableSize = 16384;
/// PawnInfo is a class which contains various information about a pawn
/// structure. Currently, it only includes a middle game and an end game
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
/// to add further information in the future. A lookup to the pawn hash table
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/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
/// returns a pointer to a PawnInfo object.
class Position;
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class PawnInfo {
friend class PawnInfoTable;
public:
Score pawns_value() const;
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Value kingside_storm_value(Color c) const;
Value queenside_storm_value(Color c) const;
Bitboard pawn_attacks(Color c) const;
Bitboard passed_pawns(Color c) const;
int file_is_half_open(Color c, File f) const;
int has_open_file_to_left(Color c, File f) const;
int has_open_file_to_right(Color c, File f) const;
Score king_shelter(const Position& pos, Color c, Square ksq);
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private:
Score updateShelter(const Position& pos, Color c, Square ksq);
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Key key;
Bitboard passedPawns[2];
Bitboard pawnAttacks[2];
Square kingSquares[2];
Score value;
int ksStormValue[2];
int qsStormValue[2];
int halfOpenFiles[2];
Score kingShelters[2];
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};
/// The PawnInfoTable class represents a pawn hash table. It is basically
/// just an array of PawnInfo objects and a few methods for accessing these
/// objects. The most important method is get_pawn_info, which looks up a
/// position in the table and returns a pointer to a PawnInfo object.
class PawnInfoTable {
enum SideType { KingSide, QueenSide };
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public:
PawnInfoTable();
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~PawnInfoTable();
PawnInfo* get_pawn_info(const Position& pos) const;
void prefetch(Key key) const;
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private:
template<Color Us>
Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const;
template<Color Us, SideType Side>
int evaluate_pawn_storm(Square s, Rank r, File f, Bitboard theirPawns) const;
PawnInfo* entries;
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};
////
//// Inline functions
////
inline void PawnInfoTable::prefetch(Key key) const {
unsigned index = unsigned(key & (PawnTableSize - 1));
PawnInfo* pi = entries + index;
::prefetch((char*) pi);
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}
inline Score PawnInfo::pawns_value() const {
return value;
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}
inline Bitboard PawnInfo::pawn_attacks(Color c) const {
return pawnAttacks[c];
}
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inline Value PawnInfo::kingside_storm_value(Color c) const {
return Value(ksStormValue[c]);
}
inline Value PawnInfo::queenside_storm_value(Color c) const {
return Value(qsStormValue[c]);
}
inline Bitboard PawnInfo::passed_pawns(Color c) const {
return passedPawns[c];
}
inline int PawnInfo::file_is_half_open(Color c, File f) const {
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return (halfOpenFiles[c] & (1 << int(f)));
}
inline int PawnInfo::has_open_file_to_left(Color c, File f) const {
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return halfOpenFiles[c] & ((1 << int(f)) - 1);
}
inline int PawnInfo::has_open_file_to_right(Color c, File f) const {
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return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
}
inline Score PawnInfo::king_shelter(const Position& pos, Color c, Square ksq) {
return kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq);
}
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#endif // !defined(PAWNS_H_INCLUDED)