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stockfish/src/main.cpp

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
#include <string>
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#include "bitboard.h"
#include "evaluate.h"
#include "position.h"
#include "thread.h"
#include "search.h"
#include "ucioption.h"
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using namespace std;
extern void uci_loop();
extern void benchmark(int argc, char* argv[]);
extern void kpk_bitbase_init();
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int main(int argc, char* argv[]) {
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bitboards_init();
Position::init();
kpk_bitbase_init();
Search::init();
Threads.init();
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if (argc < 2)
{
cout << engine_name() << " by " << engine_authors() << endl;
if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT." << endl;
uci_loop(); // Enter the UCI loop and wait for user input
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}
else if (string(argv[1]) == "bench")
benchmark(argc, argv);
else
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
<< "[limit = 12] [fen positions file = default] "
<< "[limited by depth, time, nodes or perft = depth]" << endl;
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Threads.exit();
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return 0;
}