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stockfish/src/tt.h

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2009 Marco Costalba
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(TT_H_INCLUDED)
#define TT_H_INCLUDED
////
//// Includes
////
#include "depth.h"
#include "position.h"
#include "value.h"
////
//// Types
////
/// The TTEntry class is the class of transposition table entries
///
/// A TTEntry needs 96 bits to be stored
///
/// bit 0-31: key
/// bit 32-63: data
/// bit 64-79: value
/// bit 80-95: depth
///
/// the 32 bits of the data field are so defined
///
/// bit 0-16: move
/// bit 17-19: not used
/// bit 20-22: value type
/// bit 23-31: generation
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class TTEntry {
public:
TTEntry() {}
TTEntry(uint32_t k, Value v, ValueType t, Depth d, Move m, int generation)
: key_ (k), data((m & 0x1FFFF) | (t << 20) | (generation << 23)),
value_(int16_t(v)), depth_(int16_t(d)) {}
uint32_t key() const { return key_; }
Depth depth() const { return Depth(depth_); }
Move move() const { return Move(data & 0x1FFFF); }
Value value() const { return Value(value_); }
ValueType type() const { return ValueType((data >> 20) & 7); }
int generation() const { return (data >> 23); }
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private:
uint32_t key_;
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uint32_t data;
int16_t value_;
int16_t depth_;
};
/// This is the number of TTEntry slots for each position
const int ClusterSize = 5;
/// Each group of ClusterSize number of TTEntry form a TTCluster
/// that is indexed by a single position key. Cluster is padded
/// to a cache line size so to guarantee always aligned accesses.
struct TTCluster {
TTEntry data[ClusterSize];
char cache_line_padding[64 - sizeof(TTEntry[ClusterSize])];
};
/// The transposition table class. This is basically just a huge array
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/// containing TTEntry objects, and a few methods for writing new entries
/// and reading new ones.
class TranspositionTable {
public:
TranspositionTable();
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~TranspositionTable();
void set_size(unsigned mbSize);
void clear();
void store(const Key posKey, Value v, ValueType type, Depth d, Move m);
TTEntry* retrieve(const Key posKey) const;
void prefetch(const Key posKey) const;
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void new_search();
void insert_pv(const Position& pos, Move pv[]);
void extract_pv(const Position& pos, Move pv[], const int PLY_MAX);
int full() const;
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private:
inline TTEntry* first_entry(const Key posKey) const;
// Be sure 'writes' is at least one cache line away
// from read only variables.
unsigned char pad_before[64 - sizeof(unsigned)];
unsigned writes; // heavy SMP read/write access here
unsigned char pad_after[64];
unsigned size;
TTCluster* entries;
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uint8_t generation;
};
extern TranspositionTable TT;
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#endif // !defined(TT_H_INCLUDED)