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stockfish/src/ucioption.cpp

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/*
Glaurung, a UCI chess playing engine.
Copyright (C) 2004-2008 Tord Romstad
Glaurung is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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Glaurung is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <string>
#include <sstream>
#include <vector>
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#include "misc.h"
#include "thread.h"
#include "ucioption.h"
////
//// Variables
////
bool Chess960 = false;
////
//// Local definitions
////
namespace {
///
/// Types
///
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
typedef std::vector<std::string> ComboValues;
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struct Option {
std::string name, defaultValue, currentValue;
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OptionType type;
int minValue, maxValue;
ComboValues comboValues;
Option(const char* name, const char* defaultValue, OptionType = STRING);
Option(const char* name, bool defaultValue, OptionType = CHECK);
Option(const char* name, int defaultValue, int minValue, int maxValue);
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};
typedef std::vector<Option> Options;
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///
/// Constants
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///
// load_defaults populates the options vector with the hard
// coded names and default values.
void load_defaults(Options& o) {
o.push_back(Option("Use Search Log", false));
o.push_back(Option("Search Log Filename", "SearchLog.txt"));
o.push_back(Option("Book File", "book.bin"));
o.push_back(Option("Mobility (Middle Game)", 100, 0, 200));
o.push_back(Option("Mobility (Endgame)", 100, 0, 200));
o.push_back(Option("Pawn Structure (Middle Game)", 100, 0, 200));
o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
o.push_back(Option("Aggressiveness", 100, 0, 200));
o.push_back(Option("Cowardice", 100, 0, 200));
o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
o.back().comboValues.push_back("Quadratic");
o.back().comboValues.push_back("Linear"); /*, "From File"*/
o.push_back(Option("King Safety Coefficient", 40, 1, 100));
o.push_back(Option("King Safety X Intercept", 0, 0, 20));
o.push_back(Option("King Safety Max Slope", 30, 10, 100));
o.push_back(Option("King Safety Max Value", 500, 100, 1000));
o.push_back(Option("Queen Contact Check Bonus", 4, 0, 8));
o.push_back(Option("Rook Contact Check Bonus", 2, 0, 4));
o.push_back(Option("Queen Check Bonus", 2, 0, 4));
o.push_back(Option("Rook Check Bonus", 1, 0, 4));
o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
o.push_back(Option("Knight Check Bonus", 1, 0, 4));
o.push_back(Option("Discovered Check Bonus", 3, 0, 8));
o.push_back(Option("Mate Threat Bonus", 3, 0, 8));
o.push_back(Option("Check Extension (PV nodes)", 2, 0, 2));
o.push_back(Option("Check Extension (non-PV nodes)", 1, 0, 2));
o.push_back(Option("Single Reply Extension (PV nodes)", 2, 0, 2));
o.push_back(Option("Single Reply Extension (non-PV nodes)", 2, 0, 2));
o.push_back(Option("Mate Threat Extension (PV nodes)", 0, 0, 2));
o.push_back(Option("Mate Threat Extension (non-PV nodes)", 0, 0, 2));
o.push_back(Option("Pawn Push to 7th Extension (PV nodes)", 1, 0, 2));
o.push_back(Option("Pawn Push to 7th Extension (non-PV nodes)", 1, 0, 2));
o.push_back(Option("Passed Pawn Extension (PV nodes)", 1, 0, 2));
o.push_back(Option("Passed Pawn Extension (non-PV nodes)", 0, 0, 2));
o.push_back(Option("Pawn Endgame Extension (PV nodes)", 2, 0, 2));
o.push_back(Option("Pawn Endgame Extension (non-PV nodes)", 2, 0, 2));
o.push_back(Option("Full Depth Moves (PV nodes)", 14, 1, 100));
o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
o.push_back(Option("Threat Depth", 5, 0, 100));
o.push_back(Option("Selective Plies", 7, 0, 10));
o.push_back(Option("Futility Pruning (Main Search)", true));
o.push_back(Option("Futility Pruning (Quiescence Search)", true));
o.push_back(Option("Futility Margin 0", 50, 0, 1000));
o.push_back(Option("Futility Margin 1", 100, 0, 1000));
o.push_back(Option("Futility Margin 2", 300, 0, 1000));
o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
o.push_back(Option("Razoring Margin", 300, 150, 600));
o.push_back(Option("LSN filtering", true));
o.push_back(Option("LSN Time Margin (sec)", 4, 1, 10));
o.push_back(Option("LSN Value Margin", 200, 100, 600));
o.push_back(Option("Randomness", 0, 0, 10));
o.push_back(Option("Minimum Split Depth", 4, 4, 7));
o.push_back(Option("Maximum Number of Threads per Split Point", 5, 4, 8));
o.push_back(Option("Threads", 1, 1, 8));
o.push_back(Option("Hash", 32, 4, 4096));
o.push_back(Option("Clear Hash", false, BUTTON));
o.push_back(Option("Ponder", true));
o.push_back(Option("OwnBook", true));
o.push_back(Option("MultiPV", 1, 1, 500));
o.push_back(Option("UCI_ShowCurrLine", false));
o.push_back(Option("UCI_Chess960", false));
}
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///
/// Variables
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///
Options options;
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// Local functions
Options::iterator option_with_name(const std::string& optionName);
// stringify converts a value of type T to a std::string
template<typename T>
std::string stringify(const T& v) {
std::ostringstream ss;
ss << v;
return ss.str();
}
// We want conversion from a bool value to be "true" or "false",
// not "1" or "0", so add a specialization for bool type.
template<>
std::string stringify<bool>(const bool& v) {
return v ? "true" : "false";
}
// get_option_value implements the various get_option_value_<type>
// functions defined later, because only the option value
// type changes a template seems a proper solution.
template<typename T>
T get_option_value(const std::string& optionName) {
T ret;
Options::iterator it = option_with_name(optionName);
if (it != options.end())
{
std::istringstream ss(it->currentValue);
ss >> ret;
}
return ret;
}
// Unfortunatly we need a specialization to convert "false" and "true"
// to proper bool values. The culprit is that we use a non standard way
// to store a bool value in a string, in particular we use "false" and
// "true" instead of "0" and "1" due to how UCI protocol works.
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template<>
bool get_option_value<bool>(const std::string& optionName) {
Options::iterator it = option_with_name(optionName);
return it != options.end() && it->currentValue == "true";
}
}
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////
//// Functions
////
/// init_uci_options() initializes the UCI options. Currently, the only
/// thing this function does is to initialize the default value of the
/// "Threads" parameter to the number of available CPU cores.
void init_uci_options() {
load_defaults(options);
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// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
// According to Ken Dail's tests, Glaurung plays much better with 7 than
// with 8 threads. This is weird, but it is probably difficult to find out
// why before I have a 8-core computer to experiment with myself.
Options::iterator it = option_with_name("Threads");
assert(it != options.end());
it->defaultValue = stringify(Min(cpu_count(), 7));
it->currentValue = stringify(Min(cpu_count(), 7));
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// Increase the minimum split depth when the number of CPUs is big.
// It would probably be better to let this depend on the number of threads
// instead.
if(cpu_count() > 4)
{
it = option_with_name("Minimum Split Depth");
assert(it != options.end());
it->defaultValue = "6";
it->currentValue = "6";
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}
}
/// print_uci_options() prints all the UCI options to the standard output,
/// in the format defined by the UCI protocol.
void print_uci_options() {
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static const char optionTypeName[][16] = {
"spin", "combo", "check", "string", "button"
};
for (Options::iterator it = options.begin(); it != options.end(); ++it)
{
std::cout << "option name " << it->name
<< " type " << optionTypeName[it->type];
if (it->type != BUTTON)
{
std::cout << " default " << it->defaultValue;
if (it->type == SPIN)
std::cout << " min " << it->minValue
<< " max " << it->maxValue;
else if (it->type == COMBO)
for(ComboValues::iterator itc = it->comboValues.begin();
itc != it->comboValues.end(); ++itc)
std::cout << " var " << *itc;
}
std::cout << std::endl;
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}
}
/// get_option_value_bool() returns the current value of a UCI parameter of
/// type "check".
bool get_option_value_bool(const std::string& optionName) {
return get_option_value<bool>(optionName);
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}
/// get_option_value_int() returns the value of a UCI parameter as an integer.
/// Normally, this function will be used for a parameter of type "spin", but
/// it could also be used with a "combo" parameter, where all the available
/// values are integers.
int get_option_value_int(const std::string& optionName) {
return get_option_value<int>(optionName);
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}
/// get_option_value_string() returns the current value of a UCI parameter as
/// a string. It is used with parameters of type "combo" and "string".
const std::string get_option_value_string(const std::string& optionName) {
return get_option_value<std::string>(optionName);
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}
/// button_was_pressed() tests whether a UCI parameter of type "button" has
/// been selected since the last time the function was called.
bool button_was_pressed(const std::string& buttonName) {
if (get_option_value<bool>(buttonName))
{
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set_option_value(buttonName, "false");
return true;
}
return false;
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}
/// set_option_value() inserts a new value for a UCI parameter. Note that
/// the function does not check that the new value is legal for the given
/// parameter: This is assumed to be the responsibility of the GUI.
void set_option_value(const std::string& optionName,
const std::string& newValue) {
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Options::iterator it = option_with_name(optionName);
if (it != options.end())
it->currentValue = newValue;
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else
std::cout << "No such option: " << optionName << std::endl;
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}
/// push_button() is used to tell the engine that a UCI parameter of type
/// "button" has been selected:
void push_button(const std::string& buttonName) {
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set_option_value(buttonName, "true");
}
namespace {
// Define constructors of Option class.
Option::Option(const char* nm, const char* def, OptionType t)
: name(nm), defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
Option::Option(const char* nm, bool def, OptionType t)
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(t), minValue(0), maxValue(0) {}
Option::Option(const char* nm, int def, int minv, int maxv)
: name(nm), defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
// option_with_name() tries to find a UCI option with a given
// name. It returns an iterator to the UCI option or to options.end(),
// depending on whether an option with the given name exists.
Options::iterator option_with_name(const std::string& optionName) {
for (Options::iterator it = options.begin(); it != options.end(); ++it)
if (it->name == optionName)
return it;
return options.end();
}
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}