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stockfish/src/material.h

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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008 Marco Costalba
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(MATERIAL_H_INCLUDED)
#define MATERIAL_H_INCLUDED
////
//// Includes
////
#include "endgame.h"
#include "position.h"
#include "scale.h"
////
//// Types
////
/// MaterialInfo is a class which contains various information about a
/// material configuration. It contains a material balance evaluation,
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/// a function pointer to a special endgame evaluation function (which in
/// most cases is NULL, meaning that the standard evaluation function will
/// be used), and "scale factors" for black and white.
///
/// The scale factors are used to scale the evaluation score up or down.
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
/// of 4, which will result in scores of absolute value less than one pawn.
class MaterialInfo {
friend class MaterialInfoTable;
public:
Value mg_value() const;
Value eg_value() const;
ScaleFactor scale_factor(const Position& pos, Color c) const;
int space_weight() const;
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bool specialized_eval_exists() const;
Value evaluate(const Position& pos) const;
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private:
void clear();
Key key;
int16_t mgValue;
int16_t egValue;
uint8_t factor[2];
EndgameEvaluationFunction* evaluationFunction;
ScalingFunction* scalingFunction[2];
uint8_t spaceWeight;
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};
/// EndgameFunctions class stores the endgame evaluation functions std::map.
/// Because STL library is not thread safe even for read access, the maps,
/// although with identical content, are replicated for each thread. This
/// is faster then using locks with an unique set of global maps.
class EndgameFunctions;
/// The MaterialInfoTable class represents a pawn hash table. It is basically
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/// just an array of MaterialInfo objects and a few methods for accessing these
/// objects. The most important method is get_material_info, which looks up a
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/// position in the table and returns a pointer to a MaterialInfo object.
class MaterialInfoTable {
public:
MaterialInfoTable(unsigned numOfEntries);
~MaterialInfoTable();
void clear();
MaterialInfo* get_material_info(const Position& pos);
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private:
unsigned size;
MaterialInfo* entries;
EndgameFunctions* funcs;
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};
////
//// Inline functions
////
/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the
/// material balance evaluation for the middle game and the endgame.
inline Value MaterialInfo::mg_value() const {
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return Value(mgValue);
}
inline Value MaterialInfo::eg_value() const {
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return Value(egValue);
}
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
/// with all slots at their default values.
inline void MaterialInfo::clear() {
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mgValue = egValue = 0;
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
spaceWeight = 0;
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evaluationFunction = NULL;
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
}
/// MaterialInfo::scale_factor takes a position and a color as input, and
/// returns a scale factor for the given color. We have to provide the
/// position in addition to the color, because the scale factor need not
/// to be a constant: It can also be a function which should be applied to
/// the position. For instance, in KBP vs K endgames, a scaling function
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/// which checks for draws with rook pawns and wrong-colored bishops.
inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const {
if (scalingFunction[c] != NULL)
{
ScaleFactor sf = scalingFunction[c]->apply(pos);
if (sf != SCALE_FACTOR_NONE)
return sf;
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}
return ScaleFactor(factor[c]);
}
/// MaterialInfo::space_weight() simply returns the weight for the space
/// evaluation for this material configuration.
inline int MaterialInfo::space_weight() const {
return spaceWeight;
}
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/// MaterialInfo::specialized_eval_exists decides whether there is a
/// specialized evaluation function for the current material configuration,
/// or if the normal evaluation function should be used.
inline bool MaterialInfo::specialized_eval_exists() const {
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return evaluationFunction != NULL;
}
/// MaterialInfo::evaluate applies a specialized evaluation function
/// to a given position object. It should only be called when
/// specialized_eval_exists() returns 'true'.
inline Value MaterialInfo::evaluate(const Position& pos) const {
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return evaluationFunction->apply(pos);
}
#endif // !defined(MATERIAL_H_INCLUDED)