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Small code formatting in position.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2009-02-12 12:43:14 +01:00
parent a188a047ab
commit 088ecc242f
1 changed files with 51 additions and 66 deletions

View File

@ -128,8 +128,10 @@ void Position::from_fen(const std::string& fen) {
i++;
while(strchr("KQkqabcdefghABCDEFGH-", fen[i])) {
if(fen[i] == '-') {
i++; break;
if (fen[i] == '-')
{
i++;
break;
}
else if(fen[i] == 'K') allow_oo(WHITE);
else if(fen[i] == 'Q') allow_ooo(WHITE);
@ -317,25 +319,6 @@ void Position::copy(const Position &pos) {
}
/// Position::update_checkers() updates checkers info, used in do_move()
template<PieceType Piece>
inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square from,
Square to, Bitboard dcCandidates) {
if (Piece != KING && bit_is_set(piece_attacks<Piece>(ksq), to))
set_bit(pCheckersBB, to);
if (Piece != QUEEN && bit_is_set(dcCandidates, from))
{
if (Piece != ROOK)
(*pCheckersBB) |= (piece_attacks<ROOK>(ksq) & rooks_and_queens(side_to_move()));
if (Piece != BISHOP)
(*pCheckersBB) |= (piece_attacks<BISHOP>(ksq) & bishops_and_queens(side_to_move()));
}
}
/// Position:pinned_pieces() returns a bitboard of all pinned (against the
/// king) pieces for the given color.
Bitboard Position::pinned_pieces(Color c) const {
@ -729,6 +712,27 @@ void Position::restore(const UndoInfo& u) {
// u.capture is restored in undo_move()
}
/// Position::update_checkers() is a private method to udpate chekers info
template<PieceType Piece>
inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square from,
Square to, Bitboard dcCandidates) {
if (Piece != KING && bit_is_set(piece_attacks<Piece>(ksq), to))
set_bit(pCheckersBB, to);
if (Piece != QUEEN && bit_is_set(dcCandidates, from))
{
if (Piece != ROOK)
(*pCheckersBB) |= (piece_attacks<ROOK>(ksq) & rooks_and_queens(side_to_move()));
if (Piece != BISHOP)
(*pCheckersBB) |= (piece_attacks<BISHOP>(ksq) & bishops_and_queens(side_to_move()));
}
}
/// Position::do_move() makes a move, and backs up all information necessary
/// to undo the move to an UndoInfo object. The move is assumed to be legal.
/// Pseudo-legal moves should be filtered out before this function is called.
@ -851,33 +855,13 @@ void Position::do_move(Move m, UndoInfo& u, Bitboard dcCandidates) {
Square ksq = king_square(them);
switch (piece)
{
case PAWN:
update_checkers<PAWN>(&checkersBB, ksq, from, to, dcCandidates);
break;
case KNIGHT:
update_checkers<KNIGHT>(&checkersBB, ksq, from, to, dcCandidates);
break;
case BISHOP:
update_checkers<BISHOP>(&checkersBB, ksq, from, to, dcCandidates);
break;
case ROOK:
update_checkers<ROOK>(&checkersBB, ksq, from, to, dcCandidates);
break;
case QUEEN:
update_checkers<QUEEN>(&checkersBB, ksq, from, to, dcCandidates);
break;
case KING:
update_checkers<KING>(&checkersBB, ksq, from, to, dcCandidates);
break;
default:
assert(false);
break;
case PAWN: update_checkers<PAWN>(&checkersBB, ksq, from, to, dcCandidates); break;
case KNIGHT: update_checkers<KNIGHT>(&checkersBB, ksq, from, to, dcCandidates); break;
case BISHOP: update_checkers<BISHOP>(&checkersBB, ksq, from, to, dcCandidates); break;
case ROOK: update_checkers<ROOK>(&checkersBB, ksq, from, to, dcCandidates); break;
case QUEEN: update_checkers<QUEEN>(&checkersBB, ksq, from, to, dcCandidates); break;
case KING: update_checkers<KING>(&checkersBB, ksq, from, to, dcCandidates); break;
default: assert(false); break;
}
}
@ -892,6 +876,7 @@ void Position::do_move(Move m, UndoInfo& u, Bitboard dcCandidates) {
assert(is_ok());
}
/// Position::do_capture_move() is a private method used to update captured
/// piece info. It is called from the main Position::do_move function.
@ -1013,7 +998,7 @@ void Position::do_castle_move(Move m) {
key ^= zobrist[us][ROOK][rfrom] ^ zobrist[us][ROOK][rto];
// Clear en passant square
if(epSquare != SQ_NONE)
if (epSquare != SQ_NONE)
{
key ^= zobEp[epSquare];
epSquare = SQ_NONE;
@ -1211,8 +1196,8 @@ void Position::do_ep_move(Move m) {
}
/// Position::undo_move() unmakes a move. When it returns, the position should
/// be restored to exactly the same state as before the move was made. It is
/// Position::undo_move() unmakes a move. When it returns, the position should
/// be restored to exactly the same state as before the move was made. It is
/// important that Position::undo_move is called with the same move and UndoInfo
/// object as the earlier call to Position::do_move.
@ -1502,7 +1487,7 @@ void Position::undo_ep_move(Move m) {
/// Position::do_null_move makes() a "null move": It switches the side to move
/// and updates the hash key without executing any move on the board.
void Position::do_null_move(UndoInfo &u) {
void Position::do_null_move(UndoInfo& u) {
assert(is_ok());
assert(!is_check());
@ -1560,11 +1545,11 @@ void Position::undo_null_move(const UndoInfo &u) {
}
/// Position::see() is a static exchange evaluator: It tries to estimate the
/// Position::see() is a static exchange evaluator: It tries to estimate the
/// material gain or loss resulting from a move. There are three versions of
/// this function: One which takes a destination square as input, one takes a
/// move, and one which takes a 'from' and a 'to' square. The function does
/// not yet understand promotions or en passant captures.
/// move, and one which takes a 'from' and a 'to' square. The function does
/// not yet understand promotions captures.
int Position::see(Square to) const {
@ -1606,8 +1591,8 @@ int Position::see(Square from, Square to) const {
// removed, but possibly an X-ray attacker added behind it.
occ = occupied_squares();
// Handle enpassant moves
if (ep_square() == to && type_of_piece_on(from) == PAWN)
// Handle en passant moves
if (epSquare == to && type_of_piece_on(from) == PAWN)
{
assert(capture == EMPTY);
@ -1747,7 +1732,7 @@ void Position::clear() {
}
/// Position::reset_game_ply() simply sets gamePly to 0. It is used from the
/// Position::reset_game_ply() simply sets gamePly to 0. It is used from the
/// UCI interface code, whenever a non-reversible move is made in a
/// 'position fen <fen> moves m1 m2 ...' command. This makes it possible
/// for the program to handle games of arbitrary length, as long as the GUI
@ -1824,7 +1809,7 @@ Key Position::compute_key() const {
}
/// Position::compute_pawn_key() computes the hash key of the position. The
/// Position::compute_pawn_key() computes the hash key of the position. The
/// hash key is usually updated incrementally as moves are made and unmade,
/// the compute_pawn_key() function is only used when a new position is set
/// up, and to verify the correctness of the pawn hash key when running in
@ -1870,7 +1855,7 @@ Key Position::compute_material_key() const {
/// Position::compute_mg_value() and Position::compute_eg_value() compute the
/// incremental scores for the middle game and the endgame. These functions
/// incremental scores for the middle game and the endgame. These functions
/// are used to initialize the incremental scores when a new position is set
/// up, and to verify that the scores are correctly updated by do_move
/// and undo_move when the program is running in debug mode.
@ -1919,7 +1904,7 @@ Value Position::compute_eg_value() const {
/// Position::compute_non_pawn_material() computes the total non-pawn middle
/// game material score for the given side. Material scores are updated
/// game material score for the given side. Material scores are updated
/// incrementally during the search, this function is only used while
/// initializing a new Position object.
@ -1958,7 +1943,7 @@ bool Position::is_mate() const {
/// Position::is_draw() tests whether the position is drawn by material,
/// repetition, or the 50 moves rule. It does not detect stalemates, this
/// repetition, or the 50 moves rule. It does not detect stalemates, this
/// must be done by the search.
bool Position::is_draw() const {
@ -2084,7 +2069,7 @@ void Position::init_piece_square_tables() {
/// Position::flipped_copy() makes a copy of the input position, but with
/// the white and black sides reversed. This is only useful for debugging,
/// the white and black sides reversed. This is only useful for debugging,
/// especially for finding evaluation symmetry bugs.
void Position::flipped_copy(const Position &pos) {
@ -2195,7 +2180,7 @@ bool Position::is_ok(int* failedStep) const {
if (type_of_piece_on(s) == KING)
kingCount[color_of_piece_on(s)]++;
if(kingCount[0] != 1 || kingCount[1] != 1)
if (kingCount[0] != 1 || kingCount[1] != 1)
return false;
}
@ -2275,10 +2260,10 @@ bool Position::is_ok(int* failedStep) const {
if (failedStep) (*failedStep)++;
if (debugNonPawnMaterial)
{
if(npMaterial[WHITE] != compute_non_pawn_material(WHITE))
if (npMaterial[WHITE] != compute_non_pawn_material(WHITE))
return false;
if(npMaterial[BLACK] != compute_non_pawn_material(BLACK))
if (npMaterial[BLACK] != compute_non_pawn_material(BLACK))
return false;
}