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Unify pieces check generation with generate_piece_checks()

Could be slower: test needed!

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2008-10-18 10:57:27 +02:00
parent ea16985ea5
commit 146bb2dfa7
1 changed files with 182 additions and 200 deletions

View File

@ -39,6 +39,8 @@ namespace {
int generate_piece_moves(PieceType, const Position&, MoveStack*, Color side, Bitboard t);
int generate_castle_moves(const Position&, MoveStack*, Color us);
int generate_piece_checks(PieceType pce, const Position& pos, Bitboard target,
Bitboard dc, Square ksq, MoveStack* mlist);
}
@ -107,7 +109,7 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
Color us, them;
Square ksq, from, to;
Bitboard empty, checkSqs, b1, b2, b3;
Bitboard empty, b1, b2, b3;
int n = 0;
us = pos.side_to_move();
@ -124,45 +126,49 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
if (us == WHITE)
{
// Pawn moves which give discovered check. This is possible only if the
// Pawn moves which give discovered check. This is possible only if the
// pawn is not on the same file as the enemy king, because we don't
// generate captures.
// Find all friendly pawns not on the enemy king's file:
// Find all friendly pawns not on the enemy king's file
b1 = pos.pawns(us) & ~file_bb(ksq);
// Discovered checks, single pawn pushes:
// Discovered checks, single pawn pushes
b2 = b3 = ((b1 & dc) << 8) & ~Rank8BB & empty;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_N, to);
while (b3)
{
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_N, to);
}
// Discovered checks, double pawn pushes:
// Discovered checks, double pawn pushes
b3 = ((b2 & Rank3BB) << 8) & empty;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_N - DELTA_N, to);
while (b3)
{
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_N - DELTA_N, to);
}
// Direct checks. These are possible only for pawns on neighboring files
// of the enemy king:
// Direct checks. These are possible only for pawns on neighboring files
// of the enemy king
b1 &= (~dc & neighboring_files_bb(ksq));
// Direct checks, single pawn pushes:
// Direct checks, single pawn pushes
b2 = (b1 << 8) & empty;
b3 = b2 & pos.black_pawn_attacks(ksq);
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_N, to);
while(b3)
{
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_N, to);
}
// Direct checks, double pawn pushes:
// Direct checks, double pawn pushes
b3 = ((b2 & Rank3BB) << 8) & empty & pos.black_pawn_attacks(ksq);
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_N - DELTA_N, to);
while (b3)
{
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_N - DELTA_N, to);
}
}
else { // (us == BLACK)
@ -174,147 +180,75 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
// Find all friendly pawns not on the enemy king's file:
b1 = pos.pawns(us) & ~file_bb(ksq);
// Discovered checks, single pawn pushes:
// Discovered checks, single pawn pushes
b2 = b3 = ((b1 & dc) >> 8) & ~Rank1BB & empty;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_S, to);
while (b3)
{
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_S, to);
}
// Discovered checks, double pawn pushes:
// Discovered checks, double pawn pushes
b3 = ((b2 & Rank6BB) >> 8) & empty;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_S - DELTA_S, to);
while (b3)
{
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_S - DELTA_S, to);
}
// Direct checks. These are possible only for pawns on neighboring files
// of the enemy king:
// of the enemy king
b1 &= (~dc & neighboring_files_bb(ksq));
// Direct checks, single pawn pushes:
b2 = (b1 >> 8) & empty;
b3 = b2 & pos.white_pawn_attacks(ksq);
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_S, to);
while (b3)
{
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_S, to);
}
// Direct checks, double pawn pushes:
// Direct checks, double pawn pushes
b3 = ((b2 & Rank6BB) >> 8) & empty & pos.black_pawn_attacks(ksq);
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_S - DELTA_S, to);
while (b3)
{
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(to - DELTA_S - DELTA_S, to);
}
}
// Knight moves
b1 = pos.knights(us);
if(b1) {
// Discovered knight checks:
b2 = b1 & dc;
while(b2) {
from = pop_1st_bit(&b2);
b3 = pos.knight_attacks(from) & empty;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(from, to);
}
}
// Direct knight checks:
b2 = b1 & ~dc;
checkSqs = pos.knight_attacks(ksq) & empty;
while(b2) {
from = pop_1st_bit(&b2);
b3 = pos.knight_attacks(from) & checkSqs;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(from, to);
}
}
}
if (b1)
n += generate_piece_checks(KNIGHT, pos, b1, dc, ksq, mlist);
// Bishop moves
b1 = pos.bishops(us);
if(b1) {
// Discovered bishop checks:
b2 = b1 & dc;
while(b2) {
from = pop_1st_bit(&b2);
b3 = pos.bishop_attacks(from) & empty;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(from, to);
}
}
// Direct bishop checks:
b2 = b1 & ~dc;
checkSqs = pos.bishop_attacks(ksq) & empty;
while(b2) {
from = pop_1st_bit(&b2);
b3 = pos.bishop_attacks(from) & checkSqs;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(from, to);
}
}
}
if (b1)
n += generate_piece_checks(BISHOP, pos, b1, dc, ksq, mlist);
// Rook moves
b1 = pos.rooks(us);
if(b1) {
// Discovered rook checks:
b2 = b1 & dc;
while(b2) {
from = pop_1st_bit(&b2);
b3 = pos.rook_attacks(from) & empty;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(from, to);
}
}
// Direct rook checks:
b2 = b1 & ~dc;
checkSqs = pos.rook_attacks(ksq) & empty;
while(b2) {
from = pop_1st_bit(&b2);
b3 = pos.rook_attacks(from) & checkSqs;
while(b3) {
to = pop_1st_bit(&b3);
mlist[n++].move = make_move(from, to);
}
}
}
if (b1)
n += generate_piece_checks(ROOK, pos, b1, dc, ksq, mlist);
// Queen moves
b1 = pos.queens(us);
if(b1) {
// Discovered queen checks are impossible!
// Direct queen checks:
checkSqs = pos.queen_attacks(ksq) & empty;
while(b1) {
from = pop_1st_bit(&b1);
b2 = pos.queen_attacks(from) & checkSqs;
while(b2) {
to = pop_1st_bit(&b2);
mlist[n++].move = make_move(from, to);
}
}
}
if (b1)
n += generate_piece_checks(QUEEN, pos, b1, dc, ksq, mlist);
// King moves
from = pos.king_square(us);
if(bit_is_set(dc, from)) {
b1 = pos.king_attacks(from) & empty & ~QueenPseudoAttacks[ksq];
while(b1) {
to = pop_1st_bit(&b1);
mlist[n++].move = make_move(from, to);
}
if (bit_is_set(dc, from))
{
b1 = pos.king_attacks(from) & empty & ~QueenPseudoAttacks[ksq];
while (b1)
{
to = pop_1st_bit(&b1);
mlist[n++].move = make_move(from, to);
}
}
// TODO: Castling moves!
@ -771,132 +705,145 @@ Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned) {
namespace {
int generate_white_pawn_captures(const Position &pos, MoveStack *mlist) {
Bitboard pawns = pos.pawns(WHITE);
Bitboard enemyPieces = pos.pieces_of_color(BLACK);
Bitboard b1, b2;
Square sq;
int n = 0;
// Captures in the a1-h8 direction:
b1 = (pawns << 9) & ~FileABB & enemyPieces;
// Captures in the a1-h8 direction
Bitboard b1 = (pawns << 9) & ~FileABB & enemyPieces;
// Promotions:
b2 = b1 & Rank8BB;
while(b2) {
sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - DELTA_NE, sq, QUEEN);
// Capturing promotions
Bitboard b2 = b1 & Rank8BB;
while (b2)
{
sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - DELTA_NE, sq, QUEEN);
}
// Non-promotions:
// Capturing non-promotions
b2 = b1 & ~Rank8BB;
while(b2) {
sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - DELTA_NE, sq);
while (b2)
{
sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - DELTA_NE, sq);
}
// Captures in the h1-a8 direction:
// Captures in the h1-a8 direction
b1 = (pawns << 7) & ~FileHBB & enemyPieces;
// Promotions:
// Capturing promotions
b2 = b1 & Rank8BB;
while(b2) {
sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - DELTA_NW, sq, QUEEN);
while (b2)
{
sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - DELTA_NW, sq, QUEEN);
}
// Non-promotions:
// Capturing non-promotions
b2 = b1 & ~Rank8BB;
while(b2) {
sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - DELTA_NW, sq);
while (b2)
{
sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - DELTA_NW, sq);
}
// Non-capturing promotions:
// Non-capturing promotions
b1 = (pawns << 8) & pos.empty_squares() & Rank8BB;
while(b1) {
sq = pop_1st_bit(&b1);
mlist[n++].move = make_promotion_move(sq - DELTA_N, sq, QUEEN);
}
// En passant captures:
if(pos.ep_square() != SQ_NONE) {
assert(square_rank(pos.ep_square()) == RANK_6);
b1 = pawns & pos.black_pawn_attacks(pos.ep_square());
assert(b1 != EmptyBoardBB);
while(b1) {
while (b1)
{
sq = pop_1st_bit(&b1);
mlist[n++].move = make_ep_move(sq, pos.ep_square());
}
mlist[n++].move = make_promotion_move(sq - DELTA_N, sq, QUEEN);
}
// En passant captures
if (pos.ep_square() != SQ_NONE)
{
assert(square_rank(pos.ep_square()) == RANK_6);
b1 = pawns & pos.black_pawn_attacks(pos.ep_square());
assert(b1 != EmptyBoardBB);
while (b1)
{
sq = pop_1st_bit(&b1);
mlist[n++].move = make_ep_move(sq, pos.ep_square());
}
}
return n;
}
int generate_black_pawn_captures(const Position &pos, MoveStack *mlist) {
Bitboard pawns = pos.pawns(BLACK);
Bitboard enemyPieces = pos.pieces_of_color(WHITE);
Bitboard b1, b2;
Square sq;
int n = 0;
// Captures in the a8-h1 direction:
b1 = (pawns >> 7) & ~FileABB & enemyPieces;
// Captures in the a8-h1 direction
Bitboard b1 = (pawns >> 7) & ~FileABB & enemyPieces;
// Promotions:
b2 = b1 & Rank1BB;
while(b2) {
sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - DELTA_SE, sq, QUEEN);
// Capturing promotions
Bitboard b2 = b1 & Rank1BB;
while (b2)
{
sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - DELTA_SE, sq, QUEEN);
}
// Non-promotions:
// Capturing non-promotions
b2 = b1 & ~Rank1BB;
while(b2) {
sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - DELTA_SE, sq);
while (b2)
{
sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - DELTA_SE, sq);
}
// Captures in the h8-a1 direction:
// Captures in the h8-a1 direction
b1 = (pawns >> 9) & ~FileHBB & enemyPieces;
// Promotions:
// Capturing promotions
b2 = b1 & Rank1BB;
while(b2) {
sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - DELTA_SW, sq, QUEEN);
while (b2)
{
sq = pop_1st_bit(&b2);
mlist[n++].move = make_promotion_move(sq - DELTA_SW, sq, QUEEN);
}
// Non-promotions:
// Capturing Non-promotions
b2 = b1 & ~Rank1BB;
while(b2) {
sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - DELTA_SW, sq);
while (b2)
{
sq = pop_1st_bit(&b2);
mlist[n++].move = make_move(sq - DELTA_SW, sq);
}
// Non-capturing promotions:
// Non-capturing promotions
b1 = (pawns >> 8) & pos.empty_squares() & Rank1BB;
while(b1) {
sq = pop_1st_bit(&b1);
mlist[n++].move = make_promotion_move(sq - DELTA_S, sq, QUEEN);
}
// En passant captures:
if(pos.ep_square() != SQ_NONE) {
assert(square_rank(pos.ep_square()) == RANK_3);
b1 = pawns & pos.white_pawn_attacks(pos.ep_square());
assert(b1 != EmptyBoardBB);
while(b1) {
while (b1)
{
sq = pop_1st_bit(&b1);
mlist[n++].move = make_ep_move(sq, pos.ep_square());
}
mlist[n++].move = make_promotion_move(sq - DELTA_S, sq, QUEEN);
}
// En passant captures
if (pos.ep_square() != SQ_NONE)
{
assert(square_rank(pos.ep_square()) == RANK_3);
b1 = pawns & pos.white_pawn_attacks(pos.ep_square());
assert(b1 != EmptyBoardBB);
while (b1)
{
sq = pop_1st_bit(&b1);
mlist[n++].move = make_ep_move(sq, pos.ep_square());
}
}
return n;
}
int generate_white_pawn_noncaptures(const Position &pos, MoveStack *mlist) {
Bitboard pawns = pos.pawns(WHITE);
Bitboard enemyPieces = pos.pieces_of_color(BLACK);
Bitboard emptySquares = pos.empty_squares();
@ -1079,4 +1026,39 @@ namespace {
return n;
}
int generate_piece_checks(PieceType pce, const Position& pos, Bitboard target,
Bitboard dc, Square ksq, MoveStack* mlist) {
const Piece_attacks_fn mem_fn = piece_attacks_fn[pce];
int n = 0;
// Discovered checks
Bitboard b = target & dc;
while (b)
{
Square from = pop_1st_bit(&b);
Bitboard bb = (pos.*mem_fn)(from) & pos.empty_squares();
while (bb)
{
Square to = pop_1st_bit(&bb);
mlist[n++].move = make_move(from, to);
}
}
// Direct checks
b = target & ~dc;
Bitboard checkSqs = (pos.*mem_fn)(ksq) & pos.empty_squares();
while (b)
{
Square from = pop_1st_bit(&b);
Bitboard bb = (pos.*mem_fn)(from) & checkSqs;
while (bb)
{
Square to = pop_1st_bit(&bb);
mlist[n++].move = make_move(from, to);
}
}
return n;
}
}