Almost there
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1a99a7df80
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@ -1,8 +1,8 @@
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#include "bitboard.h"
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namespace Bitboards { void init(); }
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Bitboard A[8];
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Bitboard B[8];
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Bitboard C;
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int A[8];
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int B[8];
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int C;
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/// Bitboards::init() initializes various bitboard tables. It is called at
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/// startup and relies on global objects to be already zero-initialized.
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@ -1,10 +0,0 @@
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#ifndef BITBOARD_H_INCLUDED
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#define BITBOARD_H_INCLUDED
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#include <inttypes.h>
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typedef uint64_t Bitboard;
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namespace Bitboards { void init(); }
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#endif // #ifndef BITBOARD_H_INCLUDED
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