Introduce and use SearchLimits
Pack a bit of global variables related to search limits in a single struct. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>sf_2.3.1_base
parent
bbfe452f85
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1d368bbbdc
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@ -73,7 +73,7 @@ void benchmark(int argc, char* argv[]) {
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vector<string> positions;
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string ttSize, threads, valStr, posFile, valType;
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int val, secsPerPos, maxDepth, maxNodes;
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int val, maxTime, maxDepth, maxNodes;
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ttSize = argc > 2 ? argv[2] : "128";
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threads = argc > 3 ? argv[3] : "1";
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@ -87,13 +87,13 @@ void benchmark(int argc, char* argv[]) {
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Options["Use Search Log"].set_value("true");
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Options["Search Log Filename"].set_value("bench.txt");
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secsPerPos = maxDepth = maxNodes = 0;
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maxTime = maxDepth = maxNodes = 0;
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val = atoi(valStr.c_str());
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if (valType == "depth" || valType == "perft")
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maxDepth = val;
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else if (valType == "time")
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secsPerPos = val * 1000;
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maxTime = val * 1000;
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else
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maxNodes = val;
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@ -124,8 +124,7 @@ void benchmark(int argc, char* argv[]) {
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for (it = positions.begin(); it != positions.end(); ++it, ++cnt)
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{
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Move moves[1] = { MOVE_NONE };
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int dummy[2] = { 0, 0 };
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Move moves[] = { MOVE_NONE };
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Position pos(*it, false, 0);
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cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
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if (valType == "perft")
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@ -134,7 +133,7 @@ void benchmark(int argc, char* argv[]) {
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cerr << "\nPerft " << maxDepth << " result (nodes searched): " << perftCnt << endl << endl;
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totalNodes += perftCnt;
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} else {
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if (!think(pos, false, false, dummy, dummy, 0, maxDepth, maxNodes, secsPerPos, moves))
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if (!think(pos, SearchLimits(0, 0, 0, maxTime, maxDepth, maxNodes, false, false), moves))
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break;
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totalNodes += pos.nodes_searched();
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}
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102
src/search.cpp
102
src/search.cpp
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@ -116,8 +116,8 @@ namespace {
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void extract_pv_from_tt(Position& pos);
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void insert_pv_in_tt(Position& pos);
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std::string pv_info_to_uci(Position& pos, int depth, int selDepth, Value alpha, Value beta, int pvIdx);
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std::string pv_info_to_uci(Position& pos, int depth, int selDepth,
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Value alpha, Value beta, int pvIdx);
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int64_t nodes;
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Value pv_score;
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Value non_pv_score;
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@ -125,7 +125,7 @@ namespace {
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};
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// RootMoveList struct is just a std::vector<> of RootMove objects,
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// RootMoveList struct is just a vector of RootMove objects,
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// with an handful of methods above the standard ones.
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struct RootMoveList : public std::vector<RootMove> {
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@ -188,8 +188,8 @@ namespace {
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// Step 11. Decide the new search depth
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// Extensions. Configurable UCI options
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// Array index 0 is used at non-PV nodes, index 1 at PV nodes.
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// Extensions. Configurable UCI options. Array index 0 is used at
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// non-PV nodes, index 1 at PV nodes.
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Depth CheckExtension[2], PawnPushTo7thExtension[2];
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Depth PassedPawnExtension[2], PawnEndgameExtension[2];
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@ -203,14 +203,14 @@ namespace {
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// Futility lookup tables (initialized at startup) and their access functions
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Value FutilityMarginsMatrix[16][64]; // [depth][moveNumber]
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int FutilityMoveCountArray[32]; // [depth]
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int FutilityMoveCountArray[32]; // [depth]
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inline Value futility_margin(Depth d, int mn) { return d < 7 * ONE_PLY ? FutilityMarginsMatrix[Max(d, 1)][Min(mn, 63)] : 2 * VALUE_INFINITE; }
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inline int futility_move_count(Depth d) { return d < 16 * ONE_PLY ? FutilityMoveCountArray[d] : 512; }
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// Step 14. Reduced search
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// Reduction lookup tables (initialized at startup) and their getter functions
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// Reduction lookup tables (initialized at startup) and their access function
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int8_t ReductionMatrix[2][64][64]; // [pv][depth][moveNumber]
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template <NodeType PV>
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@ -233,10 +233,9 @@ namespace {
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int MultiPV, UCIMultiPV;
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// Time management variables
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int MaxNodes, MaxDepth, ExactMaxTime;
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bool UseTimeManagement, InfiniteSearch, Pondering, StopOnPonderhit;
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bool FirstRootMove, StopRequest, QuitRequest, AspirationFailLow;
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bool StopOnPonderhit, FirstRootMove, StopRequest, QuitRequest, AspirationFailLow;
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TimeManager TimeMgr;
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SearchLimits Limits;
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// Log file
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bool UseLogFile;
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@ -304,7 +303,7 @@ namespace {
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#endif
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// MovePickerExt is an extended MovePicker used to choose at compile time
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// MovePickerExt is an extended MovePicker class used to choose at compile time
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// the proper move source according to the type of node.
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template<bool SpNode, bool Root> struct MovePickerExt;
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@ -439,25 +438,30 @@ int64_t perft(Position& pos, Depth depth) {
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/// think() is the external interface to Stockfish's search, and is called when
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/// the program receives the UCI 'go' command. It initializes various global
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/// variables, and calls id_loop(). It returns false when a quit command is
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/// variables, and calls id_loop(). It returns false when a "quit" command is
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/// received during the search.
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bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[],
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int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]) {
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bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
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// Initialize global search-related variables
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StopOnPonderhit = StopRequest = QuitRequest = AspirationFailLow = SendSearchedNodes = false;
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NodesSincePoll = 0;
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current_search_time(get_system_time());
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ExactMaxTime = maxTime;
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MaxDepth = maxDepth;
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MaxNodes = maxNodes;
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InfiniteSearch = infinite;
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Pondering = ponder;
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UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
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Limits = limits;
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TimeMgr.init(Limits, pos.startpos_ply_counter());
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// Set best NodesBetweenPolls interval to avoid lagging under time pressure
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if (Limits.maxNodes)
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NodesBetweenPolls = Min(Limits.maxNodes, 30000);
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else if (Limits.time && Limits.time < 1000)
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NodesBetweenPolls = 1000;
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else if (Limits.time && Limits.time < 5000)
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NodesBetweenPolls = 5000;
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else
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NodesBetweenPolls = 30000;
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// Look for a book move, only during games, not tests
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if (UseTimeManagement && Options["OwnBook"].value<bool>())
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if (Limits.useTimeManagement() && Options["OwnBook"].value<bool>())
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{
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if (Options["Book File"].value<std::string>() != OpeningBook.name())
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OpeningBook.open(Options["Book File"].value<std::string>());
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@ -465,7 +469,7 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
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Move bookMove = OpeningBook.get_move(pos, Options["Best Book Move"].value<bool>());
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if (bookMove != MOVE_NONE)
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{
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if (Pondering)
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if (Limits.ponder)
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wait_for_stop_or_ponderhit();
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cout << "bestmove " << bookMove << endl;
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@ -511,34 +515,18 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
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ThreadsMgr[i].maxPly = 0;
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}
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// Set thinking time
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int myTime = time[pos.side_to_move()];
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int myIncrement = increment[pos.side_to_move()];
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if (UseTimeManagement)
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TimeMgr.init(myTime, myIncrement, movesToGo, pos.startpos_ply_counter());
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// Set best NodesBetweenPolls interval to avoid lagging under time pressure
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if (MaxNodes)
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NodesBetweenPolls = Min(MaxNodes, 30000);
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else if (myTime && myTime < 1000)
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NodesBetweenPolls = 1000;
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else if (myTime && myTime < 5000)
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NodesBetweenPolls = 5000;
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else
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NodesBetweenPolls = 30000;
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// Write search information to log file
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// Write to log file and keep it open to be accessed during the search
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if (UseLogFile)
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{
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std::string name = Options["Search Log Filename"].value<std::string>();
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LogFile.open(name.c_str(), std::ios::out | std::ios::app);
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LogFile << "\nSearching: " << pos.to_fen()
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<< "\ninfinite: " << infinite
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<< " ponder: " << ponder
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<< " time: " << myTime
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<< " increment: " << myIncrement
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<< " moves to go: " << movesToGo
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<< "\ninfinite: " << Limits.infinite
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<< " ponder: " << Limits.ponder
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<< " time: " << Limits.time
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<< " increment: " << Limits.increment
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<< " moves to go: " << Limits.movesToGo
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<< endl;
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}
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@ -546,15 +534,15 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
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Move ponderMove = MOVE_NONE;
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Move bestMove = id_loop(pos, searchMoves, &ponderMove);
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// Print final search statistics
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cout << "info" << speed_to_uci(pos.nodes_searched()) << endl;
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// Write final search statistics and close log file
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if (UseLogFile)
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{
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int t = current_search_time();
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LogFile << "Nodes: " << pos.nodes_searched()
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<< "\nNodes/second: " << (t > 0 ? int(pos.nodes_searched() * 1000 / t) : 0)
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<< "\nNodes/second: " << (t > 0 ? pos.nodes_searched() * 1000 / t : 0)
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<< "\nBest move: " << move_to_san(pos, bestMove);
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StateInfo st;
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@ -569,7 +557,7 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
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// If we are pondering or in infinite search, we shouldn't print the
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// best move before we are told to do so.
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if (!StopRequest && (Pondering || InfiniteSearch))
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if (!StopRequest && (Limits.ponder || Limits.infinite))
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wait_for_stop_or_ponderhit();
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// Could be MOVE_NONE when searching on a stalemate position
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@ -624,7 +612,7 @@ namespace {
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}
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// Iterative deepening loop
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while (++depth <= PLY_MAX && (!MaxDepth || depth <= MaxDepth) && !StopRequest)
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while (++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth) && !StopRequest)
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{
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Rml.bestMoveChanges = 0;
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cout << set960(pos.is_chess960()) << "info depth " << depth << endl;
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else if (bestMove != easyMove)
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easyMove = MOVE_NONE;
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if (UseTimeManagement && !StopRequest)
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if (Limits.useTimeManagement() && !StopRequest)
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{
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// Time to stop?
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bool noMoreTime = false;
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@ -743,7 +731,7 @@ namespace {
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if (noMoreTime)
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{
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if (Pondering)
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if (Limits.ponder)
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StopOnPonderhit = true;
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else
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break;
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@ -1907,7 +1895,7 @@ split_point_start: // At split points actual search starts from here
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if (!std::getline(std::cin, command) || command == "quit")
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{
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// Quit the program as soon as possible
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Pondering = false;
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Limits.ponder = false;
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QuitRequest = StopRequest = true;
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return;
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}
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{
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// Stop calculating as soon as possible, but still send the "bestmove"
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// and possibly the "ponder" token when finishing the search.
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Pondering = false;
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Limits.ponder = false;
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StopRequest = true;
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}
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else if (command == "ponderhit")
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// The opponent has played the expected move. GUI sends "ponderhit" if
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// we were told to ponder on the same move the opponent has played. We
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// should continue searching but switching from pondering to normal search.
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Pondering = false;
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Limits.ponder = false;
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if (StopOnPonderhit)
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StopRequest = true;
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}
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// Should we stop the search?
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if (Pondering)
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if (Limits.ponder)
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return;
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bool stillAtFirstMove = FirstRootMove
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bool noMoreTime = t > TimeMgr.maximum_time()
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|| stillAtFirstMove;
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if ( (UseTimeManagement && noMoreTime)
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|| (ExactMaxTime && t >= ExactMaxTime)
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|| (MaxNodes && pos.nodes_searched() >= MaxNodes)) // FIXME
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if ( (Limits.useTimeManagement() && noMoreTime)
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|| (Limits.maxTime && t >= Limits.maxTime)
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|| (Limits.maxNodes && pos.nodes_searched() >= Limits.maxNodes)) // FIXME
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StopRequest = true;
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}
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25
src/search.h
25
src/search.h
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#include "move.h"
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#include "types.h"
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class Position;
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struct SplitPoint;
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/// The SearchStack struct keeps track of the information we need to remember
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/// from nodes shallower and deeper in the tree during the search. Each
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/// search thread has its own array of SearchStack objects, indexed by the
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/// current ply.
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struct EvalInfo;
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struct SplitPoint;
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struct SearchStack {
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int ply;
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SplitPoint* sp;
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};
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class Position;
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/// The SearchLimits struct stores information sent by GUI about available time
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/// to search the current move, maximum depth/time, if we are in analysis mode
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/// or if we have to ponder while is our opponent's side to move.
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struct SearchLimits {
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SearchLimits() {}
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SearchLimits(int t, int i, int mtg, int mt, int md, int mn, bool inf, bool pon)
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: time(t), increment(i), movesToGo(mtg), maxTime(mt), maxDepth(md),
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maxNodes(mn), infinite(inf), ponder(pon) {}
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bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | int(infinite)); }
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int time, increment, movesToGo, maxTime, maxDepth, maxNodes;
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bool infinite, ponder;
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};
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extern void init_threads();
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extern void exit_threads();
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extern int64_t perft(Position& pos, Depth depth);
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extern bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[],
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int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]);
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extern bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]);
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#endif // !defined(SEARCH_H_INCLUDED)
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@ -17,21 +17,13 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////
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//// Includes
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////
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#include <cmath>
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#include "misc.h"
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#include "search.h"
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#include "timeman.h"
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#include "ucioption.h"
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////
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//// Local definitions
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////
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namespace {
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/// Constants
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}
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////
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//// Functions
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////
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void TimeManager::pv_instability(int curChanges, int prevChanges) {
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unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
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+ prevChanges * (optimumSearchTime / 3);
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}
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void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
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void TimeManager::init(const SearchLimits& limits, int currentPly)
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{
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/* We support four different kind of time controls:
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Inc == 0 && movesToGo == 0 means: x basetime [sudden death!]
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Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes)
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Inc > 0 && movesToGo == 0 means: x basetime + z inc.
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Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc
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increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
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increment == 0 && movesToGo != 0 means: x moves in y minutes
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increment > 0 && movesToGo == 0 means: x basetime + z increment
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increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
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Time management is adjusted by following UCI parameters:
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emergencyMoveHorizon :Be prepared to always play at least this many moves
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emergencyBaseTime :Always attempt to keep at least this much time (in ms) at clock
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emergencyMoveTime :Plus attempt to keep at least this much time for each remaining emergency move
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minThinkingTime :No matter what, use at least this much thinking before doing the move
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emergencyMoveHorizon: Be prepared to always play at least this many moves
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emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
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emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
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minThinkingTime : No matter what, use at least this much thinking before doing the move
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*/
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int hypMTG, hypMyTime, t1, t2;
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// Initialize to maximum values but unstablePVExtraTime that is reset
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unstablePVExtraTime = 0;
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optimumSearchTime = maximumSearchTime = myTime;
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optimumSearchTime = maximumSearchTime = limits.time;
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// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
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// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
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for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
for (hypMTG = 1; hypMTG <= (limits.movesToGo ? Min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
|
||||
{
|
||||
// Calculate thinking time for hypothetic "moves to go"-value
|
||||
hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
|
||||
hypMyTime = limits.time
|
||||
+ limits.increment * (hypMTG - 1)
|
||||
- emergencyBaseTime
|
||||
- emergencyMoveTime * Min(hypMTG, emergencyMoveHorizon);
|
||||
|
||||
hypMyTime = Max(hypMyTime, 0);
|
||||
|
||||
t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
|
||||
t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
|
||||
|
@ -144,9 +138,6 @@ void TimeManager::init(int myTime, int myInc, int movesToGo, int currentPly)
|
|||
optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
|
||||
}
|
||||
|
||||
////
|
||||
//// Local functions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
|
|
|
@ -20,10 +20,12 @@
|
|||
#if !defined(TIMEMAN_H_INCLUDED)
|
||||
#define TIMEMAN_H_INCLUDED
|
||||
|
||||
struct SearchLimits;
|
||||
|
||||
class TimeManager {
|
||||
public:
|
||||
|
||||
void init(int myTime, int myInc, int movesToGo, int currentPly);
|
||||
void init(const SearchLimits& limits, int currentPly);
|
||||
void pv_instability(int curChanges, int prevChanges);
|
||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||
int maximum_time() const { return maximumSearchTime; }
|
||||
|
|
42
src/uci.cpp
42
src/uci.cpp
|
@ -203,50 +203,48 @@ namespace {
|
|||
bool go(Position& pos, UCIParser& up) {
|
||||
|
||||
string token;
|
||||
Move searchMoves[MOVES_MAX];
|
||||
int movesToGo, depth, nodes, moveTime, numOfMoves;
|
||||
bool infinite, ponder;
|
||||
int time[2] = {0, 0}, inc[2] = {0, 0};
|
||||
|
||||
searchMoves[0] = MOVE_NONE;
|
||||
infinite = ponder = false;
|
||||
movesToGo = depth = nodes = moveTime = numOfMoves = 0;
|
||||
int time[] = { 0, 0 }, inc[] = { 0, 0 };
|
||||
SearchLimits limits(0, 0, 0, 0, 0, 0, false, false);
|
||||
Move searchMoves[MOVES_MAX] = { MOVE_NONE };
|
||||
Move* cur = searchMoves;
|
||||
|
||||
while (up >> token)
|
||||
{
|
||||
if (token == "infinite")
|
||||
infinite = true;
|
||||
limits.infinite = true;
|
||||
else if (token == "ponder")
|
||||
ponder = true;
|
||||
limits.ponder = true;
|
||||
else if (token == "wtime")
|
||||
up >> time[0];
|
||||
up >> time[WHITE];
|
||||
else if (token == "btime")
|
||||
up >> time[1];
|
||||
up >> time[BLACK];
|
||||
else if (token == "winc")
|
||||
up >> inc[0];
|
||||
up >> inc[WHITE];
|
||||
else if (token == "binc")
|
||||
up >> inc[1];
|
||||
up >> inc[BLACK];
|
||||
else if (token == "movestogo")
|
||||
up >> movesToGo;
|
||||
up >> limits.movesToGo;
|
||||
else if (token == "depth")
|
||||
up >> depth;
|
||||
up >> limits.maxDepth;
|
||||
else if (token == "nodes")
|
||||
up >> nodes;
|
||||
up >> limits.maxNodes;
|
||||
else if (token == "movetime")
|
||||
up >> moveTime;
|
||||
up >> limits.maxTime;
|
||||
else if (token == "searchmoves")
|
||||
{
|
||||
while (up >> token)
|
||||
searchMoves[numOfMoves++] = move_from_uci(pos, token);
|
||||
*cur++ = move_from_uci(pos, token);
|
||||
|
||||
searchMoves[numOfMoves] = MOVE_NONE;
|
||||
*cur = MOVE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
assert(pos.is_ok());
|
||||
|
||||
return think(pos, infinite, ponder, time, inc, movesToGo,
|
||||
depth, nodes, moveTime, searchMoves);
|
||||
limits.time = time[pos.side_to_move()];
|
||||
limits.increment = inc[pos.side_to_move()];
|
||||
|
||||
return think(pos, limits, searchMoves);
|
||||
}
|
||||
|
||||
void perft(Position& pos, UCIParser& up) {
|
||||
|
|
Loading…
Reference in New Issue