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Retire move.cpp

Move its functions where they belong.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2011-01-07 13:00:25 +01:00
parent a46b53e1c2
commit 1e7aaed8bc
11 changed files with 123 additions and 184 deletions

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@ -34,7 +34,7 @@ PGOBENCH = ./$(EXE) bench 32 1 10 default depth
### Object files
OBJS = bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
misc.o move.o movegen.o history.o movepick.o search.o position.o \
misc.o movegen.o history.o movepick.o search.o position.o \
tt.o uci.o ucioption.o book.o bitbase.o san.o benchmark.o timeman.o

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@ -22,6 +22,7 @@
//// Includes
////
#include <fstream>
#include <iostream>
#include <vector>
#include "search.h"

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@ -30,6 +30,7 @@
////
#include <cassert>
#include <iostream>
#include "book.h"
#include "movegen.h"

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@ -1,152 +0,0 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cassert>
#include <cctype>
#include "move.h"
#include "piece.h"
#include "position.h"
////
//// Functions
////
/// move_from_uci() takes a position and a string as input, and attempts to
/// convert the string to a move, using simple coordinate notation (g1f3,
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
/// moves, we need the position. This function is not robust, and expects that
/// the input move is legal and correctly formatted.
Move move_from_uci(const Position& pos, const std::string& str) {
Square from, to;
Piece piece;
Color us = pos.side_to_move();
if (str.length() < 4)
return MOVE_NONE;
// Read the from and to squares
from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
// Find the moving piece
piece = pos.piece_on(from);
// If the string has more than 4 characters, try to interpret the 5th
// character as a promotion.
if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
{
switch (tolower(str[4])) {
case 'n':
return make_promotion_move(from, to, KNIGHT);
case 'b':
return make_promotion_move(from, to, BISHOP);
case 'r':
return make_promotion_move(from, to, ROOK);
case 'q':
return make_promotion_move(from, to, QUEEN);
}
}
// En passant move? We assume that a pawn move is an en passant move
// if the destination square is epSquare.
if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
return make_ep_move(from, to);
// Is this a castling move? A king move is assumed to be a castling move
// if the destination square is occupied by a friendly rook, or if the
// distance between the source and destination squares is more than 1.
if (piece == piece_of_color_and_type(us, KING))
{
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
return make_castle_move(from, to);
if (square_distance(from, to) > 1)
{
// This is a castling move, but we have to translate it to the
// internal "king captures rook" representation.
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
Square s = from;
do s += delta;
while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
&& relative_rank(us, s) == RANK_1);
return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
}
}
return make_move(from, to);
}
/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
/// Chess960 mode.
const std::string move_to_uci(Move move, bool chess960) {
std::string str;
Square from = move_from(move);
Square to = move_to(move);
if (move == MOVE_NONE)
str = "(none)";
else if (move == MOVE_NULL)
str = "0000";
else
{
if (move_is_short_castle(move) && !chess960)
return (from == SQ_E1 ? "e1g1" : "e8g8");
if (move_is_long_castle(move) && !chess960)
return (from == SQ_E1 ? "e1c1" : "e8c8");
str = square_to_string(from) + square_to_string(to);
if (move_is_promotion(move))
str += char(tolower(piece_type_to_char(move_promotion_piece(move))));
}
return str;
}
/// Overload the << operator, to make it easier to print moves
std::ostream& operator << (std::ostream& os, Move m) {
bool chess960 = (os.iword(0) != 0); // See set960()
return os << move_to_uci(m, chess960);
}
/// move_is_ok(), for debugging
bool move_is_ok(Move m) {
return move_from(m) != move_to(m); // Catches also MOVE_NONE
}

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@ -21,12 +21,6 @@
#if !defined(MOVE_H_INCLUDED)
#define MOVE_H_INCLUDED
////
//// Includes
////
#include <iostream>
#include "misc.h"
#include "piece.h"
#include "square.h"
@ -34,12 +28,6 @@
// Maximum number of allowed moves per position
const int MOVES_MAX = 256;
////
//// Types
////
class Position;
/// A move needs 16 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
@ -140,9 +128,6 @@ inline T pick_best(T* curMove, T* lastMove)
return bestMove;
}
////
//// Inline functions
////
inline Square move_from(Move m) {
return Square((int(m) >> 6) & 0x3F);
@ -196,14 +181,8 @@ inline Move make_castle_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6) | (3 << 14));
}
////
//// Prototypes
////
extern std::ostream& operator<<(std::ostream& os, Move m);
extern Move move_from_uci(const Position& pos, const std::string &str);
extern const std::string move_to_uci(Move m, bool chess960);
extern bool move_is_ok(Move m);
inline bool move_is_ok(Move m) {
return move_from(m) != move_to(m); // Catches also MOVE_NONE
}
#endif // !defined(MOVE_H_INCLUDED)

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@ -47,6 +47,8 @@ const int MaxGameLength = 220;
//// Types
////
class Position;
/// struct checkInfo is initialized at c'tor time and keeps
/// info used to detect if a move gives check.

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@ -161,13 +161,19 @@ namespace {
// operator<<() that will use it to properly format castling moves.
enum set960 {};
std::ostream& operator<< (std::ostream& os, const set960& m) {
std::ostream& operator<< (std::ostream& os, const set960& f) {
os.iword(0) = int(m);
os.iword(0) = int(f);
return os;
}
// Overload operator << for moves to make it easier to print moves in
// coordinate notation compatible with UCI protocol.
std::ostream& operator<<(std::ostream& os, Move m);
/// Adjustments
// Step 6. Razoring
@ -2711,4 +2717,35 @@ split_point_start: // At split points actual search starts from here
}
}
// Overload operator << to make it easier to print moves in coordinate notation
// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
// Chess960 mode.
std::ostream& operator<<(std::ostream& os, Move m) {
Square from = move_from(m);
Square to = move_to(m);
bool chess960 = (os.iword(0) != 0); // See set960()
if (m == MOVE_NONE)
return os << "(none)";
if (m == MOVE_NULL)
return os << "0000";
if (move_is_short_castle(m) && !chess960)
return os << (from == SQ_E1 ? "e1g1" : "e8g8");
if (move_is_long_castle(m) && !chess960)
return os << (from == SQ_E1 ? "e1c1" : "e8c8");
os << square_to_string(from) << square_to_string(to);
if (move_is_promotion(m))
os << char(tolower(piece_type_to_char(move_promotion_piece(m))));
return os;
}
} // namespace

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@ -66,6 +66,7 @@ struct SearchStack {
////
//// Prototypes
////
class Position;
extern void init_search();
extern void init_threads();

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@ -24,6 +24,7 @@
#include <cassert>
#include <cstring>
#include <iostream>
#include "tt.h"

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@ -21,9 +21,7 @@
#if !defined(TT_H_INCLUDED)
#define TT_H_INCLUDED
////
//// Includes
////
#include <iostream>
#include "depth.h"
#include "move.h"

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@ -23,6 +23,7 @@
////
#include <cassert>
#include <cctype>
#include <iostream>
#include <sstream>
#include <string>
@ -53,6 +54,7 @@ namespace {
void set_position(Position& pos, UCIParser& up);
bool go(Position& pos, UCIParser& up);
void perft(Position& pos, UCIParser& up);
Move parse_uci_move(const Position& pos, const std::string &str);
}
@ -132,6 +134,75 @@ bool execute_uci_command(const string& cmd) {
namespace {
// parse_uci_move() takes a position and a string as input, and attempts to
// convert the string to a move, using simple coordinate notation (g1f3,
// a7a8q, etc.). In order to correctly parse en passant captures and castling
// moves, we need the position. This function is not robust, and expects that
// the input move is legal and correctly formatted.
Move parse_uci_move(const Position& pos, const std::string& str) {
Square from, to;
Piece piece;
Color us = pos.side_to_move();
if (str.length() < 4)
return MOVE_NONE;
// Read the from and to squares
from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
// Find the moving piece
piece = pos.piece_on(from);
// If the string has more than 4 characters, try to interpret the 5th
// character as a promotion.
if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
{
switch (tolower(str[4])) {
case 'n':
return make_promotion_move(from, to, KNIGHT);
case 'b':
return make_promotion_move(from, to, BISHOP);
case 'r':
return make_promotion_move(from, to, ROOK);
case 'q':
return make_promotion_move(from, to, QUEEN);
}
}
// En passant move? We assume that a pawn move is an en passant move
// if the destination square is epSquare.
if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
return make_ep_move(from, to);
// Is this a castling move? A king move is assumed to be a castling move
// if the destination square is occupied by a friendly rook, or if the
// distance between the source and destination squares is more than 1.
if (piece == piece_of_color_and_type(us, KING))
{
if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
return make_castle_move(from, to);
if (square_distance(from, to) > 1)
{
// This is a castling move, but we have to translate it to the
// internal "king captures rook" representation.
SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
Square s = from;
do s += delta;
while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
&& relative_rank(us, s) == RANK_1);
return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
}
}
return make_move(from, to);
}
// set_position() is called when Stockfish receives the "position" UCI
// command. The input parameter is a UCIParser. It is assumed
// that this parser has consumed the first token of the UCI command
@ -170,7 +241,7 @@ namespace {
StateInfo st;
while (up >> token)
{
move = move_from_uci(pos, token);
move = parse_uci_move(pos, token);
pos.do_setup_move(move, st);
}
// Our StateInfo st is about going out of scope so copy
@ -269,7 +340,7 @@ namespace {
{
int numOfMoves = 0;
while (up >> token)
searchMoves[numOfMoves++] = move_from_uci(pos, token);
searchMoves[numOfMoves++] = parse_uci_move(pos, token);
searchMoves[numOfMoves] = MOVE_NONE;
}