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Introduce ratio operation

Just like in Physics, the ratio of 2 things in the same unit, should be
without unit.

Example use case:
- Ratio of a Depth by a Depth (eg. ONE_PLY) should be an int.
- Ratio of a Value by a Value (eg. PawnValueEg) should be an int.

Remove a bunch of useless const while there.

No functional change.

Resolves #128
pull/128/merge
lucasart 2014-11-26 07:53:40 +08:00 committed by Gary Linscott
parent 7caa6cd338
commit 2c52147dbf
2 changed files with 20 additions and 19 deletions

View File

@ -112,7 +112,7 @@ namespace {
}
size_t candidates_size() const { return candidates; }
bool time_to_pick(Depth depth) const { return depth == 1 + level; }
bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; }
Move pick_move();
int level;
@ -660,7 +660,7 @@ namespace {
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and value
Depth R = (3 + depth / 4 + std::min(int(eval - beta) / PawnValueMg, 3)) * ONE_PLY;
Depth R = (3 + depth / 4 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
pos.do_null_move(st);
(ss+1)->skipNullMove = true;
@ -793,7 +793,7 @@ moves_loop: // When in check and at SpNode search starts from here
Signals.firstRootMove = (moveCount == 1);
if (thisThread == Threads.main() && Time::now() - SearchTime > 3000)
sync_cout << "info depth " << depth
sync_cout << "info depth " << depth / ONE_PLY
<< " currmove " << UCI::format_move(move, pos.is_chess960())
<< " currmovenumber " << moveCount + PVIdx << sync_endl;
}
@ -826,7 +826,7 @@ moves_loop: // When in check and at SpNode search starts from here
&& !ext
&& pos.legal(move, ci.pinned))
{
Value rBeta = ttValue - int(2 * depth);
Value rBeta = ttValue - 2 * depth / ONE_PLY;
ss->excludedMove = move;
ss->skipNullMove = true;
value = search<NonPV, false>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
@ -1362,7 +1362,7 @@ moves_loop: // When in check and at SpNode search starts from here
// Increase history value of the cut-off move and decrease all the other
// played quiet moves.
Value bonus = Value(int(depth) * int(depth));
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY));
History.update(pos.moved_piece(move), to_sq(move), bonus);
for (int i = 0; i < quietsCnt; ++i)
{
@ -1445,7 +1445,7 @@ moves_loop: // When in check and at SpNode search starts from here
{
bool updated = (i <= PVIdx);
if (depth == 1 && !updated)
if (depth == ONE_PLY && !updated)
continue;
Depth d = updated ? depth : depth - ONE_PLY;

View File

@ -275,23 +275,24 @@ inline Value eg_value(Score s) {
return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U));
}
#define ENABLE_BASE_OPERATORS_ON(T) \
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
inline T operator*(int i, const T d) { return T(i * int(d)); } \
inline T operator*(const T d, int i) { return T(int(d) * i); } \
inline T operator-(const T d) { return T(-int(d)); } \
inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
#define ENABLE_BASE_OPERATORS_ON(T) \
inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
inline T operator*(int i, T d) { return T(i * int(d)); } \
inline T operator*(T d, int i) { return T(int(d) * i); } \
inline T operator-(T d) { return T(-int(d)); } \
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
ENABLE_BASE_OPERATORS_ON(Score)
#define ENABLE_FULL_OPERATORS_ON(T) \
ENABLE_BASE_OPERATORS_ON(T) \
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
inline T operator/(const T d, int i) { return T(int(d) / i); } \
#define ENABLE_FULL_OPERATORS_ON(T) \
ENABLE_BASE_OPERATORS_ON(T) \
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
inline T operator/(T d, int i) { return T(int(d) / i); } \
inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
ENABLE_FULL_OPERATORS_ON(Value)