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Introduce and use MovePickerExt

A bit of template magic to restore a proper and readable moves
'while' loop that now is again 'similar' to the one that used
to be in search().

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
sf_2.3.1_base
Marco Costalba 2011-01-16 23:40:06 +01:00
parent 392c7f2ab6
commit 2e2f1064ba
1 changed files with 68 additions and 32 deletions

View File

@ -331,7 +331,54 @@ namespace {
DWORD WINAPI init_thread(LPVOID threadID);
#endif
}
// A dispatcher to choose among different move sources according to the type of node
template<bool SpNode, bool Root> struct MovePickerExt;
// In Root nodes use RootMoveList Rml as source
template<> struct MovePickerExt<false, true> {
MovePickerExt(const Position&, Move, Depth, const History&, SearchStack*, Value)
: rm(Rml->begin()), firstCall(true) {}
Move get_next_move() {
if (!firstCall)
++rm;
else
firstCall = false;
return rm != Rml->end() ? rm->pv[0] : MOVE_NONE;
}
int number_of_evasions() const { return (int)Rml->size(); }
RootMoveList::iterator rm;
bool firstCall;
};
// In SpNodes use split point's shared MovePicker as move source
template<> struct MovePickerExt<true, false> {
MovePickerExt(const Position&, Move, Depth, const History&, SearchStack* ss, Value)
: mp(ss->sp->mp) {}
Move get_next_move() { return mp->get_next_move(); }
int number_of_evasions() const { return mp->number_of_evasions(); }
RootMoveList::iterator rm; // Dummy, never used
MovePicker* mp;
};
// Normal case, create and use a MovePicker object as source
template<> struct MovePickerExt<false, false> : public MovePicker {
MovePickerExt(const Position& p, Move ttm, Depth d, const History& h,
SearchStack* ss, Value beta) : MovePicker(p, ttm, d, h, ss, beta) {}
RootMoveList::iterator rm; // Dummy, never used
};
} // namespace
////
@ -743,7 +790,6 @@ namespace {
Move movesSearched[MOVES_MAX];
int64_t nodes;
RootMoveList::iterator rm;
StateInfo st;
const TTEntry *tte;
Key posKey;
@ -958,9 +1004,7 @@ namespace {
split_point_start: // At split points actual search starts from here
// Initialize a MovePicker object for the current position
// FIXME currently MovePicker() c'tor is needless called also in SplitPoint
MovePicker mpBase(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta));
MovePicker& mp = SpNode ? *sp->mp : mpBase;
MovePickerExt<SpNode, Root> mp(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta));
CheckInfo ci(pos);
ss->bestMove = MOVE_NONE;
singleEvasion = !SpNode && isCheck && mp.number_of_evasions() == 1;
@ -974,10 +1018,7 @@ split_point_start: // At split points actual search starts from here
&& (tte->type() & VALUE_TYPE_LOWER)
&& tte->depth() >= depth - 3 * ONE_PLY;
if (Root)
{
rm = Rml->begin();
bestValue = alpha;
}
if (SpNode)
{
@ -988,16 +1029,25 @@ split_point_start: // At split points actual search starts from here
// Step 10. Loop through moves
// Loop through all legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (!Root || rm != Rml->end())
&& ( Root || (move = mp.get_next_move()) != MOVE_NONE)
&& (move = mp.get_next_move()) != MOVE_NONE
&& !ThreadsMgr.cutoff_at_splitpoint(threadID))
{
assert(move_is_ok(move));
if (SpNode)
{
moveCount = ++sp->moveCount;
lock_release(&(sp->lock));
}
else if (move == excludedMove)
continue;
else
movesSearched[moveCount++] = move;
if (Root)
{
move = rm->pv[0];
// This is used by time management
FirstRootMove = (rm == Rml->begin());
FirstRootMove = (moveCount == 1);
// Save the current node count before the move is searched
nodes = pos.nodes_searched();
@ -1017,18 +1067,6 @@ split_point_start: // At split points actual search starts from here
<< " currmovenumber " << moveCount << endl;
}
assert(move_is_ok(move));
if (SpNode)
{
moveCount = ++sp->moveCount;
lock_release(&(sp->lock));
}
else if (move == excludedMove)
continue;
else
movesSearched[moveCount++] = move;
isPvMove = (PvNode && moveCount <= (Root ? MultiPV : 1));
moveIsCheck = pos.move_is_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
@ -1222,19 +1260,19 @@ split_point_start: // At split points actual search starts from here
break;
// Remember searched nodes counts for this move
rm->nodes += pos.nodes_searched() - nodes;
mp.rm->nodes += pos.nodes_searched() - nodes;
// Step 17. Check for new best move
if (!isPvMove && value <= alpha)
rm->pv_score = -VALUE_INFINITE;
mp.rm->pv_score = -VALUE_INFINITE;
else
{
// PV move or new best move!
// Update PV
ss->bestMove = move;
rm->pv_score = value;
rm->extract_pv_from_tt(pos);
mp.rm->pv_score = value;
mp.rm->extract_pv_from_tt(pos);
// We record how often the best move has been changed in each
// iteration. This information is used for time managment: When
@ -1260,8 +1298,6 @@ split_point_start: // At split points actual search starts from here
alpha = bestValue = (*Rml)[Min(moveCount, MultiPV) - 1].pv_score; // FIXME why moveCount?
} // PV move or new best move
++rm;
}
// Step 18. Check for split
@ -1275,7 +1311,7 @@ split_point_start: // At split points actual search starts from here
&& !ThreadsMgr.cutoff_at_splitpoint(threadID)
&& Iteration <= 99)
ThreadsMgr.split<FakeSplit>(pos, ss, ply, &alpha, beta, &bestValue, depth,
threatMove, mateThreat, moveCount, &mp, PvNode);
threatMove, mateThreat, moveCount, (MovePicker*)&mp, PvNode);
}
// Step 19. Check for mate and stalemate